I noticed that an earlier build I tried on my rogue was a waste, this time I'm trying it out on the boards before jumping off the airship...
Skills are meant to be roughly proportional to what they will be at 20. Tumble is likely to be left at 1, jump will be at least 10 (and added to early), and intimidate will be using points from the int tome.
Areas I'm unsure of:
I usually don't have odd stat values like this. It looks like a place to save a +2 int tome and get by with a +1 tome. Or I could decide to use the +2 int tome allocated to this guy, move the point to wisdom, and buy a +1 wisdom tome. Decisions, decisions.
I know almost nothing about rogue bonus feats. This doesn't seem to be an issue as improved evasion and crippling strike appear mandatory, and the next one will be at level 13. Also I consider OTWF a wasted feat, I'm not sure what to put in there (skill focus: UMD?).
I also have to admit I'm tempted to drop strength down to 14. Those last two points are expensive, and 16 doesn't look nearly impressive enough to justify it. On the other hand, even spreading 6 points around int and wis probably isn't enough reason to lower the strength bonus by even one. I know my ranger (with an exploiter's wisdom) gets creamed by will saves: I'm wondering if I will ever be able to move without pumping up wisdom at the cost of strength (I suppose I could buy a few halfling luck bonuses as well, but those AP get mighty scarce).
Code:
Character Plan by DDO Character Planner Version 3.7.2
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Test Rogue
Level 20 True Neutral Halfling Male
(20 Rogue)
Hit Points: 222
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 16
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 15 17
Constitution 16 16
Intelligence 9 10
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Dexterity used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 4
Bluff -1 0
Concentration 3 4
Diplomacy 1 2
Disable Device 2 4
Haggle -1 0
Heal -1 0
Hide 5 11
Intimidate 0 1
Jump 5 10
Listen -1 2
Move Silently 5 9
Open Lock 5 7
Perform n/a n/a
Repair -1 1
Search 2 4
Spot 2 3
Swim 3 6
Tumble 3 5
Use Magic Device 3 4
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Toughness
Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Crippling Strike
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Oversized Two Weapon Fighting
Level 19 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 20 (Rogue)