Here is the Tactical warrior I am planing for the TR of my Fighter. It is only a planification as I still have a lot of work to equip him and/or prepare the TR. I give it now as an alternative to yfront's build.
Some comments:
* Race: He is a dwarf, because the race gives me +3 to all my DCs. Additionaly, it gives me some more HP.
* Class: At first, I did Fighter 18, but Kensei III is a bit expensive in AP so I couldn't get all the bonuses on DCs without a significant enough benefit, so I reduced it to Fighter 12, enough to get all I wanted. To complete, I put 7 Rogue levels, because the idea of the build is to stun a lot, so SA will be very useful to finish the stunned target. The last level is Barb, because it's important to move quickly from target to target to stun/sap/trip. Aditionaly, it gives one more point of damage on my PA. Another option would be to take a Monk level, giving one more feat and allowing to get the Fighter Past life feat (which I had no room for, unless I drop Imp. trip).

Code:
Character Plan by DDO Character Planner Version 3.7.1
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Level 20 True Neutral Dwarf Male
(12 Fighter \ 1 Barbarian \ 7 Rogue) 
Hit Points: 356
Spell Points: 0 
BAB: 18\18\23\28\28
Fortitude: 17
Reflex: 12
Will: 5

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(34 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             18                 25                   28
Dexterity            15                 17                   17
Constitution         16                 18                   20
Intelligence         12                 14                   14
Wisdom                8                  8                    8
Charisma              6                  8                    8

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    15
Bluff                -2                     1
Concentration         3                     7
Diplomacy            -2                     1
Disable Device        5                    24
Haggle               -2                    -1
Heal                 -1                    -1
Hide                  2                     3
Intimidate            2                    24
Jump                  8                    14
Listen               -1                    -1
Move Silently         5                     6
Open Lock             6                    18
Perform              n/a                   n/a
Repair                1                     2
Search                5                    27
Spot                  3                     3
Swim                  4                     9
Tumble                3                     4
Use Magic Device      2                    22

Level 1 (Rogue)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Stunning Blow


Level 4 (Fighter)


Level 5 (Fighter)
Feat: (Fighter Bonus) Combat Expertise


Level 6 (Fighter)
Feat: (Selected) Weapon Focus: Piercing Weapons


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons


Level 8 (Fighter)


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 10 (Fighter)


Level 11 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons


Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Improved Trip


Level 16 (Rogue)


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Sap


Level 19 (Rogue)


Level 20 (Barbarian)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Heavy Pick Mastery I
Enhancement: Kensei Heavy Pick Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Strategy (Stunning Blow) IV
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Strategy (Trip) III
Enhancement: Fighter Heavy Pick Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II