Here's my idea for a quad build. Although I would think that a Barb/Bard/Ftr would work better
Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Level 20 Lawful Good Elf Male (6 Fighter \ 7 Cleric \ 7 Wizard) Hit Points: 246 Spell Points: 970 BAB: 14\14\19\24 Fortitude: 13 Reflex: 11 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 16 20 Constitution 12 12 Intelligence 14 16 Wisdom 14 14 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 5 Bluff -1 0 Concentration 1 4 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 -1 Heal 2 4 Hide 3 7 Intimidate -1 0 Jump 2 2 Listen 2 4 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair 2 3 Search 2 5 Spot 2 4 Swim 2 2 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Selected) Toughness Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Nightshield Spell (1): Nimbus of Light Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Level 2 (Wizard) Feat: (Wizard Bonus) Empower Healing Spell Spell (1): Detect Secret Doors Spell (1): Repair Light Damage Spell (1): Shield Spell (1): Niac's Cold Ray Spell (1): Charm Person Level 3 (Fighter) Feat: (Selected) Least Dragonmark of Shadow Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Level 4 (Cleric) Ability Raise: DEX Level 5 (Wizard) Spell (1): Burning Hands Spell (1): Expeditious Retreat Level 6 (Fighter) Feat: (Selected) Extend Spell Feat: (Fighter Bonus) Point Blank Shot Level 7 (Cleric) Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Close Wounds Spell (2): Cure Moderate Wounds Spell (2): Deific Vengance Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Spell (2): Seek Eternal Rest Spell (2): Soundburst Spell (2): Spawn Screen Spell (2): Summon Monster II Level 8 (Wizard) Ability Raise: DEX Spell (2): Blur Spell (2): Knock Level 9 (Fighter) Feat: (Selected) Lesser Dragonmark of Shadow Level 10 (Cleric) Level 11 (Wizard) Spell (2): Web Spell (2): Scorching Ray Level 12 (Fighter) Ability Raise: DEX Feat: (Selected) Maximize Spell Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Level 13 (Cleric) Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Contagion Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Glyph of Warding Spell (3): Inflict Serious Wounds Spell (3): Magic Circle Against Evil Spell (3): Mass Aid Spell (3): Prayer Spell (3): Protection From Energy Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Level 14 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Spell (3): Displacement Spell (3): Haste Level 15 (Fighter) Feat: (Selected) Mental Toughness Level 16 (Cleric) Ability Raise: DEX Level 17 (Wizard) Spell (3): Frost Lance Spell (3): Rage Level 18 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Improved Mental Toughness Level 19 (Cleric) Spell (4): Chaos Hammer Spell (4): Cure Critical Wounds Spell (4): Deathward Spell (4): Dismissal Spell (4): Divine Power Spell (4): Freedom of Movement Spell (4): Holy Smite Spell (4): Inflict Critical Wounds Spell (4): Mass Shield of Faith Spell (4): Neutralize Poison Spell (4): Order's Wrath Spell (4): Panacea Spell (4): Poison Spell (4): Recitation Spell (4): Restoration Spell (4): Summon Monster IV Spell (4): Symbol of Flame Spell (4): Unholy Blight Level 20 (Wizard) Ability Raise: INT Spell (4): Phantasmal Killer Spell (4): Wall of Fire Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Cleric Radiant Servant I Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Attack II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Extra Dragonmark Use I Enhancement: Extra Dragonmark Use II Enhancement: Follower of the Silver Flame Enhancement: Kensei Longbow Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Wizard Improved Maximizing I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Intelligence I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Cleric Divine Vitality I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Improved Turning I Enhancement: Wizard Archmage I