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  1. #1
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    Default Elf Displacement Warrior - Fighter 12 Pally 6 Monk 2

    I'd appreciate some feedback on this build. I've been away from the game for a LONG time (back when it was still subscription only) and I'm coming back to give it another try.

    EDIT - This build has been updated based on the great advise and suggestions posted so far...

    The goals of this build are:

    1. Do good DPS
    2. Good Tanking ability. Can both Intimidate and Hate tank. Should have high AC and of course Displacement.
    3. Good Saves
    4. Minimal tomes needed for feats and/or leveling (more can be added if/when I get them).
    5. Overall high survivability while still maintaining good DPS.
    6. Recognize that it is somewhat of a flavor build, but one that can still hold it's own.

    Identified Weaknesses include:

    1. Lowish Con and hit points. Two doses of Toughness are taken to address this.
    2. There are shroud clickies for Displacement so those feats are not being optimized. However, I feel both thematically it is cool and that it will help leveling and farming shroud initially.
    3. Basically no skills at all. Fighter and Pally levels have 1 point each all going to Intimidate. Monk points all go into Balance and Jump.
    4. No UMD
    5. It should be noted that this build really does not come into it's own until 12th level, but will still be good while getting there.

    I added enhancements at level 20 to show what they will eventually look like. They will have to be adjusted during leveling. Build will use racial enhancements for scimitar until ready to make the switch to Kopesh, then switch those AP to pick up Pally DPS enhancements.

    Abilities don't come out even here, I between gear, tomes, and enhancements I will keep them even as I level. All level increases go toward STR.

    I have included no gear as I'm still figuring out what all my options are. I intent to use Scimitars with this build to level up until I make the switch to Kopesh around 12th level. Will most likely wear Mithral Full Plate until level 12 then maybe switch to robes (assuming I can get better AC with Monk wisdom bonus with such a low starting WIS), or otherwise some medium Mithral armor/light armor so Evasion will work. Any help with gear would be appreciated.

    Thanks for helping make this build better!

    Level 20 Lawful Good Elf Male
    (12 Fighter \ 6 Paladin \ 2 Monk)
    Hit Points: 360
    Spell Points: 45
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 18
    Will: 13

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)

    Strength 16 23
    Dexterity 16 19
    Constitution 14 14
    Intelligence 8 8
    Wisdom 8 8
    Charisma 14 16


    Tomes Used
    +1 Tome of Dexterity used at level 6


    Almost no skill points on this build

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)

    Balance 7 11
    Bluff 2 5
    Concentration 2 4
    Diplomacy 2 5
    Disable Device n/a n/a
    Haggle 2 4
    Heal -1 -1
    Hide 3 6
    Intimidate 2 23
    Jump 7 10
    Listen -1 1
    Move Silently 3 4
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 1
    Spot 2 4
    Swim 3 6
    Tumble 4 5
    Use Magic Device n/a n/a



    Level 1 (Monk)
    Feat: (Selected) Least Dragonmark of Shadow
    Feat: (Monk Bonus) Toughness

    Level 2 (Paladin)

    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    *** NOTE - I will take FoP here first and switch to Kopesh around 12th Level.
    The better Will saves help at
    low level and this build can use Racial enhancements for Scimitars until ready to make the switch to Kopesh.
    However,switching to Kopesh free's those racial weapon AP up so that they can be used for more increase to DPS with
    Pally DPS focused enhancements.

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting

    Level 5 (Paladin)

    Level 6 (Paladin)
    Feat: (Selected) Lesser Dragonmark of Shadow

    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting

    Level 8 (Fighter)

    Level 9 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 10 (Fighter)

    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 12 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Weapon Specialization: Slashing Weapons

    Level 13 (Paladin)

    Level 14 (Paladin)

    Level 15 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Power Attack

    Level 17 (Fighter)

    Level 18 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting <-- Could put Quickdraw here instead.

    Level 19 (Fighter)

    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons


    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Paladin Divine Might I
    Last edited by Lotarious; 01-06-2011 at 06:15 PM.

