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  1. #1
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    Default Adventure Compendium should show times run

    The Adventure Compendium Adventures tab could be improved by replacing the Favor heading with a Repeated header.

    The Favor counter is redundant with the Progress header, as you always get 'more' favor if you do a harder mode. The amount you got is irrelevant and not nearly as informative as a Repeated counter which would let you know which quests might potentially gain you the most XP from another run.

    To sum it up: Favor heading has low or no utility; a Repeated counter would be much more valuable.

  2. #2
    Community Member Falco_Easts's Avatar
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    While I agree a repeat counter would be useful, along with a indicator on if you own the pack or not I disagree the favour counter is not useful.
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  3. #3
    Community Member SardaofChaos's Avatar
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    I would definitely much rather quests I don't own just not show up at all, instead of having some indicator. Granted, in a couple months when I drop another $50 I'll own them all and won't have this problem, but in the meantime it's still annoying.

    The favor counter is not useless, yeah you know he favor goes up but by how much? It's not the same for every quest.

    I believe there was a thread with a really good idea on how to display completions in a concise manner. I'd look for that one.

  4. #4
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    I'm not sure I understand why knowing how much favor you got helps you do anything useful. A counter for completions is EXTREMELY useful, because repeats decrease the xp you get from quests. Currently you cannot know how many times you've done a quest without actually going to it and entering it... making planning your quest runs difficult.

    Favor does not work that way. You do a harder difficulty at any time and you get more favor. There is no planning involved. The amount it went up is irrelevant... furthermore that information is already present in the patrons tab. In both cases you must look at your current favor (quest or total) then run the quest and look again to derive how much you gained. I'm not really sure how you use that information for a valuable function.

    Completion information (aside from raids) is not present anywhere, despite having a major continuing impact on characters running quests at all times.
    Last edited by Zeto; 01-15-2011 at 05:29 PM.

  5. #5
    Community Member GreatOwl's Avatar
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    Quote Originally Posted by Zeto View Post
    I'm not sure I understand why knowing how much favor you got helps you do anything useful.
    It's useful if you care about favor rewards. For example, just recently I was 40 points away from 1750 favor (and the +2 tome reward) on one of my characters, so I looked at the list and picked a few quests to run based on favor to be gained/length of quest. No guesswork involved.

    Never take away functionalities; ADD them.

    Totally agree that there should be a way to keep track of regular quests' completions.
    Server: Ghallanda
    Characters: Lewing 20 Fighter, Lewinn 18 Bard/2 Fighter, Lewktgul 12 Barbarian, Lewiv 20 Wizard, Lewrak 12 Cleric, Lewyin 20 Monk

  6. #6
    Community Member Falco_Easts's Avatar
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    Quote Originally Posted by Zeto View Post
    I'm not sure I understand why knowing how much favor you got helps you do anything useful. A counter for completions is EXTREMELY useful, because repeats decrease the xp you get from quests. Currently you cannot know how many times you've done a quest without actually going to it and entering it... making planning your quest runs difficult.

    Favor does not work that way. You do a harder difficulty at any time and you get more favor. There is no planning involved. The amount it went up is irrelevant... furthermore that information is already present in the patrons tab. In both cases you must look at your current favor (quest or total) then run the quest and look again to derive how much you gained. I'm not really sure how you use that information for a valuable function.

    Completion information (aside from raids) is not present anywhere, despite having a major continuing impact on characters running quests at all times.
    Try being 5 favour short on a meaningful favour reward and spending 45 minutes running a quest on a harder difficulty to only find it gives 4 favour so you need to run another quest to get to 1750.
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

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