The Tactical Fighter
Creating my tactical fighter is still a work in progress (on my 3rd run), and the goal is to create a solid melee character that works in all situations (including epics) while being a viable asset to the team by controlling mobs, dishing out good damage and using scrolls/wands.
What is a tactical fighter?
My interpretation of a tactical fighter is an attacking player that helps control the flow of the team’s offensive play. A player not constrained to a single position, and with good tactical awareness. He can support the defensive line, as well as the offensive.
With stunning blow, sap, improved trip and 3 x earthgrab's and freezing ice guard you can, and will disable most mobs while dealing insane damage during auto-crit moments.
UMD or not UMD, that is the question!
On this 36pt build I’m maxing out UMD in order to cast no fail heal scrolls, raise dead, knock-wands etc. In order to do so the build depends on an epic item. If you do not have this item; skip UMD for scrolls and only put enough points into UMD to use race restricted items.
I would also like to mention that this build doesn’t require tons of epic items, and even though there’s a bunch of named items that helps this build out, it works well without them, just skip the UMD part
Pros and cons
+Mob control & damage enabler
+High damage
+Evasion
+UMD above 40
+Very fun to play
-36pt build
-Need lots of +1/+2 tomes
-Need one epic item
The character
Race: Human
Class: 18 Fighter / 2 Rogue
Alignment: Anything goes
Abilities (36pt)
STR: 18 + all ability raises.
DEX: 15
CON: 15
INT: 11
WIS: 8
CHA: 9
On a 32/34pt build you need to pay attention to dexterity and intelligence to pass the requirements for combat expertise/improved trip and to enable two weapon fighting chain. Rest goes into strength and con.
Remember that the strength modifier is directly related to your stunning blow and improved trip.
Skills
Max out UMD and balance. Should end up at 25/23.