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  1. #21
    Founder Stanley_Nicholas's Avatar
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    Firestorm sucks. It's basically the same as flamestrike, but with a moderately larger AoE. Waste of space on even a cleric's hotbar, let alone FvS.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
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  2. #22
    Founder Matuse's Avatar
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    lol I'm not sure if people know this but implosion is pretty weaksauce.... first off the CD is terrible.... takes forever to recast, second it only procs on ticks, ticking about 7-8 times per cast over 8 seconds extended. Were as Wail hits everything in range instantaneously and recharges pretty quickly even on a wiz. The only good reason I carry it is it looks cool as hell.

    Implosion is very far from weak.

    1) It works on constructs and undead. Try that with Wail.
    2) If you have one annoying enemy who refuses to go down, cast an Implosion and watch it take 7-8 whacks at him. Considerably more mana efficient than trying 7-8 Destructions/Fingers.

    Yes, the cooldown is excessively long. Ohwell.
    Kobold sentient jewel still hate you.

  3. #23
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Matuse View Post
    Implosion is very far from weak.

    1) It works on constructs and undead. Try that with Wail.
    2) If you have one annoying enemy who refuses to go down, cast an Implosion and watch it take 7-8 whacks at him. Considerably more mana efficient than trying 7-8 Destructions/Fingers.

    Yes, the cooldown is excessively long. Ohwell.
    This. I cast it as I charge into a mob of enemies alongside the melees. I usually wipe out most of them. It's very sp-efficient, though the cooldown means I'm still relying on BB more, with Destruction for those critters that just refuse to group.
    Anyone who disagrees is a Terrorist...

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  4. #24
    Community Member donfilibuster's Avatar
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    The dot spells are there, just aren't fast like fw nor readily have the boost lines.

    If you think firestorm isn't good then remember there's no elemental enhancement line, nor you carry a major fire lore, nor a superior potency VIII, let alone a regular potency VIII.
    Firewall would be equally useless without boosts.


    Now, for missing spells in ddo, i'd go asking for these:
    Spiritual Hammer, Insect Plague, and Storm of Vengeance

  5. #25
    Hero Musouka's Avatar
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    I just hope they have storm of vengeance ready when they have Druid ready.
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  6. #26
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    Quote Originally Posted by Matuse View Post
    Implosion is very far from weak.

    1) It works on constructs and undead. Try that with Wail.
    2) If you have one annoying enemy who refuses to go down, cast an Implosion and watch it take 7-8 whacks at him. Considerably more mana efficient than trying 7-8 Destructions/Fingers.

    Yes, the cooldown is excessively long. Ohwell.
    lol doesn't work on constructs when I cast it. Always get a failed SR notice. and... It's cool it works on undead but still.... horribly long cooldown.... just get a caster to FW wall it or heal it to death because one implosion isn't gonna cut it and that's all you'll probably get in a single scrap.

    If your after a single target enervate then cast. though yeah implosion is slightly better in this instance the fact that it's CD is so high means your probably not gonna have it available when you want it.

  7. #27
    Community Member Illiain's Avatar
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    Quote Originally Posted by rexservorum View Post
    Doesn't Fire Storm work like that? Or does it only proc when something enters the area?

    I know Fire Storm sucks, but at any rate, there are other tools at your disposal for those immobile creatures.
    Firestorm is an instant spell, not a dot. It's an 8th level fireball with a huge area. Divines have no moderate/high damage dot spells that don't require you to kite them around. RS aura is the only one I can think of and it's low damage and to undead only. Firewall deals damage if you kite them or they stand still.


    Now on the other hand, do I agree with the OP, no. Divines are given better survivability and moderate melee capabilities to compensate for the lack of spell damage.

  8. #28
    Community Member Aeolwind's Avatar
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    Storm of Vengeance? Uh, I'd rather have Elemental Swarm...
    Aeolwind (5/12) - 18 Sorc/1 Art | Melisandria - 20 Fighter SD | Anlona - 20 cleric RS

  9. #29
    Community Member LunaCee's Avatar
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    Quote Originally Posted by Aeolwind View Post
    Storm of Vengeance? Uh, I'd rather have Elemental Swarm...
    Only problem with that is the fact that the non-limited version of the spell is Druid only, and the limited to a single element version is attached to Domains.

    Oh and the fact that the Developers seem to have a real fondness for keeping summons generally weak. Never mind the fact that the summons were generally weak in PnP because your average encounters were lots of lower CR than the player critters and the fact you could summon in LOTS of them. Especially given that one could cast a higher level spell to get multiples from a lower tier of summons. Within 2-3 casts one could have a good number of summons on the field mucking things up.

    Honestly, implementation of Domain spells would be very helpful. One could have them be four tier deals for the usual 1, 2, 3, and 4 AP per tier. And one could put a limitation on how many times per rest that they can actually be utilized by implementing them via Enhancement.

    So say Tier I at 5th, Tier II at 9th, III at 13th, IV at 17th... Tier I would grant a two uses per rest of Domain spells for spell levels 1-3. Tier II would grant an extra use to all lower tiers per rest and a two uses per rest of spell levels 4 and 5. Tiers III and IV would also grant a single extra use of abilities from lower tiers and the two uses of their own tier.

    At 5 casts per rest of 1-3, 4 of 4-5, 3 of 6-7, and 2 of 8th & 9th... it takes some thought on when and where to use them. When one only has two to four firewalls per shrine and similarly limited numbers of fireballs delayed or not, one has to be creative with a limited resource. This brings back edge play for clerics at least. To a certain extent it is far more fun to play and succeed with a limited resource than it is to pay to utilize an almost endless resource.

    This keeps the flavor of Domain spells being specially granted spells that one conserves and only uses at need.

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