I'd appreciate some feedback on this build. I've been away from the game for a LONG time (back when it was still subscription only) and I'm coming back to give it another try.
EDIT - This build has been updated based on the great advise and suggestions posted so far...
The goals of this build are:
1. Do good DPS
2. Good Tanking ability. Can both Intimidate and Hate tank. Should have high AC and of course Displacement.
3. Good Saves
4. Minimal tomes needed for feats and/or leveling (more can be added if/when I get them).
5. Overall high survivability while still maintaining good DPS.
6. Recognize that it is somewhat of a flavor build, but one that can still hold it's own.
Identified Weaknesses include:
1. Lowish Con and hit points. Two doses of Toughness are taken to address this.
2. There are shroud clickies for Displacement so those feats are not being optimized. However, I feel both thematically it is cool and that it will help leveling and farming shroud initially.
3. Basically no skills at all. Fighter and Pally levels have 1 point each all going to Intimidate. Monk points all go into Balance and Jump.
4. No UMD
5. It should be noted that this build really does not come into it's own until 12th level, but will still be good while getting there.
I added enhancements at level 20 to show what they will eventually look like. They will have to be adjusted during leveling. Build will use racial enhancements for scimitar until ready to make the switch to Kopesh, then switch those AP to pick up Pally DPS enhancements.
Abilities don't come out even here, I between gear, tomes, and enhancements I will keep them even as I level. All level increases go toward STR.
I have included no gear as I'm still figuring out what all my options are. I intent to use Scimitars with this build to level up until I make the switch to Kopesh around 12th level. Will most likely wear Mithral Full Plate until level 12 then maybe switch to robes (assuming I can get better AC with Monk wisdom bonus with such a low starting WIS), or otherwise some medium Mithral armor/light armor so Evasion will work. Any help with gear would be appreciated.
Thanks for helping make this build better!
Level 20 Lawful Good Elf Male
(12 Fighter \ 6 Paladin \ 2 Monk)
Hit Points: 360
Spell Points: 45
BAB: 19\19\24\29\29
Fortitude: 23
Reflex: 18
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 16 19
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 14 16
Tomes Used
+1 Tome of Dexterity used at level 6
Almost no skill points on this build
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 11
Bluff 2 5
Concentration 2 4
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 4
Heal -1 -1
Hide 3 6
Intimidate 2 23
Jump 7 10
Listen -1 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 2 4
Swim 3 6
Tumble 4 5
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Monk Bonus) Toughness
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
*** NOTE - I will take FoP here first and switch to Kopesh around 12th Level. The better Will saves help at
low level and this build can use Racial enhancements for Scimitars until ready to make the switch to Kopesh.
However,switching to Kopesh free's those racial weapon AP up so that they can be used for more increase to DPS with
Pally DPS focused enhancements.
Level 4 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Lesser Dragonmark of Shadow
Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 12 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Oversized Two Weapon Fighting <-- Could put Quickdraw here instead.
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Kensei Khopesh Mastery I
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Khopesh Specialization I
Enhancement: Way of the Clever Monkey I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Paladin Divine Might I