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  1. #1
    Community Member tekkentroop's Avatar
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    Default Ranger/Fighter/Rogue 15/4/1 questions

    Hello,

    Ive just recently started ddo, and am now trying to build a char that can manage the free content plus any adventure packs I might afford with the turbine points I get from leveling. The Idea probably isnt new, but this looks like the way Id like the char to work.

    Currently, the char is a human ranger 5/rogue 1 aiming for tempest. Main stats are str, con and dex. I definitely want to get Tempest II at ranger lvl 12, and I already got one rogue level for more and better skills (disable device, lockpicking, UMD (never used that one yet but seems to be popular). The big question is, what to do after lvl 13? Exploiter seems to be less popular since Tempest III got nerfed before I started playing, plus I dont have access to monk class. My thought was adding 4 fighter levels for 3 additional feats, especially Weapon Specialisation, plus some nice enhancements like Str and 2x fighter toughness. Khopesh Proficiency also seems to be a good idea. The remaining 3 levels should go into ranger, for level 4 spells and the 4th favoured enemy.


    Feats: Toughness, Dodge,(Tumble AC boost), and Spring Attack are already taken so far,

    Crit Slashing, Khopesh Proficiency, Weapon Focus and Weapon Specialisation Slashing will definitely be taken.

    This leaves 3 free feats. Which ones should I chose?

    some that come to mind:

    Power Attack
    Oversized TWF
    TW Blocking
    TW Defense
    Mental Toughness (more self-healing)

    -Which Enhancements are good for Human Ranger/Fighters? Which are neglectable?

    Tempest II
    Racial/Fighters Toughness
    Ranger Dex, Fighter Str
    Human Versatility/Adaptability

    but what else? Human faster healing seems nice, boosts vs favoured enemys are also useful...

    -What should I chose as 4th Favoured Enemy?

    I want Undead, Giants, and Evil Outsiders as the first 3...

    Can some ranger multiclass experts answer these questions, and maybe give some further hints? Thanks in advance...

  2. #2
    Community Member Darconeious's Avatar
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    Jan 2010
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    Default

    Quote Originally Posted by tekkentroop View Post
    Hello,

    Ive just recently started ddo, and am now trying to build a char that can manage the free content plus any adventure packs I might afford with the turbine points I get from leveling. The Idea probably isnt new, but this looks like the way Id like the char to work.

    Currently, the char is a human ranger 5/rogue 1 aiming for tempest. Main stats are str, con and dex. I definitely want to get Tempest II at ranger lvl 12, and I already got one rogue level for more and better skills (disable device, lockpicking, UMD (never used that one yet but seems to be popular). The big question is, what to do after lvl 13? Exploiter seems to be less popular since Tempest III got nerfed before I started playing, plus I dont have access to monk class. My thought was adding 4 fighter levels for 3 additional feats, especially Weapon Specialisation, plus some nice enhancements like Str and 2x fighter toughness. Khopesh Proficiency also seems to be a good idea. The remaining 3 levels should go into ranger, for level 4 spells and the 4th favoured enemy.


    Feats: Toughness, Dodge,(Tumble AC boost), and Spring Attack are already taken so far,

    Crit Slashing, Khopesh Proficiency, Weapon Focus and Weapon Specialisation Slashing will definitely be taken.

    This leaves 3 free feats. Which ones should I chose?

    some that come to mind:

    Power Attack
    Oversized TWF
    TW Blocking
    TW Defense
    Mental Toughness (more self-healing)

    -Which Enhancements are good for Human Ranger/Fighters? Which are neglectable?

    Tempest II
    Racial/Fighters Toughness
    Ranger Dex, Fighter Str
    Human Versatility/Adaptability

    but what else? Human faster healing seems nice, boosts vs favoured enemys are also useful...

    -What should I chose as 4th Favoured Enemy?

    I want Undead, Giants, and Evil Outsiders as the first 3...

    Can some ranger multiclass experts answer these questions, and maybe give some further hints? Thanks in advance...
    you don't need to go anymore rogue if your going at least 9 ranger which it looks like you are. You dont want to waste the evassion feat and get it twice but thats up to you but already up 6 lvs i would wait until lv 9 i believe is when rangers get it granted. IMHO for what it's worth take 1 lv fighter go to 18 ranger , and get your temp 3. You will get 2 fighter feats on your 1st lv of fighter. But buy going 18 lvs ranger i believe you can get your heal to 4 for a nice healing amp of 4o% , to me that is more worth it than 1 extra feat , you will pull some nice heals with 40% more healing. As for rogue you will need to try and keep your search maxed , then known locks, the disable devise in that order . You will need those skills to hit 32-35+ to find unlock and disable all game on normal . The only exception I can think of is HIPS very tough quest and FTP. Even about 70% on hard. Take human veritility and a good + item will help get you there.