  2. #2
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    I know it's a bit of a flavor build but I'd like get some feedback if anyone has some thoughts

  3. #3
    Community Member voodoogroves's Avatar
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    I probably wouldn't worry with Force of Personality. Toss a CHA item on there ... 14 + 2 enhancements +2 tome +6 item = 24 CHA pretty easily, that's +7 to all saves. WIS item and a +2 tome would put that at +4 (18 WIS). CON item and a +2 tome puts that at 20. DEX is 19 with a +2 tome and + 6 item -ish is 26 so +8.

    Fort is 5(pal) +3(monk) + 8(fighter) = 16 base + 7(divine grace)+ 5(resist) = 28 + CON + luck + short term buffs
    Reflex is 2(pal) + 3(monk) +4(fighter) = 9 base + 7(divine grace) + 5(resist) = 21 + DEX + luck + short term buffs
    Will is 2(pal) + 3(monk) +4(fighter) = 9 base + 7(divine grace) + 5(resist) = 21 + WIS + luck + short term buffs

    Figure with luck of 2 and GH of 4, that's another 6.

    Fort: 39
    Reflex: 35
    Will: 31

    Force of Personality would certainly boost your Will save but do you need much more than that?


    Otherwise, stock answer of "lowish CON"; you'll need to watch your HP (displace and evasion will help, naturally) and you do have Pal / Fighter HP base.
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
    Community Member JeffreyGator's Avatar
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    I just TR'd an elf with dragon marks that was pretty close to this concept with tempest II ranger instead of the fighter.

    In general I've been underwhelmed by dragon mark utility except for halflings. I probably should have been more diligent about keeping displacement up as well as used invisibility more.

    Another thought is you were to take more monk levels and less paladin would be to use longswords and whirling steel strike and be able to take advantage of monk stances while TWF as well as things like Fists of Light which aid any tank.
    Last edited by JeffreyGator; 01-05-2011 at 08:36 PM.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

  5. #5
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    voodoogroves - Thank you for the saving throw break down. I think you may be correct that FoP is a feat I could free up for something else. I'm an old PnP player and a big fan of the saving throw. Still, this build is fairly feet starved at low level and not taking FoP could free up some possibilities. Kopesh maybe? The build is also a little close on AP and I could use the elf scimitar enhancements for something like KotC more easily if I used Kopesh.

    JeffreyGator - I actually thought about a build with more Monk levels and fewer Pally, even a 6 Monk 2 Pally version. Ultimately I read nothing but bad things about using longswords, even if you are a Monk so I decided against it. Flavor wise it would be cool but my understanding is that longswords just don't cut it for DPS. Plus using longswords and staying centered would cost another feat (maybe freed up by dropping FoP?). Still, longswords might be cool...

    I also looked at using 12 Ranger instead of 12 Fighter but it was a harder fit feat-wise since Displacement requires 3 feat to become fully effective and Rangers need dodge/mobility/springing attack just too few feats to go around.

    Thanks for the feedback

  6. #6
    Community Member krud's Avatar
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    I had a similar idea with 12ftr/6rgr/2mnk a while ago.
    http://forums.ddo.com/showthread.php?t=210901
    i got zero replies. Most people don't think much of elf melee, and the free displacement doesn't mean very much to power gamers who would rather gather up some shroud clickies.

    It would probably work better as 6 paladin as you set up instead of the 6 ranger I got in my build. Tempest 1 isn't much to brag about these days, and the paladin smites and divine sacrifice will make up enough dps. I usually take FoP, keep it through the mid levels, and swap it out later. It really helps during the lower levels, and, as voodoo pointed out, once you reach the upper levels and have all your gear your will save will be good enough to go without it. I would switch it to an extra toughness feat to offset the lower con. Your reflex save will be good enough to go with light armor, and take advantage of evasion. I wouldn't bother with khopesh on this elf melee. It's only a few percent more dps, not much to get excited about.

