More than worthwhile, it's pretty much required.
The same thing can be said for Quicken...although that can sometimes be worked around but it makes it harder.
More than worthwhile, it's pretty much required.
The same thing can be said for Quicken...although that can sometimes be worked around but it makes it harder.
Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol
Heighten is great end-game.
It's nice on FoD.
It's better on FtS.
It's great on Web.
It's really awesome on SLA hypnotism. (for ench-archmage, like the OP).
Cheers,
Kernal
level 1 spell hypnotize, heightened, and level 3 spell halt undead, heightened, will get your party easily through almost all quests..all the way to cap
Last edited by MrWizard; 12-26-2010 at 02:44 PM.
Cannon fodder build The Stalwart Defender, Raid Tank
Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,
A short list of spells I frequently cast for which Heighten helps:
2. Web, Ooze Puppet (not frequent I suppose)
3. Suggestion
4. Death Aura, Negative Energy Burst
5. Cloudkill, Symbol of Pain
6. Mass Suggestion, Flesh to Stone
7. Finger of Death, Delayed Blast Fireball, Otto's Sphere of Dancing
That's a lot of spells, some of which are pretty key in real endgame content (level 19+ quests; epics and raids).
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well, i suppose if you never meet a single epic drow, you might continue on thinking that way.
but personally, from my perspective (admittedly this is mostly on my sorcerer): you can have my heighten feat when you pry it out of my cold, dead hands. there is no way i would ever even consider dropping heighten, it's simply too powerful. the stuff i want to do is all about having the maximum possible DC, and boosting my DC by even 1 or 2 points is powerful enough, boosting it by 7, well... let's consider. pretty much every wizard in existence should be taking some spell focus feat or another. 1 feat is worth boosting 1 category of spells DC by 1 point. heighten lets you boost every level 8 and lower spell with a save DC that you have, and it lets you boost them in some cases by many points (as much as 8). heighten is an extremely powerful and versatile feat, and having it available for spells like hypnotism, web, and even dancing sphere, is well worth the cost.
Heighten isn't needed for leveling. You can Firewall and Ice Storm your way to 20. Or if you're a Pale Master, you start Wailing once you're 17 and don't look back.
Heighten is mostly for elite/epic where DCs matter more, or if you're addicted to using Web (+7 DC). For example, +2 DC for Otto's Dancing Ball and Flesh to Stone is noticeable on elite and epic.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine