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  1. #41
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Brennie View Post
    GreatCrossbow Kensai. For funzies you could even go elf, with a dash of bard or wiz, and take up whatever parts of AA actually work with crossbows (I heard force imbue works? I'm not 100% certain).
    None of the AA abilities affect crossbows (or thrown weapons). That said, it wouldn't be too hard to add Rapid Reload and heavy repeater to a Kensai AA build so you could switch between longbows & repeaters. Seems like a PITA to me, but hey, that's what novelty builds are for, right?

    Since the "quad-PrE" idea has been pretty well mined, here's a different sort of "gimped" AA build: rgr 6 / monk 2 / cleric 12. The idea is to be mostly focused on ranged DPS, but with good melee as well and better heals & buffs than a pure ranger would have.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (2 Monk \ 6 Ranger \ 12 Cleric) 
    Hit Points: 267
    Spell Points: 731 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 18
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            17                    22
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 14
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead (swap for Evil Outsider at higher lvl)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting (or Improved Critical Ranged)
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Improved Turning I
    If you wanted Zen Archery, you'd have to bump base WIS to at least 13. Could also take ftr 2 instead of monk 2: lose Evasion & WIS AC bonus; gain extra HPs, Haste Boost I, and +1 STR enh.

  2. #42
    Community Member OldAquarian's Avatar
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    lol, my latest, not so well recieved, 12 Cleric/6 Barb/2Fighter Half Orc - DPS? build
    http://forums.ddo.com/showthread.php?t=294165

  3. #43

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    Quote Originally Posted by sigtrent View Post
    Another idea I always wanted to do was a permadeath elven wizard with 6 con, no bumps and wears no HP or Con enhancing items. Otherwise make it as good as it can be and see how long you can survive. (add a pugging requirement for extra challenge).
    I did that with 1 monk level for Wind Stance. Farthest I got was level 5, fireballs got me every time

    Drow pure Sorcerer DEX Intimitank (got to 10 PD)
    WF Cleric/Barbarian (Bladesworn & Rage, lvl 12 PD)

  4. #44
    Community Member Falith12's Avatar
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    Here is a build i came up with a while ago, fairly gimp and strange:

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Mr. Giggles Jester of the Court
    Level 20 Chaotic Good Elf Male
    (6 Cleric \ 6 Wizard \ 8 Bard) 
    Hit Points: 288
    Spell Points: 996 
    BAB: 13\13\18\23
    Fortitude: 11
    Reflex: 11
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             13                 14                   14
    Dexterity            11                 11                   13
    Constitution         12                 15                   15
    Intelligence         12                 13                   15
    Wisdom               14                 14                   16
    Charisma             14                 14                   16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  4                    4
    Bluff                 3                 10                   10
    Concentration         3                 20                   20
    Diplomacy             3                 21                   23
    Disable Device        n/a               n/a                   n/a
    Haggle                6                 25                   25
    Heal                  2                  8                    8
    Hide                  1                  2                    2
    Intimidate            2                  3                    3
    Jump                  2                 15                   15
    Listen                3                  4                    6
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               5                  8                    8
    Repair                1                  5                    5
    Search                1                  2                    4
    Spot                  2                  3                    6
    Swim                  5                  6                    6
    Tumble                4                  5                    5
    Use Magic Device      6                  7                   10
    
    {\b {\ul Notable Equipment }} \par +5 Holy Burst Metalline Longsword of Pure Good \par Aegis of Flame \par Shard of Light \par Shard of Light \par Shard of Light \par Shard of Light \par Shard of Light \par Shard of Light \par Shard of Light \par Visor of Concentration \par Blue Dragonplate Armor \par Bracers of the Glacier \par Chattering Ring \par Phiarlan's Ring \par Ash Boots \par Seven Fingered Gloves \par Belt of Thoughtful Rememberance \par Stormreaver's Napkin \par Minos Legens \par Conner's Pendant \par Bloodstone \par  \par Level 1 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Haggle (+4)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Perform (+3)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Grease
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Bard Energy of the Music I
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Follower of the Undying Court
    Enhancement: Cleric Divine Vitality I
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Feat: (Selected) Diehard
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Automatic) Inscribe Scroll
    Spell (1): Charm Person
    Spell (1): Detect Secret Doors
    Spell (1): Mage Armor
    Spell (1): Sleep
    Enhancement: Elven Arcanum I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Extra Turning I
    Enhancement: Bard Wand and Scroll Mastery I
    
