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  1. #1
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Default Beware the Dread Knight

    This build combines the ferocity of the barbarian, the discipline and skill of a fighter, and the cunning and resourcefulness of a rogue into one.

    Half-Orc Dread Knights can devastate the battlefield thanks to their racial boost to strength, as well as their racial enhancements. Two levels of rogue are taken for UMD.

    Half-elves variants won't come out as strong as the half-orc, but they can focus more on being intimi-tanks as their racial deliantes (SP?) remove the need for UMD as far as self-sufficiency is concerned.

    This build was inspired by Nick Robinsonchia's Blitz build (I am posting this thread because I believe this build does not quite stick with Nick's build enough to warrant posting it in his thread).

    Here is the build that I have planned for Half-Orc (note that this build excludes equipment):

    Code:
    Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release) 
    DDO Character Planner Home Page  
    
    Dread Knight 
    Level 20 Neutral Good Half-Orc Male 
    (12 Fighter / 6 Barbarian / 2 Rogue) 
    Hit Points: 470 
    Spell Points: 0 
    
    BAB: 19/19/24/29/29 
    Fortitude: 19 
    Reflex: 12 
    Will: 5 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (34 Point)    (Level 1)      (Level 20) 
    Strength           18                26 
    Dexterity          15                17 
    Constitution       16                22 
    Intelligence       10                12 
    Wisdom              8                 8 
    Charisma            8                10 
    
    Tomes Used 
    +1 Tome of Strength used at level 3 
    +1 Tome of Dexterity used at level 3 
    +1 Tome of Constitution used at level 3 
    +1 Tome of Charisma used at level 3 
    +2 Tome of Dexterity used at level 7 
    +2 Tome of Constitution used at level 7 
    +2 Tome of Intelligence used at level 7 
    +2 Tome of Charisma used at level 7 
     
                  Starting      Ending    Feat/Enhancement 
                 Base Skills  Base Skills  Modified Skills 
    Skills       (Level 1)    (Level 20)      (Level 20) 
    Balance            3              16               17 
    Bluff              -1             0                2 
    Concentration      3              6                8 
    Diplomacy          -1             0                2 
    Disable Device     n/a            n/a              n/a 
    Haggle             -1             0                0 
    Heal               -1             -1               -1 
    Hide               2              3                3 
    Intimidate         1              12               14 
    Jump               4              22               22 
    Listen             -1             -1               -1 
    Move Silently      2              3                3 
    Open Lock          n/a            n/a              n/a 
    Perform            n/a            n/a              n/a 
    Repair             0              1                1 
    Search             0              1                1 
    Spot               -1             -1               -1 
    Swim               4              8                8 
    Tumble             n/a            n/a              n/a 
    Use Magic Device   1              23               23 
     
    Level 1 (Fighter) 
    Feat: (Past Life) Past Life: Paladin 
    Feat: (Selected) Toughness 
    Feat: (Fighter Bonus) Two Weapon Fighting 
    Enhancement: Fighter Attack Boost I 
    Enhancement: Fighter Critical Accuracy I 
    Enhancement: Fighter Toughness I 
     
    Level 2 (Fighter) 
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh 
    Enhancement: Fighter Strategy (Trip) I 
    Enhancement: Fighter Strength I 
     
    Level 3 (Fighter) 
    Feat: (Selected) Oversized Two Weapon Fighting 
    Enhancement: Orcish Extra Action Boost I 
    Enhancement: Orcish Fury I 
    Enhancement: Orcish Strength I 
    Enhancement: Racial Toughness I 
     
    Level 4 (Fighter) 
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons 
    Enhancement: Fighter Attack Boost II 
    Enhancement: Fighter Critical Accuracy II 
     
    Level 5 (Fighter) 
    Enhancement: Orcish Brute Fightinng I 
    Enhancement: Fighter Toughness II 
     
    Level 6 (Fighter) 
    Feat: (Fighter Bonus) Stunning Blow 
    Feat: (Selected) Weapon Specialization: Slashing Weapons 
    Enhancement: Kensei Khopesh Mastery I 
    Enhancement: Fighter Kensei I 
     
    Level 7 (Fighter) 
    Enhancement: Orcish Extra Action Boost II 
    Enhancement: Racial Toughness II 
     
    Level 8 (Fighter) 
    Feat: (Fighter Bonus) Improved Two Weapon Fighting 
    Enhancement: Fighter Toughness III 
     
