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Thread: Urgent Care

  1. #1
    Community Member
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    Apr 2006
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    Default Urgent Care

    I suck at details any hints or suggestions to this build?




    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (2 Fighter \ 2 Monk \ 16 Cleric) 
    Hit Points: 316
    Spell Points: 955 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 11
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    25
    Dexterity            14                    16
    Constitution         12                    16
    Intelligence         11                    13
    Wisdom               13                    18
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    22
    Bluff                -2                    -1
    Concentration         5                    26
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle               -2                     0
    Heal                  1                     5
    Hide                  2                     3
    Intimidate           -2                    -1
    Jump                  7                    12
    Listen                1                     4
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  1                     4
    Swim                  7                    12
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Combat Expertise
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Enhancement: Warforged Tactics III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III

  2. #2
    Community Member chrisgina39's Avatar
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    Dec 2009
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    Default

    take 1 point out of int put it in wis for starters
    how can you take im2wf with 16 dex?

  3. #3
    Community Member
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    Apr 2006
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    Default

    Cant take it from int need that for CE later and the wis ends up balancing out in the end with enhancements. The builder shows I can get to im2wf somehow hope it is right...

  4. #4
    Community Member davidsub's Avatar
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    Oct 2009
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    Default

    Quote Originally Posted by baer17 View Post
    Cant take it from int need that for CE later and the wis ends up balancing out in the end with enhancements. The builder shows I can get to im2wf somehow hope it is right...
    You need Base Dex 17(Which includes tomes) in order to get Improved and Greater Two Weapon Fighting. So you may have to fix it that in the build, otherwise you won't be able to take them unless you get a +3 Dex tome.

  5. #5
    Community Member countesscrow's Avatar
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    Mar 2006
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    360

    Default

    Bro try this,

    Insane Damage as a cleric and still good healing.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 294
    Spell Points: 1044 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 11
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 24                   26
    Dexterity            14                 16                   16
    Constitution         14                 16                   16
    Intelligence         11                 13                   13
    Wisdom               14                 16                   18
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  3                    3
    Bluff                -2                 -1                   -1
    Concentration         2                  3                    3
    Diplomacy            -2                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -1                    0
    Heal                  2                  4                    6
    Hide                  2                  3                    3
    Intimidate           -2                 -1                   -1
    Jump                  3                  8                    8
    Listen                2                  4                    4
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  2                  4                    4
    Swim                  3                  8                    8
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Half-Orc Orc Blood
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Orcish Fury I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Way of the Clever Monkey I
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Strength I
    Enhancement: Fighter Item Defense I
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Turn Undead
    Enhancement: Follower of the Sovereign Host
    Enhancement: Orcish Power Attack I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 5 (Cleric)
    Enhancement: Improved Heal I
    Enhancement: Cleric Wisdom I
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Prayer of Life I
    
    
    Level 7 (Cleric)
    Enhancement: Orcish Melee Damage II
    Enhancement: Improved Heal II
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Improved Turning I
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Cleric Radiant Servant I
    
    
    Level 10 (Cleric)
    Enhancement: Unyielding Sovereignty
    
    
    Level 11 (Cleric)
    Enhancement: Orcish Strength II
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Great Weapon Aptitude II
    
    
    Level 13 (Cleric)
    Enhancement: Orcish Fury II
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Life Magic III
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Wisdom II
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Enhancement: Cleric Improved Empower Healing II
    
    
    Level 17 (Cleric)
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 18 (Cleric)
    Feat: (Selected) Extend Spell
    Enhancement: Cleric Life Magic IV
    
    
    Level 19 (Cleric)
    Enhancement: Orcish Power Attack III
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Enhancement: Orcish Great Weapon Aptitude III
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Incredible Life II
    Respectfully

    Ten of Ten the Sorcerer, Aerenal
    Alprudr of Thorr and Sif, Aerenal
    Mother of Symphonies, Aerenal
    Illusions of Life, Aerenal

  6. #6
    Community Member Cardtrick's Avatar
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    Sep 2009
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    Default

    Countesscrow's build is much stronger -- a cleric is really hurt by taking less than 17 levels, since you lose your level 9 spells (Mass Heal, in particular).
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

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