    I'd also figure out a way to rearrange your enhancements for more dps. The following will increase your dps by a good amount:
    fighter haste boost IV (at a minimum get haste boost 3).
    paladin exhalted smite
    paladin divine sacrifice (spam these two as much as possible)

    you could drop an extra dragonmark or two, the elf dex enhancements, and any stat enhancement that puts you at an odd number to recoup the AP.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  7. #7
    Community Member voodoogroves's Avatar
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    Scimitars aren't horrible. They may not be Khopeshes but they do have a nifty crit range and you are using the racial enhancements. I'd probably base that decision on what gear you had available or could easily get.

    Either way, some smites and related paladin abilities wouldn't be bad. Might actually be better w/ the expanded crit range of the scimitars.

    Spells: Divine Favor
    Enhancements: Divine Might 1, Divine Sacrifice 1, Exalted Smite 1 ... all of these are good bursty DPS options that work well w/ TWF
    Ghallanda - now with fewer alts and more ghostbane

  8. #8
    Community Member Kza's Avatar
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    As ppl already said. To use feats for some displa ability that you can get shroud clickies to do, well the build will hold its own etc but as soon you have done some shrouds and have spare crystals ingrdients, you basically have "gimped" your toon.

    As flavor toon it seems ok, you can go in any quest in any raid etc and help out on dps. But many will be more optimized.

    I recomend using your displa as defence more, skip int and combat expertise. Buff con to 14 and lover int to 8. You free a feet and both focus on displa and ac seems that you focus too much on defence and too little on offence.

    In any group you will all time be using pa, and while you solo or get to bossfights in groups you can pop out your displa.
    Last edited by Kza; 01-06-2011 at 07:54 AM.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Great / crazy minds must think alike, because I've been messing about with a very similar build idea:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (12 Fighter \ 6 Paladin \ 2 Monk) 
    Hit Points: 308
    Spell Points: 45 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 16
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma             14                    14
    
    Tomes Used
    +1 Tome of Dexterity used at level 9
    +1 Tome of Intelligence used at level 17
    
    Level 1 (Monk)
    Feat: (Selected) Least Dragonmark of Shadow
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Lesser Dragonmark of Shadow
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Dragonmark of Shadow
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Power Attack
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Elven Dexterity I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Paladin Divine Might I
    Weapons: at low lvls I would use falchions; then switch to scimitars at lvl 10 (hence why ITWF is delayed so much); then switch again to khopeshes once I get around to crafting greensteels. The way I see it, this build winds up pretty tight on enh pts; switching for scimitars to khopeshes in the late-game not only boosts DPS, it lets me drop the Valenar enhs for other stuff.

    Skills: Intim & UMD, with extra pts put into stuff like Jump, Balance, maybe even Spot.

    Feats: order can certainly be rejiggered; e.g., taking PA much earlier to use w/falchions. Not sure if CE is worth it - as in I'm not sure if this build would actually hit high enough AC to matter - but it can always be swapped out. Also not sure if Greater DM is worth it at lvl 15+, but again it can be replaced too.

  10. #10
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    Lotarious wrote:

    I also looked at using 12 Ranger instead of 12 Fighter but it was a harder fit feat-wise since Displacement requires 3 feat to become fully effective and Rangers need dodge/mobility/springing attack just too few feats to go around.


    Forgive me, I forgot to hit the quote button....

    Just wanted to break down the 12 ranger idea real quick. True you have to take dodge/mobility/spring attack for the tempest prestige, but those simply replace two-weapon fighting, imp. two-weapon fighting, and greater two-weapon fighting from your initial build. You also pick up bow strength, diehard, rapid shot, multishot, precise shot, improved precise shot, and evasion.