  3. #3
    Community Member Beethoven's Avatar
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    There are a couple nice builds out there.

    18 ranger / 2 fighter is not a bad build if you want to go Tempest 3. The advantage here would be maintaining a bab 20 (which is supposed to give you final hook in your attack animation and slight boost to attack speed, although I have not yet found any hard data on how much a boost bab 20 vs bab 19 really is).

    You also get +1 Str from fighter enhancements and fighter toughness 1. An alternate option would be going 18 ranger and 2 monk for Wis bonus to AC (if unarmored) and better saving throws.

    The Exploiter (18 ranger / 1 monk / 1 rogue) is another popular build. You can find details here: http://forums.ddo.com/showthread.php?t=168687

    It'd probably be hard get UMD high enough for no fail heal scrolls with these builds (especially if you are new and not access to all the gear for it). So, investing into Ranger Devotion and Human Healing Amplification would make sense for self-healing. I score ~120 - 150 points on my dwarven tempest (without healing amp obviously), which is really nice.

    You plan on splashing rogue, I would instead go for UMD and simply UMD heal scrolls. You don't need Ranger Devotion in this case, but Human Healing Amplification still helps.

    I would not bother with Mental Toughness and similar feats to boost spell points. There is a lot of other and better stuff you can get (Power Attack, Combat Expertise if you can get your AC high enough for instance). Later on (Vale of Twilight) you can do some raid crafting (Shroud) and get yourself a Concordant Opposition item which should boost your SP a lot and has a chance to return SP every time you get hit.

    AC wise, Combat Expertise, Two Weapon Defense, Dodge and some nice armor (or in case of monk splash robes) is going to do a lot while leveling and it's not hard to get an AC high enough for even Meridia/Vale still.

    End game and epics are another matter and it will require a lot of sacrifice, gear and splashing monk to ever get close to make your AC matter (in epics anything less than AC 80+ won't make any difference). So, at this stage Oversized Two Weapon Fighting and Power Attack are a far better choice.

    As for favored enemy, I'd go Constructs as forth. Generally Constructs often will be responsibility of the melees since there are very few spells that work against them. They can't be held are immune to most/all elemental damage (depending on the constructs) and often sport a lot of hitpoints. Also, it will help a lot beating those pesky portals in the Shroud.
    Last edited by Beethoven; 01-04-2011 at 07:46 PM.
    Characters on Sarlona: Ungnad (Morninglord, Wizard 17 / Favored Soul 2 / Fighter 1) -- Baerktghar (Dwarf, Paladin 18 / Fighter 2) -- Simulacruhm (Bladeforged, Artificer 16 / Paladin 3 / Wizard 1)

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  4. #4
    Community Member tekkentroop's Avatar
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    @darconeious:
    A ranger gets 2 lvl 4 spells and all healing enhancements up lvl 15, lvl 18 would only be necessary for Tempest 3, Hide in Plain Sight, and some Archer enhancements.

    @beethoven:
    I dont know about endgame equip yet, so skipping mental toughness is probably a good idea. Constructs as 4th FE also seems reasonable. Whats the advantage of Combat Expertise? Power Attack seems better to me...

    when chosing between 18 and 15 levels of ranger, it boils down to a comparison: whats better,

    -Tempest 3, Hide in Plain Sight and a few more spell points (18 Ranger 1 Rogue 1 Fighter, aka poor mans exploiter)

    or

    -Weapon Specialisation, one free extra feat, 26 HP and Fighter Str 1 (15 Ranger 4 Fighter 1 Rogue)

    Im tempted to go the fighter route but I still have a lot of time to decide since im leveling slowly.

  5. #5
    Community Member sirdanile's Avatar
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    you seem to be gunning for damage, I suggest power attack and if you're dipping into fighter fo for 6 levels to grab kensai I. 13 ranger levels is pretty solid considering tempest II and favored enemy damage and spells.
    The bird of Hermes is my name, Eating my wings to keep me tame.
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