Something like fw so we can hurt non moving things plz.
Something like fw so we can hurt non moving things plz.
That would be implementation of that 9th level spell Storm of Vengeance that we are still waiting on... you know the one that can also be used by those imaginary Druids that may get implemented at some point.
Or, Clerics finally get a massive upgrade that makes the Cleric and FvS discussion take off again by getting their Domains. (Oh boy, oh boy... Fire Domain for example... I can already hear the screams!)
Destruction
Implosion
Harm
Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)
I suggest...
*casts Slay Troll*
/thread
Like Prometheus we are bound,
Chained to this rock of a brave new world,
Our godforsaken lot.
Find the Temple?
Ghallanda - now with fewer alts and more ghostbane
As if implosion wasn't enough for you Divines.
Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server
Yup... and right after that, they can give rogue skills to fighters... all weapon profs to rogues, rage to monks and healing to wizards...
Seriously... if you want firewall... play an arcane. Divine was NEVER intended as a dps style caster, except against undead.
That goes all the way back to the original D&D, when firewall was da bomb.
Don't infringe on my right to have rage and evasion on my arcane-dps bardadin!
And outsiders. Abjuration was a classical strong area as well. Pity it doesn't really work in DDOSeriously... if you want firewall... play an arcane. Divine was NEVER intended as a dps style caster, except against undead.
Wall of Fire rocks, but Find the Temple **is** the bomb. Or Planet-Killer, whatever you want to call it.That goes all the way back to the original D&D, when firewall was da bomb.
Ghallanda - now with fewer alts and more ghostbane
ok i phrased it bad
i basically what a dot spell that hurts thing that stay still harm is too mana in efficient and how would it be op?
lol I'm not sure if people know this but implosion is pretty weaksauce.... first off the CD is terrible.... takes forever to recast, second it only procs on ticks, ticking about 7-8 times per cast over 8 seconds extended. Were as Wail hits everything in range instantaneously and recharges pretty quickly even on a wiz. The only good reason I carry it is it looks cool as hell.
In regards to the OP though, eh Casters are pretty screwed in epics cause their functions include buffs (which they can't do as good as a bard) CC (which sorcs can't do as good as a bard) and FW. Take away FW (by giving it to divines) and it's a sad day for the Sorc at least; wizards would suffer too.
Doesn't Fire Storm work like that? Or does it only proc when something enters the area?
I know Fire Storm sucks, but at any rate, there are other tools at your disposal for those immobile creatures.
For most things, Destruction/Implosion/Banishment.
Hmm, it's undead? Searing Light, radiant burst, or just heal it down.
Death Ward / Epic you say? Well, good thing you have five stalwart adventurers by your side.
Every class has its foils that can't be dealt with easily. Be thankful, as a divine caster you have fewer of them than most.
Cometfall
Firestorm
Any of those (other than Implosion, I think) can be targeted on non-moving mobs like archers, and we get Blade Barriers for the mobs you can kite around. What more do us Clerics need? Isn't it enough to get 1-hit-kill spells AND free self-healing AND amazing party healing abilities AND buffs AND resists?
Divine Power and beating it down with a stick? That's a pretty mana efficient DoT.
Wall of Fire is possibly overpowered for even the arcanes in this game due to monster AI, so no reason to spread it to divines.
Firestorm might work, i've never tried it, honestly.
The Silver Legion - Guild Medieval
Arisan - Arisanna - Arisanto - Arisgard - Betatest
Cannith
I wont deny that, having my main as an arcane. However, one implosion has several ticks on the same mob, while 1 wail ticks once. So someone using wail could use more SP on a group, while a cleric has higher odds of imploding a group. Both instances are assuming both classes have the same combat casting feats... but we all know that wont ever happen, as Wizards get free Metamagics, and Clerics don't have enough feats to maximize spell penetration, spell focus, and mental toughness at the same time take empower healing and maximize.
Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server