Edited since this was so hated that instead of constructive criticism I received a bunch of neg rep.
Edited since this was so hated that instead of constructive criticism I received a bunch of neg rep.
Last edited by Kale_Hagan; 01-06-2011 at 01:24 PM.
"Funny 'Ha-Ha, or Funny 'Uh-oh...'?
Probably Funny 'Uh-Oh.'"
Khyber - Mesaana, Samaeila Suncrusher
I've seen some players interested in Epic cloak of the Zephyr, so i suggest, that you don't remove it.
I suggest we don't remove ANYTHING from the game.
Zephyr (the shortsword. It doesn't even have anything on it just finesse.)
Everything else is fine. A better suggestion would be to increase the drop rates of everything.
We're way beyond the point of removing loot. Developers need to actually, you know, develop a solution for the epic desert item snafu.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
There is no good reason to remove them, the same concept could be accomplished by making more of the desert quests playable on epic and moving the drops for certain explorer area items to them. They could even be broken up by drow/gnoll/undead and placed in Raid the Vulkoorim, Maraud the Mines, and one of the Chamber quests. That still leaves the other chamber and Purge the Fallen Shrine. Lots of quests to dump them into.
Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
AoK @ Argonnessen
Randomely removing items from the game is not a good solution. Many of the items may not be useful to everyone but there may be specific builds that could benefit from them. What are you going to do with those players who grinding for a specific item which compliments there build? They are sol because it made it on the list of "not so useful items"? The problem with the desert specifically is some stuff seems to drop more frequently than others (ie: scroll of the collapsible shortbow), which is a bit silly if you already got 64 items on the loot table.
I agree that the loot list is too long and completely inconsistent with other epics. However, a more elegant solution would be to open up the side-quest and seperate the items into three areas (or sub-modules if you want). Say,
* Gnoll area quests (Mauraud the Mines, Chains of Flame) drop only scrolls and seals of outdoor and Chains loot with Mauraud the Mines having a larger chance of outdoor area gear in the end chest and Chains a larger chance for Chains named items.
* Scorrow area quests (Raid the Vulkoorim, Purge the Fallen Shrine and Offering of Blood) drop only seals and scrolls for Scorrow area (including OoB) loot with OoB having a larger chance for OoB shards; Purge the Fallen Shrine and Raid the Vulkoorim having a larger chance for Scorrow outdoor area shards.
* Undead area quests (Wizard King, Chamber of Kourush, Chamber of Rahmat) drop only seals and scrolls for loot found in Wizard King and outdoor chests of the undead area. Shards same as above.
Alternatively they could only have the main quests (Chains, OoB, Wizard King) drop the shards of their respective areas (including respective quest loot) with the side-quest having but an increased chance to drop seals in the end chest like they done with nearly every other epic out there from House D to Red Fens.
Either way, it'd bring the loot tables (and consequently drop rates of specific shards/seals/scrolls) more in line with the rest of the epic content.
What leaves the pre-raid, which seems to be a general problem as DQ1 and VoN5 are probably the least run epic on the game; they are longer and more difficult than any other epic but you don't get really much to show for the extra trouble. Now, if you ask me I'd be likely to suggest a special loot table for eDQ1 end chest consisting solely of outdoor shards (as opposed to only a higher chance for outdoor shards). Maybe even up the drop rate some for those chests as additional encouragement for players to learn how to run it on epic.
Characters on Sarlona: Ungnad (Morninglord, Wizard 17 / Favored Soul 2 / Fighter 1) -- Baerktghar (Dwarf, Paladin 18 / Fighter 2) -- Simulacruhm (Bladeforged, Artificer 16 / Paladin 3 / Wizard 1)
No matter what side of the argument you are on, you always find people on your side that you wish were on the other.
-- Jascha Heifetz
2 points
1- I against any item removal, there's no point in remonving itens if don't want it put it for roll
2- Epic item are not masterwork ; epic itens are epic because they have unique or above average qualities and they are not easy as raid loot to aquire. There's no point in raising the drop rate so you can get all epic itens you want in a short period of time w/o a lot of farming and having good toons to do epic... otherwise they will be like VOD items for exemple everyone have it w/o any efford.
Helloween/Trooperrj/Dreamhealer/Sepulturaa/ x SabotageX/Ironhell/Aceshigh/Halibaba/gammaray/Blindgardian/Megadethx and 22 others..INFERUS SUS-Thelanis
?
They could just make the items increase in power. So when you can craft an adherent's pendant, it is actually very useful.
My question is:
Do we have an equal chance in pulling any desert scroll? (is a marilith chain scroll just as likely as an adherent's pendant scroll?)
Henrieta, Fastfeet
"Funny 'Ha-Ha, or Funny 'Uh-oh...'?
Probably Funny 'Uh-Oh.'"
Khyber - Mesaana, Samaeila Suncrusher