    Level 9 (Fighter) 
    Feat: (Selected) Improved Critical: Slashing Weapons 
    Enhancement: Orcish Strength II 
     
    Level 10 (Fighter) 
    Feat: (Fighter Bonus) Power Attack 
    Enhancement: Orcish Power Attack I 
    Enhancement: Fighter Strength II 
     
    Level 11 (Fighter) 
    Enhancement: Fighter Attack Boost III 
    Enhancement: Orcish Brute Fighting II 
     
    Level 12 (Fighter) 
    Feat: (Selected) Greater Two Weapon Fighting 
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons 
    Enhancement: Fighter Kensei II 
    Enhancement: Fighter Khopesh Specialization I 
     
    Level 13 (Barbarian) 
    Enhancement: Barbarian Power Attack I 
    Enhancement: Kensei Khopesh Mastery II 
    Enhancement: Orcish Extra Action Boost III 
     
    Level 14 (Barbarian) 
    Enhancement: Barbarian Extend Rage I 
    Enhancement: Barbarian Constitution I 
     
    Level 15 (Barbarian) 
    Feat: (Selected) Toughness 
    Enhancement: Barbarian Extra Rage I 
    Enhancement: Barbarian Hardy Rage I 
    Enhancement: Barbarian Power Rage I 
    Enhancement: Orcish Power Rage I 
     
    Level 16 (Barbarian) 
    Enhancement: Barbarian Willpower I 
     
    Level 17 (Barbarian) 
    Enhancement: Barbarian Extend Rage II 
    Enhancement: Fighter Toughness IV 
     
    Level 18 (Barbarian) 
    Feat: (Selected) Toughness 
    Enhancement: Barbarian Extra Rage II 
    Enhancement: Barbarian Hardy Rage II 
    Enhancement: Barbarian Power Rage II 
     
    Level 19 (Rogue) 
    Enhancement: Orcish Power Rage II 
    Enhancement: Rogue Sneak Attack Training I 
     
    Level 20 (Rogue) 
    Enhancement: Improved Balance I 
    Enhancement: Barbarian Constitution II
    Last edited by Ziindarax; 12-27-2010 at 05:17 PM.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  2. #2
    2016, 2018 Player Council Member Ziindarax's Avatar
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    In comtemplation, can anyone give me some tips on how to get UMD into the no-fail healing zone?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  3. #3
    Community Member Waukeen's Avatar
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    Default

    UMD to no fail heal scrolls (i.e. 39+) with 10 Cha

    23 ranks
    +6 Greensteel Cha Skills
    +4(+5 with +3 Cha Tome) off hand +9 Cha Greensteel (air is nice for haste clicks)
    +4 Greater Heroism (can carry scrolls)
    ____________
    37 or 38 easy

    +3 Skill Focus UMD (12 ftr levels should free up a feat)
    ____________
    40 or 41 easily

    Other options include Head of Good Fortune for luck +2, Golden Cartouche (necklace) for enhance +3, seven finger gloves for enhance +5?, and/or Big Top enhance+3

    Above is the set up I use. I make a weapon set out of heal scrolls main hand, scepter off hand.
    Toggle that set at "2"
    Toggle heal scroll set at "1"

    Need a heal, hit 2, 1.

    Also quickdraw helps switch backs to regular weaponsets and boost activation times, recommended if a feat is available.
    Last edited by Waukeen; 12-28-2010 at 08:48 PM.
    ________________One of Two Kings_________________
    *Runix*Lazarath*Drednauht*Slaadi*Malrauthin*Umaru*

  4. #4
    Community Member toughguyjoe's Avatar
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    Default

    You should take a look at the Blizt build, made by Nick_Robinsonchia. It's the same class split, heavy heavy DPS but i believe relies on past lives to get to its full potential.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  5. #5
    2016, 2018 Player Council Member Ziindarax's Avatar
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    If I replace the third toughness feat with Skill focus: UMD, I would get my UMD to 29. From there, it should be easy to reach the no-fail healing zone just from equipment alone. Once I get my UMD into the 20's range, I could ditch the Neutral good alignment, and switch to Neutral so that I can use Litany without penalty.

    Given the apparent low drop-rate of Large Devil scales that I seem to be encountering, I am thinking I should stick with the Min2 Greataxe I made in my character's previous life, and use Epic Chimera's fang as trash beaters (as they have the lightning strike of a Lit2 GS weapon, and are easier to obtain at that).

    From this point on, I will reserve the large GS mats for equipment items.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

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