    This would allow you to pick up weapon focus: slashing sooner as well as getting both whirling strike or zen archery as extra feats so you would always stay centered. I'd also recommend playing half-elf if availible so you wouldn't have to worry about umd so much and it will allow the use of displacement scrolls. I went ahead and put it on a planner, so here it is:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (4 Paladin \ 4 Monk \ 12 Ranger) 
    Hit Points: 290
    Spell Points: 188 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 21
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            14                    18
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    14
    Charisma             14                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    24
    Bluff                 2                     2
    Concentration         6                    25
    Diplomacy             2                     2
    Disable Device       n/a                   n/a
    Haggle                2                     2
    Heal                  2                     2
    Hide                  2                     8
    Intimidate            2                     2
    Jump                  6                    10
    Listen                2                     2
    Move Silently         2                     8
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  6                    19
    Swim                  2                     5
    Tumble                4                     6
    Use Magic Device      n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Smite Evil
    
    
    Level 5 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 6 (Monk)
    Feat: (Selected) Mobility
    Feat: (Monk Bonus) Whirling Steel Strike
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 8 (Ranger)
    Feat: (Automatic) Diehard
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 11 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 12 (Ranger)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Ranger)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 19 (Paladin)
    Feat: (Automatic) Turn Undead
    
    
    Level 20 (Monk)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Sprint Boost III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Sorcerer Dilettante I
    Enhancement: Improved Sorcerer Dilettante II
    Enhancement: Improved Sorcerer Dilettante III
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II

  11. #11
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    Thank you all for the fantastic feedback. I think based on all the advise I need to rework him a bit to be more offense focused.

    I'll play with the character builder some with all the input so far and post a reworked version shortly.

    Thanks again everyone, this sort of constructive criticism really helps!

  12. #12
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    oh, I did have another question...

    The shroud clickies that give displacement, are they bound to the account or to the specific character?

  13. #13
    Hero LordPiglet's Avatar
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    They're Bound to Character.

  14. #14
    Community Member DrNuegebauer's Avatar
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    What about rapiers instead of scimmys (and so punct instead of slash) - that way you can craft up some GS EEE picks for epic stuff.

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    Ok I've updated the build with an eye towards all feedback so far (updated the original post).

    Basically I gave up a little defense for what I think turned out to be a lot more offense (and more HP too).

    • Dropped C.E.
    • dropped INT to 8
    • raised CON to 14
    • Picked up an extra dose of Toughness
    • Switched to Kopesh (dropping Force of Personality) - I will keep FoP through low level and change that to Kopesh later. One of the main reasons to do this is because this build is tight on AP. Using Kopesh instead of scimitar (or rapier) leave more AP to get the good Pally DPS enhancements. I feel like between the increase of Kopesh themselves plus the extra enhancements make this a big boost to DPS. Plus as was pointed out my saves at higher level will be fine without FoP.
    • Changed around my enhancements to take advantage of above.


    Thanks again

    Edit - oh I did look at Ranger again, but I still just can't get all the displacement feats in. I know the Displacement feats are not necessarily optimal once I get the shroud clickies, but I think thematically it is cool and I'd like it to be a part of the build. Plus I like Kensi better than Tempest (not sure what the number say about it though).
    Last edited by Lotarious; 01-06-2011 at 07:07 PM.

  16. #16
    Community Member Kza's Avatar
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    Quote Originally Posted by Lotarious View Post
    Ok I've updated the build with an eye towards all feedback so far (updated the original post).

    Basically I gave up a little defense for what I think turned out to be a lot more offense (and more HP too).

    • Dropped C.E.
    • dropped INT to 8
    • raised CON to 14
    • Picked up an extra dose of Toughness
    • Switched to Kopesh (dropping Force of Personality) - I will keep FoP through low level and change that to Kopesh later. One of the main reasons to do this is because this build is tight on AP. Using Kopesh instead of scimitar (or rapier) leave more AP to get the good Pally DPS enhancements. I feel like between the increase of Kopesh themselves plus the extra enhancements make this a big boost to DPS. Plus as was pointed out my saves at higher level will be fine without FoP.
    • Changed around my enhancements to take advantage of above.


