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  1. #1
    Community Member rsking's Avatar
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    Lightbulb Guid renown decay Amount

    Any1 else confused on how much renown they lose every day.
    At what level Guild Renown Decay starts to happen.
    What level does the Guild Renown Decay stop.
    What guild levels lose (x) renown a day. "x" for the unkown amount.

    My suggestion put the amount of renown a Guild loses when you hover the mouse over the guild level.
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

  2. #2
    Community Member rsking's Avatar
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    Question anyone?

    umm i have a filling that no one cares but come on at least leave a for/against it post for once on some of the ideas
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    The wiki is your friend http://ddowiki.com/page/Guild_Renown

  4. #4
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  5. #5
    Community Member rsking's Avatar
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    Default this is what i see

    heres what i see on the Wiki and the ddo forum pages.
    (guild lvl) with (# of account) = (this presentage of renown lost)

    what i'm suggesting is the amount of guild renown lost when u hover ur mouse over the guild lvl on the guild tab IN-GAME
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

  6. #6
    Community Member Ungood's Avatar
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    Guild Renown Decay sucks! Remove it!

  7. #7
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    Quote Originally Posted by Ungood View Post
    Guild Renown Decay sucks! Remove it!
    Thank you for your insightful and enlightening comment.
    I must however disagree.
    Decay keeps it so you must stay active to keep your ship and level.

  8. #8
    Community Member stoopid_cowboy's Avatar
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    Quote Originally Posted by Lorz View Post
    Decay keeps it so you must stay active to keep your ship and level.
    Unfortunately there will become a time when a guild will "stagnate". Daily decay will equal daily gain. Some guilds are already seeing this, others are seeing it coming in the VERY near future.


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  9. #9
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Lorz View Post
    Decay keeps it so you must stay active to keep your ship and level.
    That is incorrect. Once you have a ship its yours forever, even if you drop from L100 with the best ship right back to L25. The only issue is your amenities will be limited to L25 amenities once your existing ones expire.

  10. #10
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    Quote Originally Posted by rsking View Post
    heres what i see on the Wiki and the ddo forum pages.
    (guild lvl) with (# of account) = (this presentage of renown lost)

    what i'm suggesting is the amount of guild renown lost when u hover ur mouse over the guild lvl on the guild tab IN-GAME
    The devs have not even come forward with what the actual mechanics are of the renown loss system. the wiki is all extrapolated info and we arent even sure thats how its supposed to work.

    Id rather see the dev diary they told us we'd get on the subject and get a lot more detailed info on how the system is supposed to work first.
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  11. #11
    Community Member muffinlad's Avatar
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    Quote Originally Posted by Impaqt View Post
    The devs have not even come forward with what the actual mechanics are of the renown loss system. the wiki is all extrapolated info and we arent even sure thats how its supposed to work.

    Id rather see the dev diary they told us we'd get on the subject and get a lot more detailed info on how the system is supposed to work first.
    Indeed. Players are more likely to cooperate and help improve the system for everyone's benefit if we understand the numbers and methodolgy behind the game mechanics, esp. when this would advance the understanding of the behavior that the Dev's are trying to encourage here.

    A Dev Diary would be the best place to do this...esp. since it was foretold.

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  12. #12
    Community Member crazy7381's Avatar
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    I guess to figure out loss your really would have to run a trial where for one day no one in the guild logged on or earned reknown or if thats not possible have guildies log reknown add it up then subtract the difference from the previous day to find your loss for that day then try to calculate a formula of how that was figured if it was guildie * lev = % of loss or something to that nature.


    x is loss
    y is level
    z is amound of active

    x = y/z maybe or x could be guild level base so say at lev 25 you lose 500 reknown a day (just and example)

    500 is now the base for that lev which increase with levels then add in an amount per tier of active guildies


    The reason I say tier because it looks as though that is how they had it setup originally with the small guild bonuses so maybe it runs off a tier system.
    t1= 25 members
    t2=35
    ect.
    This is just a bunch of nonsense about how reknown could be working and the work involved in solving for x but I do have a feeling it runs off a base system where each level has a base loss + member loss
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  13. #13
    Community Member Ungood's Avatar
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    Quote Originally Posted by Lorz View Post
    Thank you for your insightful and enlightening comment.
    I must however disagree.
    Decay keeps it so you must stay active to keep your ship and level.
    It's stupid!

    It's as stupid as if they made EXP decay would you like a (100 exp * level) exp loss per day, that's only 2K per day at 20th, should be nothing to you. By your logic that would be a great incentive for all those people with 20 toons, to make sure they are always out there grinding that exp!

    Maybe next update they will make gear decay just for you! (Not mine, I don't want that kinda of stupidity touching my my toons, but you like the idea)

    When you take from me something I have earned, (Anything I have earned in game) that is stupid, and there is no way to validate it's existence!

    It is was mistake to put it in and It should be removed.

  14. #14
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Impaqt View Post
    The devs have not even come forward with what the actual mechanics are of the renown loss system. the wiki is all extrapolated info and we arent even sure thats how its supposed to work.

    Id rather see the dev diary they told us we'd get on the subject and get a lot more detailed info on how the system is supposed to work first.
    Love to see the DD on this.

    However, the wiki formula for decay is accurate.

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  15. #15
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    Quote Originally Posted by Impaqt View Post
    The devs have not even come forward with what the actual mechanics are of the renown loss system. the wiki is all extrapolated info and we arent even sure thats how its supposed to work.

