One thing I've learned playing a healer is that a poor group can make even a good healer look really bad. A poor healer with medicre dps in the group can make a healing bard look terrible.
It's all about the way people play together.
One thing I've learned playing a healer is that a poor group can make even a good healer look really bad. A poor healer with medicre dps in the group can make a healing bard look terrible.
It's all about the way people play together.
Please split the class forums into REAL subcategories this is a jumbled mess.
Stupidity is contagious. Healing it is a mistake.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I wouldn't have healed him once for a broken barrel.
Frankly, when running a lowbie cleric, I avoid grouping like the plague.
Start your own groups and tell people to byo if they want to join you!
Yeah situations like this are why I stopped playing a cleric. If your dealing with stupidity (ie, the player who keeps running through traps/breaking explosives) then yeah let him die after giving him a warning. My main problem lies with sub-par characters zerging around like they are optimal and demanding heals from you. I do think a cleric should be healing a fair amount when the party is in combat with something particularly difficult but I've also seen rogues, barbarians and arcane archers rush into aggro/situations which they can't handle and then blame you for not healing them fast enough. The vitrol and the "man you suck at playing a cleric" or the "I swear you should have more DVs to give me back sp" (a lovely little soliloquy I got from a caster) really just ****ed me off at some point and I gave up on playing my lvl 13 cleric. That being said I am thinking about going back to it, which I guess just goes to show you how the essential nature of the cleric can be somewhat masochistic.
On the other hand I've seen the opposite where a cleric joins a group, doesn't heal anyone when they need it (through normal combat dmg) and spends time sword and boarding against mobs. I just don't see the point to that sort of cleric as they are never going to do enough dmg to equal the melees (nor should they). Some classes just seem to need more heals b/c they are very focused on dps (rangers and barbarians) and it can be a huge pain trying to keep them up. I try to avoid groups with too many of them - Barbs particularly as they seem to be the worst sub-optimal zergers. As for WF I figure that whoever is playing one should have the amps or be content with less healing/have some way of using repair spells. My experience with the class ultimately was a pretty mixed bag, some groups are pretty respectful and nice, while a fair amount of others like to view you as a healing dispenser (healing atm?) and can be pretty ******y about the whole thing. Up to you whether you can put up with it.
Last edited by Lodestone99; 01-13-2011 at 03:44 PM.
Side note, my kid is not allowed to play DDO without me. ^_^ I made a cleric toon expressly for running with her little ranger and NONE of my usual rules apply to her. The first time she said to me, "Mommy, let's go level up!" brought a tear of pride to my eye. Facebook. <3