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  1. #1
    Community Member lotuschild446's Avatar
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    Exclamation Cleric multiclass

    i am currently a lvl3 Cleric and and am thinking about multiclassing, im leaning towards a rogue (for obvious reasons plus ill be able to dual wield i think) or a ranger for more range and some elemental spells. im not sure if i should stay the way i am as a pure cleric or should i widen my options a bit. HELP ME! thank you (please keep in mind i am about to lvl and would like to know soon thank you for any help)

  2. #2
    Community Member ToKu's Avatar
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    Quote Originally Posted by lotuschild446 View Post
    i am currently a lvl3 Cleric and and am thinking about multiclassing, im leaning towards a rogue (for obvious reasons plus ill be able to dual wield i think) or a ranger for more range and some elemental spells. im not sure if i should stay the way i am as a pure cleric or should i widen my options a bit. HELP ME! thank you (please keep in mind i am about to lvl and would like to know soon thank you for any help)
    It all depends on how you have allocated your stats already and what your long term goal is. If you could give us an idea of your base stats and skill allocations... as well as what you want to do with this character, we could probably help a bit better.
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  3. #3
    Community Member Stonen's Avatar
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    Multiclass only if you have a good plan to level 20. Its too easy to mess up your character this way.

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  4. #4
    Community Member Brennie's Avatar
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    I mean no offense, but it seems you do not have a solid grasp of DDO's mechanics yet.

    Rogue gives you no extra ability to dual wield.

    Ranger has no "elemental" spells.

    A pure cleric is far far more effective than one who takes levels of rogue or ranger. Staying pure Cleric is not only simpler, its more powerful!

    As a note: You do not need to dual wield. Your damage comes from spells and the crazy raging barbarian you are singlehandedly keeping alive. You do not need range. Your spells are you range (Though the only good offensive ones come in later in the game). You do not need elemental spells. You can command, bladebarrier, destruct, banish, and implode. You are a walking death machine who just *looks* like a healer.

    As has been said before, unless you plan it from the very beginning and know exactly how and why you are doing it, don't multiclass. Its too easy to ruin your character's effectiveness without hitting the goals you want.

  5. #5
    Community Member PNellesen's Avatar
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    I took a single late (level 13) fighter level on my main Cleric simply to get the ability to use martial weapons, and for the Haste boost, and I don't regret it. He's not going to win any melee DPS contests (that wasn't the point anyway), but it's nice to be able to swing some of the sweet two-handed weapons he's found without a proficiency penalty. I would still wait until after level 6 if I were doing it again, though - I'm a huge fan of Radiant Servant, and I want any cleric I have to get that at the earliest possible opportunity.
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  6. #6
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by Brennie View Post
    I mean no offense, but it seems you do not have a solid grasp of DDO's mechanics yet.

    Rogue gives you no extra ability to dual wield.

    Ranger has no "elemental" spells.

    A pure cleric is far far more effective than one who takes levels of rogue or ranger. Staying pure Cleric is not only simpler, its more powerful!

    As a note: You do not need to dual wield. Your damage comes from spells and the crazy raging barbarian you are singlehandedly keeping alive. You do not need range. Your spells are you range (Though the only good offensive ones come in later in the game). You do not need elemental spells. You can command, bladebarrier, destruct, banish, and implode. You are a walking death machine who just *looks* like a healer.

    As has been said before, unless you plan it from the very beginning and know exactly how and why you are doing it, don't multiclass. Its too easy to ruin your character's effectiveness without hitting the goals you want.
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  7. #7
    Community Member lotuschild446's Avatar
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    Quote Originally Posted by Brennie View Post
    I mean no offense, but it seems you do not have a solid grasp of DDO's mechanics yet.

    Rogue gives you no extra ability to dual wield.

    Ranger has no "elemental" spells.

    A pure cleric is far far more effective than one who takes levels of rogue or ranger. Staying pure Cleric is not only simpler, its more powerful!

    As a note: You do not need to dual wield. Your damage comes from spells and the crazy raging barbarian you are singlehandedly keeping alive. You do not need range. Your spells are you range (Though the only good offensive ones come in later in the game). You do not need elemental spells. You can command, bladebarrier, destruct, banish, and implode. You are a walking death machine who just *looks* like a healer.

    As has been said before, unless you plan it from the very beginning and know exactly how and why you are doing it, don't multiclass. Its too easy to ruin your character's effectiveness without hitting the goals you want.
    acually to be honest ur right! lol i have no ****ing idea what im doing. im currently on a path because of this. ive played tons of rpgs but ddo is much different to me. thats y i like it. but im wanting to use a wider variety of weapons like a fighter, and be able to find secret doors like a rogue. if i had to choose id wanna be a battle mage type character (from different game). The perfect balence of healing, destructive spells, and decent melee damage, i dont want my melee to be useless at higher levels (read from other posts), and i like spells but i dont wanna have to completely rely on them at higher lvls. thats should give you guys a better idea at what im lookin 4 :-)

  8. #8
    Community Member Brennie's Avatar
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    Quote Originally Posted by lotuschild446 View Post
    acually to be honest ur right! lol i have no ****ing idea what im doing. im currently on a path because of this. ive played tons of rpgs but ddo is much different to me. thats y i like it. but im wanting to use a wider variety of weapons like a fighter, and be able to find secret doors like a rogue. if i had to choose id wanna be a battle mage type character (from different game). The perfect balence of healing, destructive spells, and decent melee damage, i dont want my melee to be useless at higher levels (read from other posts), and i like spells but i dont wanna have to completely rely on them at higher lvls. thats should give you guys a better idea at what im lookin 4 :-)
    Unfortunatly, DDO does not really support the battle-mage concept very well. because DDO is a very group-oriented game, the game tends to reward players who fill a specific and purposeful role. Players who try to do a little of everything end up good at nothing, and are usually not very contributory to their groups.

    Clerics are healers, buffers, offensive casters, and occasionaly melee (Though you rmelee becomes paltry compared to your spells so quickly that i wonder if its even worth it).

    However, if you are really looking for a secret door detecting, healing, melee capable (Though not good at melee...), trap disabling character, i would take a look at the warforged Wizard/rogue builds. That character can do traps better than a pure rogue (thanks to extrodinarily high int), gets evasion higher than a pure rogue (Thanks to insightful reflexes), has a bit of melee (thanks to masters touch, buff spells, and a splash of sneak attack damage), can self heal (thanks to repair spells and warforged), and has almost all the capabilities of a pure Wizard (though you do have to sacrifice a nice capstone, some spell penetration, and some damage dice on your higher level spells).

    Other possibilities include a rogue1/fighter1/ranger 18 build, which will have some magic (All buffs), full rogue skills, and great melee. Bard warchanters builds can also pack in great melee, while having access to spells. Paladins have good backup/emergency healing, and some weak downtime healing, but put out some great melee dps. Paladins, honestly, feel like the closest to a "battle mage" to me, with their multitude of short-lived combat buffs and various semi-magical combat attacks.

    CHeck out Tihocans "Paths Revisited" thread, or the build/class forums for more ideas. Just make sure you plan out a character from the beginning, since a bunch of broken characters come from unplanned multiclassing and poor feat/skill management.

    Good luck

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