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Thread: Clonk

  1. #1
    Founder Darksolar's Avatar
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    Default Clonk

    Here is the build I am currently playing...

    Human
    -30% Healing Amp
    +1 Str/Wis
    +1 Skill (Max Balance/Concentration)
    -Stunning Blow 15-30% chance in epic with +10 Stunning Wraps

    Cleric 15
    +3 Wis
    +2 Cha
    -15d6 Extend, Quicken, Maximize, Empower BB hits Hard and Works on Everything (71M with AtH) BB DC:Little Low so Evaision Mobs are a pain
    -11+ Aura/Burst/DM2
    -With Easy Amp Gear Aura Ticks for 51/3sec double on critical 1M24S(have hit 98 non crit on a person in testing)
    -AoE burst Heals 200-300ish depends on race and also removes negative levels(beholder Proof) and stat damage
    -Still a Max Single Target Heal
    -Self Buffing (Divine Favor/Power, Resists, DW, SR, Nightshield)
    -No Mana to Heal 20s to non amp People so heal while in combat(Lazy/Fun Healing)

    Monk 3
    -Aligning The Heaven's 25% spell cost reduction
    -Fists of Light 4-8 health a hit
    -Light Finisher Heals 150+ to you and 50's to no Healing Amp
    -10% Healing Amp
    -10% Movement Speed
    -Toughness
    -Stunning Fist 6sec CD Stun DC:Low 20(30 +10 Wraps) 10-25% chance to stun Epic
    -Evaision (save:20's) nothing great
    -Main Fire(25%Amp, +2str-2wis) Water(+mana, +dc's) Air(+10Jump, Mini Haste)
    -Other Combo Bonus's from Monk Special Chains

    Fighter 2
    +1 Strength
    -Haste Boost
    -Fighter Tougness
    -Greater TWF, IC Bludgeon(can swap PA/Extra Turn?)

    What You Really Need...
    +2 Dex Tome(rest help/Improve)
    -Dragontouched Robe/Outfit 10% and 20% Healing Amp Runes(easy to Farm)(destruction/guards are nice here in 3rd tier)
    -Jidz-Tet'ka Bracers(easy to get)
    -The Stonedust Handwraps are great +6 Stunning Toss on Vamp great for tight spots
    -Any Stunning +10 Wraps(helps with higher + and other)
    -Necro Handwraps DR Beaters
    -Sup 6 Pot staff to switch for casting BB
    -Sup Ardor 4 Pots 3Min or Sup Ardor 4+ Clicky(staff is great)(Aura Trust ME)
    +stat gear, +mana gear(1000 base Mana in Water), Mino's other basic's

    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 3 Monk \ 15 Cleric) 
    Hit Points: 276
    Spell Points: 925 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 11
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    24
    Dexterity            15                    17
    Constitution         12                    14
    Intelligence          8                    10
    Wisdom               14                    20
    Charisma             14                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    26
    Bluff                 2                     4
    Concentration         5                    25
    Diplomacy             2                     4
    Disable Device       n/a                    n/a
    Haggle                2                     4
    Heal                  2                     7
    Hide                  2                     3
    Intimidate            2                     4
    Jump                  6                    14
    Listen                2                     6
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     5
    Swim                  5                    10
    Tumble                3                     4
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Stunning Blow
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 9 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 11 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 15 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 18 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Faithful Hound I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Key Things of Note
    -Basic Gear to Make Toon Viable
    -Works Great With More Clones 2 in a party is 2 Auras ticking every 3 Seconds for 50/100 each
    -When With Clones/Clerics all Healing Is taken Care of worry about Damage no More!
    -Clones/Clerics same style of combat BB/CC/Melee/Heal with Vamp/FoL 4+ - 8+
    -if 3 in Raid and People Taking Advantage of Healing Amp everyone DPS's
    -Easy to Solo Level you have all the tools at all the right points some good transfer gear and your gold
    -Solo Quests (maybe EPIC if you have skillz/gear)
    -More then 3 in a party of 6 might be hard to justify but those other 3 should really take a look at Healing Amp
    -3+ In Raid Sure... Decent Support DPS(better then Standing Spaming Heal Mass)


    Thing's that are nice...Hey its a wish list something to put into the character it only helps the build it doesn't make the build...
    Greensteel Gear
    +5 Forceburst(Icy Bursted) Handwraps of ???? with Epic Red Dragonhide Armor(Flaming Burst) ToD Ring's Holy/Shocking Burst hehe Prismatic Burst anyways...
    Epic Gloves of Claw (aura 75/150 every 3seconds)(extra from Vamp/FoL)
    Epic Mabar Event Wraps(easy when it's around)
    ToD Set bonus's to rings Warchanter and Warpriest are nice
    Epic Gem of Many Facet's/Bloodstone/Epic Bloodstone
    Xachosian Eardweller (aura ticks maybe 100/200 every 3sec)(NICE BB Bonus)
    TR's Paladin 5-15% Amp (aura 90/180 per 3 at tier 3)
    TR's Fighter +1-3 Stun DC/Hit
    +4 Tomes are always nice
    ???
    My Trade List
    You can contact me in game as:
    Martag

  2. #2
    Founder Sani_Medicor's Avatar
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    I was messing around with a 15/3/2 build idea yesterday. I was initially considering 17/3, but then I'd be tempted to swap to 18/2 when the 3rd tier PrE comes out! lol I think I'd at least go monk 2 and fighter 1 fairly early to get evasion and haste boost. I'm not 100% on a couple of your feat choices, but I'll have to take a closer look when I'm not on my phone.

  3. #3
    Community Member
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    Be carefull with CON12. You can heal, but ... be carefull. Spells have cooldown, some mobs have high per hit damage, combined with environment effects can be deadly and so one.

    If you drop Stunning Blow and IC:Blunt you can go Cleric17/Monk3.

  4. #4
    Founder Sani_Medicor's Avatar
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    I was kinda thinking 14 con and 12 cha instead. I'm not sure if divine might II will be necessary with buffs.

  5. #5
    Founder Darksolar's Avatar
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    Quote Originally Posted by Sani_Medicor View Post
    I was kinda thinking 14 con and 12 cha instead. I'm not sure if divine might II will be necessary with buffs.

    Yup that works when you get more points with tr you can get your cha to 14.

    Quote Originally Posted by Kriogen View Post
    Be carefull with CON12. You can heal, but ... be carefull. Spells have cooldown, some mobs have high per hit damage, combined with environment effects can be deadly and so one.

    If you drop Stunning Blow and IC:Blunt you can go Cleric17/Monk3.
    yes but with gear you can run around with 400hp with pseudo evasion but there is hardly a time I cast healing spells that isn't and Aura or Burst with FoL and Vamp You Regen so fast Due to faster attack of unarmed

    as to going 17 cleric yes great but i don't want to heal by spending so long casting 1 mass heal spell to heal everyone... it's time people made characters who work with the healer as well maybe, and I would rather have that extra dps via 2 fighter for the net gain of really mass heal it doesn't help me do more damage via BB and I don't need it to keep myself healed up so dps is next.
    My Trade List
    You can contact me in game as:
    Martag

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