So this build isn't meant to be optimal or the best out there. Just something fun to try. Looking for constructive criticism and ways to possibly make this build better (i'm sure there are plenty). I went TWF even though won't have super high DPS. Thought about going THF but decided TWF would be more fun. More of a fun build to play, probably solo a lot. Meant to be a back up healer, will probably struggle as main with lack of sp and high level healing spells. Should be a fun experiment though. Once again, not meant to be optimal/maxed.
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Lohst Ruins
Level 20 Lawful Good Human Male
(2 Paladin \ 2 Monk \ 16 Favored Soul)
Hit Points: 311
Spell Points: 1585
BAB: 15\15\20\25\25
Fortitude: 26
Reflex: 24
Will: 24
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 15
Dexterity 15 17 17
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 12 14 16
Charisma 15 20 24
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Wisdom used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 8 8
Bluff 2 7 7
Concentration 6 25 29
Diplomacy 2 7 7
Disable Device n/a n/a n/a
Haggle 2 7 7
Heal 1 3 3
Hide 2 3 3
Intimidate 2 7 7
Jump 6 6 6
Listen 1 3 3
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 1 3 3
Swim 2 2 2
Tumble n/a 3.5 3.5
Use Magic Device 4 18.5 18.5
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Paladin)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Monk Bonus) Whirling Steel Strike
Level 4 (Favored Soul)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Diety) Favored by the Sovereign Host
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (1): Nightshield
Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Shield of Faith
Level 8 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): Resist Energy
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Cure Serious Wounds
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Mass Aid
Spell (2): Lesser Restoration
Level 12 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (4): Divine Power
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Hold Person
Spell (3): Remove Curse
Spell (4): Deathward
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Raise Dead
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Spell (3): Searing Light
Spell (4): Freedom of Movement
Spell (5): Mass Cure Light Wounds
Level 16 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Blade Barrier
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Mass Shield of Faith
Spell (5): Protection From Elements
Spell (6): Heal
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (7): Mass Cure Serious Wounds
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Stalwart Pact
Spell (6): Cometfall
Spell (7): Mass Spell Resistance
Level 20 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Enhancement: Favored Soul Attack Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Prayer of Incredible Life III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Charisma III
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Lots of the lower healing spells will get changed out as the levels go up and any buffs that are taken mass will replace the single versions. Also, OTWF should be traded in for Power Attack when felt necessary. Divine Power will help a lot for hitting things. Didn't really take many spells that would need to beat spell resistance or need a high DC seeing as wisdom will be fairly low. Will use +6 items in almost every slot, especially con and char. Just wanted to show the basics of the build for lots of input. Open to any suggestions. Thank you.