Last edited by ArloOne; 01-03-2011 at 05:46 PM.
Dravun , Yocoba, Daivik, and so many more.
Proud to serve the Imperial Assassins!
Do not drink the awesome-sauce......One must BE the awesome-sauce.
So...since you posted that in the Marketplace, Are we to assume it is for sale/trade??
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Faergen / Sumofa / Duerty / Tinkerin / Friggun / Boomquisha / Onree / Nytemaer / Daldaur / Shaqueeta
While we're sharing... here's mine!
Before I post though, the returning vorpal is already impressive enough, why put icy burst on it if it auto-kills on a 20?
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Here's my two favourite Icy Bursted Scimmys, my general trash beaters on my 'Drizzt' toon. Loving them ^^.
As to why adding Icy Burst to a Vorpal, IMO, it makes a great deal of sense. Vorpal only occurs on a roll of a natural 20. Burst effects occur on any critical hit. For example, with the Improved Critical: Slashing feat, my +2 Vorpal Scimitar [With Icy Burst Kit] will critical on a roll of 15 to 20. This means I'm more likely to kill a mob without having to rely on a natural 20, as well as giving me extra DPS on every single hit. At the end of the day, if you could get more DPS on an item, why not? ^^.
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Last edited by Lotusxyx; 01-03-2011 at 07:51 PM.
If it's dieing at a reasonable rate without rolling a natural 20 by just adding Icy Burst to a weapon then you'd be killing it even faster and doing better using a pure DPS weapon.
The only reason to use a vorpal is because something has too many hit points to kill in a reasonable amount of time.
i just put Icy burst on a +4 paralyzing of maiming short sword for my rogue. the highest + I have seen on a paralyzing
Kill'em all and let their favorite deity sort'em out
BoloGrubb / DJGrubb / Gijo
Proud member of the HighLords of Malkier
That's not strictly true. I read an excellent thread that did a very thorough job of working out when it is most advantageous to use Vorpal weapons. It was nowhere near as clear cut as I thought it would be. I can't seem to find the thread at this time, but I will have a look for it. It concluded that provided your Vorpal is still outputting decent DPS (the OP's Vorpal was dealing roughly 80% of the DPS of his main DPS gear), then you would statistically be killing mobs quicker with the Vorpal if they were falling in roughly 6-8 hits. Adding Icy Burst in to the mix changes nothing to those calculations, it simply gives additional DPS.
Secondly, while a natural 20, and a critical confirmation is required for Vorpal to work, it is still a probability in the end, not a solid stat. So while you could sit there swing at a mob that doesn't fall after potentially 25 hits, there really is no downside to having Icy Burst on said item.
*EDIT* Found the link to the thread I read. A very informative read: http://forums.ddo.com/showthread.php...ghlight=vorpal
Last edited by Lotusxyx; 01-03-2011 at 09:04 PM.
I pulled a total of roughly 25 Icy Kits. After taking care of my friends and guild mates. I sold 5. Gifted 3 in hide and seek games. And still had some to spare.
If I had not become insanely bored of the purple coin collection monotony...I would have had more spares and probably ended up gifting or selling more.
To me, the weapon I chose. Is clearly a bit of a novelty , I always get a laugh (and an offer) when ever I show it.
The Icy Burst is just a little something extra..thats adds to it.
Also, I have put Icy Burst, Force Burst on most of my W/P Weapons. In a way, softens the "nerf" they had layed on them from a while back.
Dravun , Yocoba, Daivik, and so many more.
Proud to serve the Imperial Assassins!
Do not drink the awesome-sauce......One must BE the awesome-sauce.
Try hosting through Photobucket (http://www.photobucket.com). They don't shrink the images (that much).