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  1. #21
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by MoreIdiotThanSavant View Post
    Will probably make it Elf, unless I'm convinced the bugger needs to be halfblooded to work. Don't want to buy more races than I have to.

    By the way, can you expand on how to skill up the trapskills? How much top of the line (and for a casual player like me, likely unattainable) gear is needed to make those relatively low numbers work? I've seen people throw around claims like "4 Open Lock is all you need" before, but I'm assuming such builds require heavy gear? I'd really want to be able to take care of the traps as I level this up.

    Thanks
    Well I personally wouldn't build a elf version of this because I hate the con hit and the lack of enhancements. I guess you get some enhancements to help bow work. I think the human versatility boosts are pretty nice. Healing amp just makes it all the better. If you do go elf, make sure to max UMD because you won't get the cleric dilettante.

    Well as far as trapskills are concerned, Just make sure to spread your points out relatively even as you lvl. With level appropriate gear and the skill boost there should be almost no problems doing stuff on at least normal and hard. I wouldn't go into Gwylan's stand on elite at lvl 6 and expect to do the traps(Unless you max search/disable but even then it's iffy)

  2. #22
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    Thanks. Well, yes, I definately see the benefits of going Halfsie. Having trouble getting the stats to come together for it though, as a 32-pointer. If I'm doing an AA, I can't accept not having Improved Precise Shot, and since I don't **** +3 tomes I need to start with 17 dex. Since I want so much from this I'm spread very thin.

    Half Elf I'm ending up somewhere around:

    STR: 14
    DEX: 17
    CON: 12
    INT: 10
    WIS: 14
    CHA: 9

    While Elf gets to start with 16 WIS at the cost of 1 CHA.

    STR: 14
    DEX: 17
    CON: 12
    INT: 10
    WIS: 16
    CHA: 8

    Still very unsure of how to best spec this split, STR or WIS based.

  3. #23
    Community Member Nick_RC's Avatar
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    As others have said I wouldnt Pass up IPS. If u do the rog lvls instead of ftr you will have to do this. Sure if u want to lvl up with rog thats fine and lr too the ftr once u cap. In my eyes if u really want to maximise ur AA line when many shot is up you HAVE to have IPS.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  4. #24
    Community Member grodon9999's Avatar
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    IPS is the reason to run an AA! The damage on multiple mooks standing in a row is absurd, I build a lightning II bow for my melee ranger simple to use on multiple held mooks in epics, he's not an AA and the damage is sick. You ABSOLUTELY want IPS in any AA build.

    I like these a lot, it'd work perfectly for me adding monk PLs to my rangers as all my current gear works

  5. #25
    Community Member Thrudh's Avatar
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    Quote Originally Posted by nick_robinsonchia View Post
    As others have said I wouldnt Pass up IPS. If u do the rog lvls instead of ftr you will have to do this. Sure if u want to lvl up with rog thats fine and lr too the ftr once u cap. In my eyes if u really want to maximise ur AA line when many shot is up you HAVE to have IPS.

    N
    I agree with this... 2 fighter levels instead of rogue.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #26
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    I'm starting to let go of the rogue idea. Although the "I can do anything" concept is fun, in the end it might just give up more than it gets back.

  7. #27
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    have you thought about 14 ftr/ 4 ranger/ 2 rogue ....... then you can get all the AA feats, rogue skills .... looks interesting

  8. #28
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by cuddlywuddly View Post
    have you thought about 14 ftr/ 4 ranger/ 2 rogue ....... then you can get all the AA feats, rogue skills .... looks interesting
    Might as well go 18fighter/2rogue and that is a whole different build.

  9. #29
    Community Member Thrudh's Avatar
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    Quote Originally Posted by cuddlywuddly View Post
    have you thought about 14 ftr/ 4 ranger/ 2 rogue ....... then you can get all the AA feats, rogue skills .... looks interesting
    You would lose a lot more than you gain...

    6 levels of ranger (compared to 4 levels) gets you Improved Two Weapon Fighting, Manyshot, another favored enemy, +1 favored damage, +1 favored attack, 1 more spell (Jump is nice)

    14 levels of fighter (instead of 12 levels) gets you one feat.

    So you'd actually end up with less feats with 14 levels of fighter...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  10. #30
    Community Member CrankVulcan's Avatar
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    Quote Originally Posted by Thrudh View Post
    You would lose a lot more than you gain...


    So you'd actually end up with less feats with 14 levels of fighter...
    This ^

    Plus it loses all the flavor of the monk lvls. You'd be back to the normal slow moving speed and you'd have no abundant step.....Unacceptable. Kill it with fire.

