I've put together a solo friendly clonk (17 cleric 3 monk) and am now 13th with it. It's working incredibly well through 13th, but I'm concerned it may fall apart in end game as the build is more of a generalist.
The build emphasizes mana free healing (Radiant Servant / Fists of Light / Healing KI), decent AC and two weapon fighting to synergize with the monk and cleric clickies (divine favor). When soloing I barely ever throw a heal. In the future/raids I see it more in the healing role with aligning the heavens.
Possible oopsies --
Going elf over human :
elf receives +2 to-hit, +2 damage, has better stat distribution and longsword proficiency which is surprisingly a problem with this build while human gives the extra feat and the juicy 30% healing amp which synergizes great with all the free heals, but no longsword proficiency without burning a feat.
Bumping Wis over Str:
str would end up with +3/+3 while wis adds +3 DC, more spell points, +3 will save and +3 AC. Tough call for me.
Code:
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Level 20 Lawful Good Elf Male
(3 Monk \ 17 Cleric)
Hit Points: 242
Spell Points: 1076
BAB: 14\14\19\24
Fortitude: 15
Reflex: 12
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 16 18
Constitution 12 14
Intelligence 8 10
Wisdom 16 23
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff -1 0
Concentration 1 2
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 3 6
Hide 3 4
Intimidate -1 0
Jump 3 4
Listen 3 8
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 3 8
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Cleric)
Level 3 (Monk)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Monk Bonus) Whirling Steel Strike
Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Oversized Two Weapon Fighting
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19 (Cleric)
Level 20 (Cleric)
Snapshot @ 13th lvl (Untwinked)
36 AC unbuffed (no dodge or deflection item)
+33/33 hit, 37/22 avg dmg (not counting crits)
211 HP
721 MP
Energy Burst heals 75hp ae, Healing KI 60hp ae, +2 hp per landed blow
Melee Mode Stats
str 25, dex 24, con 18, int 10, wis 26, cha 15
Casting Stats
str 21, dex 24, con 18, int 10, wis 30, cha 15
fort 23, ref 21 will 26