    Thanks again

    Edit - oh I did look at Ranger again, but I still just can't get all the displacement feats in. I know the Displacement feats are not necessarily optimal once I get the shroud clickies, but I think thematically it is cool and I'd like it to be a part of the build. Plus I like Kensi better than Tempest (not sure what the number say about it though).
    I think you will have a great time with this toon, and in a distant future if you get clickies etc you can always reincarnate or swap feats. Nj and have fun with it!

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    Might think about dropping the monk levels entirely, and taking two levels of rogue. I have a 12fighter/6paladin/2rogue Khopesh user, and speak with direct experience with 12fighter/6paladin builds.

    Rogue in place of monk will net you a small pile of skill points (and wider skill selection), a +2 skill clicky, 6.5 (3 + 1d6) sneak damage, the ability to open nearly all locks in the game, you won’t lose evasion, and more importantly give you capped UMD.

    Why spend multiple feats for limited-use dragonmark displacement when you could instead have access (with a little plat) to a limitless supply of displacements via UMD? Not to mention unlimited Raise Deads, Stoneskins, Monster Summons, Fire-Arrow Summons, Teleports, Greater Heroisms, Restorations, Heal/Reconstruct Scrolls and more? And it will synergize very well with your moderate/high Charisma score (UMD is Charisma-based skill).

    And yes, Divive Sac and Exalted Smites are wonderful for Khop Crits

  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Lotarious View Post
    2. There are shroud clickies for Displacement so those feats are not being optimized. However, I feel both thematically it is cool and that it will help leveling and farming shroud initially.
    On a new character, the displacement feats are extremely powerful... Don't let anyone tell you different, especially on a build like this with tons of feats...

    Someday you can swap them out once you have displacement clickables from the Shroud, but that's a long way off... You have much more important Greensteel items to build first...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  19. #19
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Lotarious View Post
    Ok I've updated the build with an eye towards all feedback so far (updated the original post).

    Basically I gave up a little defense for what I think turned out to be a lot more offense (and more HP too).

    • Dropped C.E.
    • dropped INT to 8
    • raised CON to 14
    • Picked up an extra dose of Toughness
    • Switched to Kopesh (dropping Force of Personality) - I will keep FoP through low level and change that to Kopesh later. One of the main reasons to do this is because this build is tight on AP. Using Kopesh instead of scimitar (or rapier) leave more AP to get the good Pally DPS enhancements. I feel like between the increase of Kopesh themselves plus the extra enhancements make this a big boost to DPS. Plus as was pointed out my saves at higher level will be fine without FoP.
    • Changed around my enhancements to take advantage of above.


    Thanks again

    Edit - oh I did look at Ranger again, but I still just can't get all the displacement feats in. I know the Displacement feats are not necessarily optimal once I get the shroud clickies, but I think thematically it is cool and I'd like it to be a part of the build. Plus I like Kensi better than Tempest (not sure what the number say about it though).
    Those are good changes.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  20. #20
    Community Member Thrudh's Avatar
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    Quote Originally Posted by peterfrosty42 View Post
    Why spend multiple feats for limited-use dragonmark displacement when you could instead have access (with a little plat) to a limitless supply of displacements via UMD? Not to mention unlimited Raise Deads, Stoneskins, Monster Summons, Fire-Arrow Summons, Teleports, Greater Heroisms, Restorations, Heal/Reconstruct Scrolls and more? And it will synergize very well with your moderate/high Charisma score (UMD is Charisma-based skill).

    And yes, Divive Sac and Exalted Smites are wonderful for Khop Crits
    UMD is very nice... I would never try to keep displacement up using scrolls though... 30 seconds is just too short...

    It takes a long time for a new character to get Shroud displacement clickables... GS weapons come first, then an HP or SP item, then you want Haste AND displacement clickables...

    The elf dragonmark feats on a build like this with tons of feats is VERY useful... Having access to displacement in the early-mid game is very nice... And they last a long time at end-game...

    Sure, once he's done Shroud 30 times, he might start crafting displacement clickables and can swap the feat out... but I think the MAIN reason to go elf melee is for the displacement feats. Self-cast displacement is HUGE.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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