Thanks very much, Dunkle. You have reassured me that I am not crazy =)
I did happen to be aware of the mantle, I just haven't done that quest series yet. Been meaning to do it, but I hear that it involves a brutal protection quest, and we all love protecting suicidal npc's =)
In general, it would be nice if DDO was just a bit more solo-friendly. It seems that sometimes the devs go out of their way to stick a screw to somebody who is soloing, by putting gratuitous double-levers, or whatever else in the way.
Also, I'd feel like I HAVE to play a char with evasion, every time. In general, it tends to be a bit more fun to not have things like that that are such a must. This monk was my first char, but my two friends make a priest and sorc, and they ended up just recreating as 2mnk/X versions for evasion, and they say that the difference is totally night and day. Before they had evasion, it happened more than once that they literally could not progress in a quest, and I'd have to solo the last part of the quest myself, after a long hallway or bridge full of traps, such as in the Crimson Moon quest, or the sonic trap bridge in Sorrowdusk.
DDO is such a great game and you'd think that the quest designers would use a bit more common sense. There is a difference between a challenge vs. an annoyance. A challenge can be overcome multiple ways, with resources that a reasonable prepared person is likely to have. An annoyance requires a very specific item or ability (e.g. evasion, disarm traps, talisman of silver flame), and otherwise it just stops or kills you.