    On the other hand, if you really want flavorless AA, a friend of mine built a 18/1/1 fighter/wizard/ranger.

    Obviously he went kensai and spec'd in longbows. Pretty intense build if your into that sorta thing. Might be more what your after. In all reality you could trade the ranger lvl for a monk lvl and pick up Zen Archery. Whatever floats your boat.

  11. #31
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    I think this build is great. Rogue Dilantee ninja spy2 is the way to go BTW.

    Sneak attack damage of that magnitute on IPS with manyshot will literally double the average ranger AA damage when circumstances allow sneak attack damage. Rogue Dil allows 6d6

    Had I already not made a commitment to my 13rogue, 6ftr, 1wizard Acrbbat2, kensai AA/staff user I would definately TR to use this.

    If you want to be a good AA this is possibly the best build out there in regards to non bow damage, defensive abilities, your bow damage will near the top and you have all the needed feats to contribute both in melee/ranged, along with possibly exploitable waterwalking + bows.

    It offers so much more than a pure ranger does imo.

    Shame that zen archery doesn't allow Ki regeneration on bow use. That was the big factor I had in not deciding to TR, along with Black dragonhide armor.

  12. #32
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    I believe the Chattering Ring is the very definition of "Unobtainable gear."

    About 40 runs in there, never seen it, not even on a 20th completion list.


    But very interesting..! I don't think I'd ever make an archer without IPS, because that multiplies your DPS by however many enemies you can see.

  13. #33
    Community Member Crann's Avatar
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    Do you see Abundant Step as a means to reach a "perch" to shoot from, or a means of improving your kiting ability.

    If you are using it to kite while shooting mobs, do you think you would have enough of a ki pool built up to sustain a few leaps?

    I have no higher level monk experience, but according to wiki at least, you dont generate ki on ranged attacks.

    I had this picture of flying around being the ultimate kiter with Abundant Step and an increased movement rate. After doing some rough estimates, It doesn't look to me like you have enough for more than 4 or 5 Steps?

  14. #34
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    I'm just theorycrafting, but I think it would be enough, since I'm assuming this build, like the others using this split and concept, plan to melee whenever manyshot is on cooldown. Presumably, you'd manage your ki so that you'll have a decent pool of it for leaps when Manyshot is ready.

    Manyshot has a 20 sec duration. Abundant Step has a 3 sec cooldown. If you plan to use a step right before Manyshot to put some distance between you and the enemy, and then use a step right when it ends to get back into melee, you'd need a total of 7 steps to be able to spam it every time it comes off cooldown for the entire Manyshot duration.

    Having enough ki for 5 leaps when popping Manyshot is reasonable. Subtracting the before- and after leaps, this means you'll have enough ki for 3 leaps during manyshot. Since you use it right before you pop, Step comes off cooldown at roughly second 2 of Manyshot. If you want to use Step the very second manyshot ends, you cant use the 4th one after second 17 of manyshot. That means you'll have 3 Abundant Steps to use over a spread of 15 seconds, meaning one leap every 5 seconds.

    Granted, the numbers above will probably rarely match what will happen in reality. Managing the cooldowns that perfectly is hard, and using Step at such specific intervals is probably unpractical. But 5 steps, in theory, sounds like enough to cover you while manyshotting.

    If you wan't to keep kiting after manyshot ends though... that's another story entirely.

  15. #35
    Community Member GuntherBovine's Avatar
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    Default My elven version

    I am not very experienced at the build thing, but I found this build and I thought I would give it an Elf version a try.

    Quick question - how can you take Zen Archery at level 2? When I try to take it, my BAB isn't high enough.

    Here is what I have for the elven version of this build:
    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Stunner AA
    Level 20 Lawful Good Elf Female
    (12 Monk \ 2 Rogue \ 6 Ranger) 
    Hit Points: 258
    Spell Points: 190 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 21
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            17                    20
    Constitution         12                    16
    Intelligence         14                    16
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    15
    Bluff                -1                     0
    Concentration         1                    26
    Diplomacy            -1                     0
    Disable Device        6                    26
    Haggle               -1                     0
    Heal                  2                     4
    Hide                  7                     9
    Intimidate           -1                     0
    Jump                  6                    13
    Listen                2                     6
    Move Silently         7                     9
    Open Lock             7                    13
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    27
    Spot                  6                    14
    Swim                  2                     3
    Tumble                7                     9
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 4 (Ranger)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Ability Raise: CON
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Jump (+2)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    My biggest changes:
    * I changed the feat order so that I could take Elven Arcane Archer at level 8
    * I moved the first Monk level to level 3 so I could take Zen Archery with the first Monk level
    * I moved the second Monk level to level 7 so I could Mental Toughness at level 6
    * I dropped Weapon Finesse and Improved Crit: Ranged to pick up Precise Shot and Improve Precise Shot
    * For skills, I maxed Concentration, UMD and DD with Search at 22. I took Balance and Jump to 10 and Spot and Open Lock to 8
    Last edited by GuntherBovine; 01-31-2011 at 11:02 PM. Reason: Changed build

  16. #36
    Community Member GuntherBovine's Avatar
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    Default A revised Elf Stunner AA solo build

    I played my prior build for a little bit and decide to make some changes:
    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Stunner AA
    Level 20 Lawful Good Elf Female
    (12 Monk \ 2 Rogue \ 6 Ranger) 
    Hit Points: 293
    Spell Points: 225 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 23
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            17                 20                   24
    Constitution         12                 16                   16
    Intelligence         14                 16                   16
    Wisdom               14                 18                   20
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 17                   17
    Bluff                -1                  0                    0
    Concentration         1                 26                   29
    Diplomacy            -1                  0                    0
    Disable Device        6                 21                   21
    Haggle               -1                  0                    0
    Heal                  2                  5                    5
    Hide                  7                 25                   25
    Intimidate           -1                  0                    0
    Jump                  6                 13                   13
    Listen                2                  5                    7
    Move Silently         7                 24                   24
    Open Lock             7                 15                   15
    Perform              n/a                n/a                   n/a
    Repair                2                  3                    3
    Search                6                 18                   20
    Spot                  6                 13                   15
    Swim                  2                  3                    3
    Tumble                7                 11                   11
    Use Magic Device      3                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Point Blank Shot
    Enhancement: Rogue Haste Boost I
    
    
    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Ranged Damage I
    
    
    Level 3 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Dexterity I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Monk)
    Ability Raise: CON
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Elven Ranged Attack I
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Ranger Favored Damage I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Feat: (Selected) Mental Toughness
    Enhancement: Ranger Skill Boost II
    
    
    Level 7 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Elven Ranged Damage II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Ranger)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+3)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+2)
    Feat: (Selected) Precise Shot
    Enhancement: Ranger Dexterity II
    
    
    Level 10 (Rogue)
    Skill: Open Lock (+4)
    Skill: Use Magic Device (+7)
    Enhancement: Elven Dexterity II
    
    
    Level 11 (Monk)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Monk Improved Recovery I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Monk Wisdom I
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Power Attack
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Way of the Patient Tortoise II
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Shintao Monk I
    Enhancement: Adept of Wind
    Enhancement: Adept of Flame
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Monk Wisdom II
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Monk Improved Recovery II
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Way of the Patient Tortoise III
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Monk Improved Recovery III
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Master of Thunder
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Changes:
    * I moved the first monk level to 4 as getting Rapid Shot and TWF fighting earlier strikes me as worthwhile. Also, the change to robes occurs now when "of Invulnerability" robes can be worn
    * I put a lot more SP's into Hide and Move Silently
    * I tried to be smarter about when I put SP's into skills
    * I still max Concentration and UMD, but DD is down to 18, Search is down to 15 while Hide is up to 18 and Move Silently is up to 17. Balance and Jump are still at 10, Open Looks and Sport are still at 8
    * I added Enhancements by level to this build

    I would appreciate any advice on Enhancements and what the appropriate skill levels should be.

  17. #37
    Community Member Deathdefy's Avatar
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    Default On Nick's Build

    I'm mostly posting my suggestions for Nick's build - if there's another thread dedicated to it I sincerely apologize.


    Totally optional:
    I agree completely with your stats. That said, I wouldn't begrudge you for dropping Strength from 16 to 14 in exchange for 14 Con and 9 Cha (if you're grabbing some UMD; else int?), but you're probably making the right call as it is.

    On your levelling, I would definitely start with a Ranger level to max your skill points, then I'd go a Monk level for wrap usage, then back to Ranger for early TWF, then whatever, so my first 6 levels would go something like:

    1(R). Rog Dilettante(HE), Bow Strength, Point Blank Shot
    2(M). PA
    3(R). Rapid Shot, 2WF, Weapon Focus Ranged
    4(M). Zen Archery
    5(F). Precise Shot
    6(R). Die Hard, Toughness

    I know skill points are meh, and given Spot/Conc is all I'd be losing sleep over on this char you will doubtless be fine.


    If I'm right you need to fix:
    I think you're missing Mental Toughness or another AA pre-req?

    So maybe replace the Pally PL (I know, sad panda) with either an arcane PL that is an AA pre-req, or you just bite the bullet and take Mental Toughness.

    Or if you want to push the envelope, kick up your Con to base 14 like I suggested above and ditch ordinary Toughness for Mental Toughness, relying on the Paladin PL Feat to pickup the losses from dropping the 2 Strength points. You'll pick up the toughness enhancement AP costs to spend elsewhere, and HP works out about the same if you're lucky at the even/odd Con stat game.

    PS. This is literally my favourite build to date.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

  18. #38
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    Default

    Quote Originally Posted by MoreIdiotThanSavant View Post
    By the way, can you expand on how to skill up the trapskills? How much top of the line (and for a casual player like me, likely unattainable) gear is needed to make those relatively low numbers work? I've seen people throw around claims like "4 Open Lock is all you need" before, but I'm assuming such builds require heavy gear? I'd really want to be able to take care of the traps as I level this up.
    I play a very similar build (Human Monk 12 (Ninja Spy) / Ranger 6 (Tempest) / Rogue 2). If you start with 12 Int (10 Int if Human), eat a +2 Int tome at level 7, and take the classes in an appropriate order, you can put max ranks in Search, Disable Device, and UMD. I dump Spot, run the game in windowed mode (maximized) and Alt-Tab between the game and ddowiki when needed.

    Most locks are pretty easy. Put 4 ranks in at level 1, buy some +5 Thieves' Tools from the Auction House (they add +7), get a +Dex item (which you'll want anyway), and an Escape (+Open Locks) item that you swap in just before unlocking something. None are particularly rare or expensive. If you fail to unlock something on the first try, just try again. By about level 5, you'll be getting everything on the first try. There might be one or two locks at endgame that you won't be able to get. Everything else is smooth sailing.

    Disable Device and Search are harder. You'll want to put full ranks into them (or very close to full ranks), and you'll need a +Int item to swap in when you plan to use these skills. Get the best Minute Seeing (+Search) and Disabling items for your level. You'll want to pick up a Heroism clickie for the +2 morale bonus. At higher levels, you'll want arcane casters to cast Greater Heroism on you for the +4 morale bonus (or ideally get a few Planar Girds, but they're a little pricey). Spend Action Points to boost Search and Disable Device as much as possible. Take at least some levels of Human Versatility, and use the Skill action boost before disarming traps. Use it for Search if can't find the box. (You should take Human Versatility anyway for the Damage action boost.)

    There's a bunch of gear involved, but none of it is expensive except the Planar Gird.

    Properly geared, by around level 5 you should be getting every trap. I'm currently leveling up a 28-point build and disarming the traps while keeping up an Elite Bravery Bonus.
    My toon: Agthorr on Khyber

  19. #39
    Community Member wax_on_wax_off's Avatar
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    Default

    So the objective here is traps, archery, stunning fist, AC? Don't want much, do ya?

    I developed a few different ideas for monk/archer builds in this thread.

    I'd suggest for this build that you swap the 2 rogue levels to Artificer. Artificer gives you a free feat as you no longer have to take Mental Toughness (something I only realised recently) which might help for fitting in improved precise shot (which is absolutely necessary imo).

    Beyond what is needed for IPS (19 dex after tomes) I'd put everything into wisdom as wisdom increases your DPS as well as AB (due to 10k stars enhancement).

    With 10k stars you only need to melee 30-40 seconds of every 2 minutes which is pretty good

  20. #40
    Community Member Perryc's Avatar
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    Low HP is the bane of this type of build, especially because you have to balance your starting stats, but it is a blast to play if you can pull it off. I run a 13/6/1 Monk/Ranger/Rogue version with AA/Ninja Spy II PREs, epic trap skills, and 42+ Stunning Fist and UMD. It's a (very) tight fit (no IC or GTWF), but it's do-able. I rolled mine (Khalean/Thelanis) as an elf but will probably TR her as a half-elf with the Paladin dilletante (eventually). I'll probably go Shintao II as well, but I'll miss the sneak damage boost from Ninja Spy. I stopped running her regularly pre-U11, but she had 20+ completions of eVelah, eDQ, eChrono, Abbot, and ToD even then.

    The build isn't a great leading actor in most raids, epics, or quests, but it is an excellent supporting actor.

    Feats
    Dodge
    Mental Toughness
    Path of Dominion
    PBS/PS/IPS
    PA
    Stunning fist
    WF Ranged
    Weapon Finesse
    Zen Archery
    Last edited by Perryc; 02-07-2012 at 03:17 AM.
    Perryc/Pyxie/Aerryc/Gjornn and a 'few' others. Xoriat forged and Officer of Archangels.
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