    
    Level 4 (Cleric)
    Ability Raise: INT
    Skill: Diplomacy (+3)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Cleric Smiting I
    Enhancement: Bard Song Magic I
    Enhancement: Cleric Wisdom I
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Haggle (+1)
    Spell (1): Otto's Resistable Dance
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Feat: (Selected) Toughness
    Spell (1): Tumble
    Spell (1): Jump
    Enhancement: Elven Arcanum II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Bard)
    Skill: Bluff (+1)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Feat: (Automatic) Inspire Competence
    Spell (1): Hypnotism
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Wand Heightening I
    
    
    Level 8 (Wizard)
    Ability Raise: CON
    Skill: Diplomacy (+1)
    Skill: Repair (+1)
    Spell (2): Scare
    Spell (2): Hypnotic Pattern
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Wizard Intelligence I
    
    
    Level 9 (Cleric)
    Skill: Heal (+3)
    Feat: (Selected) Toughness
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Elven Dexterity I
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Healing I
    
    
    Level 10 (Bard)
    Skill: Diplomacy (+2)
    Skill: Jump (+5)
    Spell (2): Rage
    Spell (2): Suggestion
    Enhancement: Elven Arcane Fluidity III
    
    
    Level 11 (Wizard)
    Skill: Concentration (+3)
    Spell (2): Gust of Wind
    Spell (2): Glitterdust
    Enhancement: Bard Extra Song II
    Enhancement: Elven Arcanum III
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Diplomacy (+2)
    Skill: Heal (+1)
    Feat: (Selected) Spell Focus: Necromancy
    Enhancement: Elven Dexterity II
    
    
    Level 13 (Bard)
    Skill: Bluff (+4)
    Skill: Haggle (+3)
    Spell (1): Feather Fall
    Spell (2): Invisibility
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Energy of the Music II
    
    
    Level 14 (Wizard)
    Skill: Concentration (+3)
    Feat: (Wizard Bonus) Eschew Materials
    Spell (3): Stinking Cloud
    Spell (3): Sleet Storm
    Enhancement: Elven Arcanum IV
    
    
    Level 15 (Cleric)
    Skill: Diplomacy (+3)
    Feat: (Selected) Toughness
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Cleric Divine Light I
    Enhancement: Cleric Divine Might I
    
    
    Level 16 (Bard)
    Ability Raise: CON
    Skill: Haggle (+7)
    Feat: (Automatic) Suggestion
    Enhancement: Bard Lingering Song II
    Enhancement: Improved Diplomacy I
    Enhancement: Improved Diplomacy II
    
    
    Level 17 (Wizard)
    Skill: Perform (+1.5)
    Spell (3): Haste
    Spell (3): Deep Slumber
    Enhancement: Wizard Intelligence II
    
    
    Level 18 (Cleric)
    Skill: Concentration (+2)
    Skill: Perform (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Bard Charisma II
    
    
    Level 19 (Bard)
    Skill: Jump (+7)
    Spell (2): Daze Monster
    Spell (3): Good Hope
    Spell (3): Charm Monster
    Enhancement: Cleric Wisdom II
    
    
    Level 20 (Bard)
    Ability Raise: CON
    Skill: Haggle (+7)
    Feat: (Automatic) Improved Inspire Courage
    Spell (3): Fear
    Enhancement: Bard Extra Song III
    Enhancement: Elven Keen Eyes I
    Quote Originally Posted by Lissyl View Post
    Because weapons are OP!
    My Builds: Tempest Kensai of Zen

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