Results 1 to 11 of 11
  1. #1
    Founder Kale_Hagan's Avatar
    Join Date
    Feb 2006
    Posts
    737

    Default Trimming the Epic Tables - Vote here!

    Edited since this was so hated that instead of constructive criticism I received a bunch of neg rep.
    Last edited by Kale_Hagan; 01-06-2011 at 01:24 PM.
    "Funny 'Ha-Ha, or Funny 'Uh-oh...'?
    Probably Funny 'Uh-Oh.'"
    Khyber - Mesaana, Samaeila Suncrusher

  2. #2
    Community Member callforkills's Avatar
    Join Date
    Dec 2009
    Posts
    142

    Default Cloak Of the Zephyr

    I've seen some players interested in Epic cloak of the Zephyr, so i suggest, that you don't remove it.

  3. #3
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    I suggest we don't remove ANYTHING from the game.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  4. #4
    The Hatchery
    Join Date
    Jun 2010
    Posts
    2,337

    Default

    Zephyr (the shortsword. It doesn't even have anything on it just finesse.)

    Everything else is fine. A better suggestion would be to increase the drop rates of everything.

  5. #5
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    We're way beyond the point of removing loot. Developers need to actually, you know, develop a solution for the epic desert item snafu.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  6. #6
    Community Member BurningDownTheHouse's Avatar
    Join Date
    Apr 2007
    Posts
    1,174

    Default

    Quote Originally Posted by Qezuzu View Post
    Zephyr (the shortsword. It doesn't even have anything on it just finesse.)

    Everything else is fine. A better suggestion would be to increase the drop rates of everything.
    Actually Zephyr has a DEX based damage modifier. Only shortsword in the game with that.
    Incinirate/Scracher/Pulverize/Saave/Intimidate/Extterminate/Assacinate/Dismemberr.
    Officer of Pestilence.
    --A Xorian invader to Thelanis--
    Quote Originally Posted by sirgog View Post
    Lailat is just a loot pinyata.

  7. #7
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    Quote Originally Posted by Kale_Hagan View Post
    Remove some items from the epic Sands tables? Thus increasing the drop rate of the good stuff by concentrating the drops a bit?
    There is no good reason to remove them, the same concept could be accomplished by making more of the desert quests playable on epic and moving the drops for certain explorer area items to them. They could even be broken up by drow/gnoll/undead and placed in Raid the Vulkoorim, Maraud the Mines, and one of the Chamber quests. That still leaves the other chamber and Purge the Fallen Shrine. Lots of quests to dump them into.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  8. #8
    Community Member Beethoven's Avatar
    Join Date
    Dec 2008
    Posts
    547

    Default

    Randomely removing items from the game is not a good solution. Many of the items may not be useful to everyone but there may be specific builds that could benefit from them. What are you going to do with those players who grinding for a specific item which compliments there build? They are sol because it made it on the list of "not so useful items"? The problem with the desert specifically is some stuff seems to drop more frequently than others (ie: scroll of the collapsible shortbow), which is a bit silly if you already got 64 items on the loot table.

    I agree that the loot list is too long and completely inconsistent with other epics. However, a more elegant solution would be to open up the side-quest and seperate the items into three areas (or sub-modules if you want). Say,

    * Gnoll area quests (Mauraud the Mines, Chains of Flame) drop only scrolls and seals of outdoor and Chains loot with Mauraud the Mines having a larger chance of outdoor area gear in the end chest and Chains a larger chance for Chains named items.

    * Scorrow area quests (Raid the Vulkoorim, Purge the Fallen Shrine and Offering of Blood) drop only seals and scrolls for Scorrow area (including OoB) loot with OoB having a larger chance for OoB shards; Purge the Fallen Shrine and Raid the Vulkoorim having a larger chance for Scorrow outdoor area shards.

    * Undead area quests (Wizard King, Chamber of Kourush, Chamber of Rahmat) drop only seals and scrolls for loot found in Wizard King and outdoor chests of the undead area. Shards same as above.

    Alternatively they could only have the main quests (Chains, OoB, Wizard King) drop the shards of their respective areas (including respective quest loot) with the side-quest having but an increased chance to drop seals in the end chest like they done with nearly every other epic out there from House D to Red Fens.

    Either way, it'd bring the loot tables (and consequently drop rates of specific shards/seals/scrolls) more in line with the rest of the epic content.