    Id rather see the dev diary they told us we'd get on the subject and get a lot more detailed info on how the system is supposed to work first.
    Actually the wiki is based on my original post about it here:

    http://forums.ddo.com/showpost.php?p...27&postcount=3

    The formula was based on data that was collected up to level 61 on the live servers, which was when I posted about it, so yes it was extrapolating beyond level 61. However, currently it's been verified up to level 83 (I haven't bothered to wake up early and test the decay for the past couple of levels) which is why I haven't bothered to update about it. The only thing is that the formula and the actual results are off by about 0.01%-0.02% (that's one hundredth to two hundredth of a percent), i.e. if the calculated decay is 137261 then the actual decay would be 137242, but I think that's basically an internal rounding issue or something. Certainly the error is small enough where it shouldn't affect anything, and I haven't bothered to figure out just where the rounding occurs. Otherwise, the formula, in terms of the number of accounts (that it's based on the number of modified accounts + 10) and predicting where the jumps (i.e. at level 60 to 61, level 80 to 81, etc.) occur in the level-based multiplier are accurate.

    Whether or not it's how it's supposed to work, is something for Turbine to decide on. But how it actually works is pretty much known at this point.

    Currently decay occurs in the early morning for most guilds (I haven't tested it lately, especially since it can change somewhat each time they have their maintenance or otherwise bring the servers down i.e. patches and updates, but generally between like 5 am to 8 am PST or so). A guild's decay time will stay pretty consistent from day to day, so if you're logged in at that time, you can always observe what your guild's decay is. You just need to spam "O" to toggle on/off the guild panel since it only updates when you close/open it, and see when the renown drops. For guilds that are "in between" levels (i.e. decaying down a level, then leveling it back during the day), seeing the guild level decrease message is also an easy way to figure out when decay occurs.

  16. #16
    Community Member Waukeen's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    The wiki is your friend http://ddowiki.com/page/Guild_Renown
    Agreed.

    It takes an actual comprehension level of reading, not the glance and form opinion of know whats what we are all used to, but this article explains exactly why my lvl 27 2 acct guild has 220 or so decay, and Storm Lords on thelanis (79 or so with many accounts) is at a reported 100k a day, with a formula that can be easily extrapulated to fit any situation.

    the biggest thing seems to be the jumps every 10 lvl interval if memory serves
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  17. #17
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    Quote Originally Posted by Ungood View Post
    It's stupid!

    It's as stupid as if they made EXP decay would you like a (100 exp * level) exp loss per day, that's only 2K per day at 20th, should be nothing to you. By your logic that would be a great incentive for all those people with 20 toons, to make sure they are always out there grinding that exp!

    Maybe next update they will make gear decay just for you! (Not mine, I don't want that kinda of stupidity touching my my toons, but you like the idea)

    When you take from me something I have earned, (Anything I have earned in game) that is stupid, and there is no way to validate it's existence!

    It is was mistake to put it in and It should be removed.
    Well said.

    This 'renown decay' reminds me too much of those ******** Facebook games that you must play daily or loose.

    DO NOT WANT !!!!

  18. #18
    Community Member rsking's Avatar
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    Post agreed

    Quote Originally Posted by Nite_Prowler View Post
    Well said.

    This 'renown decay' reminds me too much of those ******** Facebook games that you must play daily or loose.

    DO NOT WANT !!!!
    i agree with that, I was playing prison block for awhile but i got board of it after about 3 weeks .
    hell i got board of playing farmville afterplaying it for less then 5 minutes . (but atleast i gave it a chance)

    ---
    but if there going to keep the guild renown decay.... at least make it set amount for a given guild level not this pile of junk (#Active acounts - # Inactive acounts + #recent departures) *or what ever the math for it is* thats like trying to make a toddler to calculus. the reason for the comparison is - theres almost an infinate amount of how much renown one guild would lose compared to another guild.
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

  19. #19
    Community Member Ungood's Avatar
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    Quote Originally Posted by rsking View Post
    i agree with that, I was playing prison block for awhile but i got board of it after about 3 weeks .
    hell i got board of playing farmville afterplaying it for less then 5 minutes . (but atleast i gave it a chance)

    ---
    but if there going to keep the guild renown decay.... at least make it set amount for a given guild level not this pile of junk (#Active acounts - # Inactive acounts + #recent departures) *or what ever the math for it is* thats like trying to make a toddler to calculus. the reason for the comparison is - theres almost an infinate amount of how much renown one guild would lose compared to another guild.
    Auctually the removal of renound loss for inactive accounts is good. That way, a guild that mass invites a bunch of low levels, who stop playing within a week or so, can in effect make their loss in to the neg numbers or at zero.

    If the math is: Loss = Level * (10+(Active Members-Inactive Members)) (which I think is what the release notes said something to that effect)

    Then if you have 3 active members, and 13 inactive ones, at guild level 40, the math is:

    Loss = 40 * (10+(3-13)) or Loss = 40 * (10+(-10)) which amounts to 40*(0) which means your Loss could = 0, in theory.

    Which, could inspire all the loyal members of the guild want to go out and make dummy accounts just to drop the Loss rate. if this is true, and this seems to promote inactive account in a guild vs active ones.

    But all this does it validate my first inclination, the whole thing is stupid, it should be removed!

  20. #20
    Community Member rsking's Avatar
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    Cool

    again i agree
    BUT IF they keep the renown decay make it a set amount of renown that is lost, and not something that gives ppl a brain cramp trying to figure out how much they lose every 24hrs.
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

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