Here is the build I am currently playing...
Human
-30% Healing Amp
+1 Str/Wis
+1 Skill (Max Balance/Concentration)
-Stunning Blow 15-30% chance in epic with +10 Stunning Wraps
Cleric 15
+3 Wis
+2 Cha
-15d6 Extend, Quicken, Maximize, Empower BB hits Hard and Works on Everything (71M with AtH) BB DC:Little Low so Evaision Mobs are a pain
-11+ Aura/Burst/DM2
-With Easy Amp Gear Aura Ticks for 51/3sec double on critical 1M24S(have hit 98 non crit on a person in testing)
-AoE burst Heals 200-300ish depends on race and also removes negative levels(beholder Proof) and stat damage
-Still a Max Single Target Heal
-Self Buffing (Divine Favor/Power, Resists, DW, SR, Nightshield)
-No Mana to Heal 20s to non amp People so heal while in combat(Lazy/Fun Healing)
Monk 3
-Aligning The Heaven's 25% spell cost reduction
-Fists of Light 4-8 health a hit
-Light Finisher Heals 150+ to you and 50's to no Healing Amp
-10% Healing Amp
-10% Movement Speed
-Toughness
-Stunning Fist 6sec CD Stun DC:Low 20(30 +10 Wraps) 10-25% chance to stun Epic
-Evaision (save:20's) nothing great
-Main Fire(25%Amp, +2str-2wis) Water(+mana, +dc's) Air(+10Jump, Mini Haste)
-Other Combo Bonus's from Monk Special Chains
Fighter 2
+1 Strength
-Haste Boost
-Fighter Tougness
-Greater TWF, IC Bludgeon(can swap PA/Extra Turn?)
What You Really Need...
+2 Dex Tome(rest help/Improve)
-Dragontouched Robe/Outfit 10% and 20% Healing Amp Runes(easy to Farm)(destruction/guards are nice here in 3rd tier)
-Jidz-Tet'ka Bracers(easy to get)
-The Stonedust Handwraps are great +6 Stunning Toss on Vamp great for tight spots
-Any Stunning +10 Wraps(helps with higher + and other)
-Necro Handwraps DR Beaters
-Sup 6 Pot staff to switch for casting BB
-Sup Ardor 4 Pots 3Min or Sup Ardor 4+ Clicky(staff is great)(Aura Trust ME)
+stat gear, +mana gear(1000 base Mana in Water), Mino's other basic's
Code:
Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Fighter \ 3 Monk \ 15 Cleric)
Hit Points: 276
Spell Points: 925
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 11
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 15 17
Constitution 12 14
Intelligence 8 10
Wisdom 14 20
Charisma 14 18
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff 2 4
Concentration 5 25
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 7
Hide 2 3
Intimidate 2 4
Jump 6 14
Listen 2 6
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 2 5
Swim 5 10
Tumble 3 4
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Swim (+3)
Skill: Tumble (+1)
Feat: (Human Bonus) Stunning Blow
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 8 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Level 9 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 11 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 12 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Level 13 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 14 (Monk)
Skill: Balance (+4)
Skill: Concentration (+1)
Feat: (Monk Bonus) Toughness
Level 15 (Fighter)
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Maximize Spell
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Jump (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 18 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Level 19 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Level 20 (Cleric)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Faithful Hound I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Key Things of Note
-Basic Gear to Make Toon Viable
-Works Great With More Clones 2 in a party is 2 Auras ticking every 3 Seconds for 50/100 each
-When With Clones/Clerics all Healing Is taken Care of worry about Damage no More!
-Clones/Clerics same style of combat BB/CC/Melee/Heal with Vamp/FoL 4+ - 8+
-if 3 in Raid and People Taking Advantage of Healing Amp everyone DPS's
-Easy to Solo Level you have all the tools at all the right points some good transfer gear and your gold
-Solo Quests (maybe EPIC if you have skillz/gear)
-More then 3 in a party of 6 might be hard to justify but those other 3 should really take a look at Healing Amp
-3+ In Raid Sure... Decent Support DPS(better then Standing Spaming Heal Mass)
Thing's that are nice...Hey its a wish list something to put into the character it only helps the build it doesn't make the build...
Greensteel Gear
+5 Forceburst(Icy Bursted) Handwraps of ???? with Epic Red Dragonhide Armor(Flaming Burst) ToD Ring's Holy/Shocking Burst hehe Prismatic Burst anyways...
Epic Gloves of Claw (aura 75/150 every 3seconds)(extra from Vamp/FoL)
Epic Mabar Event Wraps(easy when it's around)
ToD Set bonus's to rings Warchanter and Warpriest are nice
Epic Gem of Many Facet's/Bloodstone/Epic Bloodstone
Xachosian Eardweller (aura ticks maybe 100/200 every 3sec)(NICE BB Bonus)
TR's Paladin 5-15% Amp (aura 90/180 per 3 at tier 3)
TR's Fighter +1-3 Stun DC/Hit
+4 Tomes are always nice
???