    What leaves the pre-raid, which seems to be a general problem as DQ1 and VoN5 are probably the least run epic on the game; they are longer and more difficult than any other epic but you don't get really much to show for the extra trouble. Now, if you ask me I'd be likely to suggest a special loot table for eDQ1 end chest consisting solely of outdoor shards (as opposed to only a higher chance for outdoor shards). Maybe even up the drop rate some for those chests as additional encouragement for players to learn how to run it on epic.
    Characters on Sarlona: Ungnad (Morninglord, Wizard 17 / Favored Soul 2 / Fighter 1) -- Baerktghar (Dwarf, Paladin 18 / Fighter 2) -- Simulacruhm (Bladeforged, Artificer 16 / Paladin 3 / Wizard 1)

    No matter what side of the argument you are on, you always find people on your side that you wish were on the other.
    -- Jascha Heifetz

  9. #9
    Community Member ironmaiden-br's Avatar
    Join Date
    Jan 2008
    Posts
    185

    Default

    2 points

    1- I against any item removal, there's no point in remonving itens if don't want it put it for roll

    2- Epic item are not masterwork ; epic itens are epic because they have unique or above average qualities and they are not easy as raid loot to aquire. There's no point in raising the drop rate so you can get all epic itens you want in a short period of time w/o a lot of farming and having good toons to do epic... otherwise they will be like VOD items for exemple everyone have it w/o any efford.
    Helloween/Trooperrj/Dreamhealer/Sepulturaa/ x SabotageX/Ironhell/Aceshigh/Halibaba/gammaray/Blindgardian/Megadethx and 22 others..INFERUS SUS-Thelanis
    ?

  10. #10
    Community Member Henrieta's Avatar
    Join Date
    Apr 2006
    Posts
    251

    Default

    They could just make the items increase in power. So when you can craft an adherent's pendant, it is actually very useful.

    My question is:
    Do we have an equal chance in pulling any desert scroll? (is a marilith chain scroll just as likely as an adherent's pendant scroll?)
    Henrieta, Fastfeet

  11. #11
    Founder Kale_Hagan's Avatar
    Join Date
    Feb 2006
    Posts
    737

    Default

    Quote Originally Posted by Beethoven View Post
    Randomely removing items from the game is not a good solution. Many of the items may not be useful to everyone but there may be specific builds that could benefit from them. What are you going to do with those players who grinding for a specific item which compliments there build? They are sol because it made it on the list of "not so useful items"? The problem with the desert specifically is some stuff seems to drop more frequently than others (ie: scroll of the collapsible shortbow), which is a bit silly if you already got 64 items on the loot table.

    I agree that the loot list is too long and completely inconsistent with other epics. However, a more elegant solution would be to open up the side-quest and seperate the items into three areas (or sub-modules if you want). Say,

    * Gnoll area quests (Mauraud the Mines, Chains of Flame) drop only scrolls and seals of outdoor and Chains loot with Mauraud the Mines having a larger chance of outdoor area gear in the end chest and Chains a larger chance for Chains named items.

    * Scorrow area quests (Raid the Vulkoorim, Purge the Fallen Shrine and Offering of Blood) drop only seals and scrolls for Scorrow area (including OoB) loot with OoB having a larger chance for OoB shards; Purge the Fallen Shrine and Raid the Vulkoorim having a larger chance for Scorrow outdoor area shards.

    * Undead area quests (Wizard King, Chamber of Kourush, Chamber of Rahmat) drop only seals and scrolls for loot found in Wizard King and outdoor chests of the undead area. Shards same as above.

    Alternatively they could only have the main quests (Chains, OoB, Wizard King) drop the shards of their respective areas (including respective quest loot) with the side-quest having but an increased chance to drop seals in the end chest like they done with nearly every other epic out there from House D to Red Fens.

    Either way, it'd bring the loot tables (and consequently drop rates of specific shards/seals/scrolls) more in line with the rest of the epic content.

    What leaves the pre-raid, which seems to be a general problem as DQ1 and VoN5 are probably the least run epic on the game; they are longer and more difficult than any other epic but you don't get really much to show for the extra trouble. Now, if you ask me I'd be likely to suggest a special loot table for eDQ1 end chest consisting solely of outdoor shards (as opposed to only a higher chance for outdoor shards). Maybe even up the drop rate some for those chests as additional encouragement for players to learn how to run it on epic.
    I am completely and totally sold on this idea. I was iffy on the idea of removing items (specifically because of the idea that a couple people may still want them) but this, I think, would really solve the problem.

    +1 definitely
    "Funny 'Ha-Ha, or Funny 'Uh-oh...'?
    Probably Funny 'Uh-Oh.'"
    Khyber - Mesaana, Samaeila Suncrusher

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload