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  1. #1
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    Default Air elemental summons too powerful

    Air Elementals make quests a joke, discuss.
    Last edited by FastTaco; 07-31-2011 at 02:11 AM.

  2. #2
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    Then dont use Air ele's


    If you think its to easy dont use it, dont ask the devs for a nerf control yourself instead of trying to make everyone else lose out on what they may enjoy.

  3. #3
    Community Member megathon's Avatar
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    thanks for requesting the nerf bat.

  4. #4
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    Seriously, no need to give anyone ideas for a nerf... Wow. Like they can't think up enough on their own...

  5. #5
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    Hopefully while there nerfing this they will forget to nerf something else. Because its what they do, they nerf and nerf until times up and when times up we get buggy releases, you can thank me later.
    Last edited by FastTaco; 12-24-2010 at 02:41 PM.

  6. #6
    Community Member wiglin's Avatar
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    Summon one in epic chrono and it might trip a devil but it will die in seconds if their is more than one mob. They might seem really powerful but they also cast aoe that remove firewall, slows down players, and knocks over halflings. My acrobat even gets knockdown with gust of wind.
    Server: Ghallanda
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  7. #7
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    I think I see your logical fallacies, but I'm failing to comprehend.
    Last edited by FastTaco; 07-31-2011 at 02:12 AM.

  8. #8
    Community Member Jaid314's Avatar
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    for clarification, air elementals make it so that you can't reliably use web, dancing ball, any sort of cloud spell, wall of fire, ice storm, etc. it's a trade-off, and if you're not in content that tends to kill your air elemental off instantly it's generally a good one. but here's the thing: the fact that it isn't a waste of time to summon an air elemental is not a bad thing. that just means that the devs have actually *gasp* created a viable high level spell. it's level 8, it *should* be useful and powerful.

  9. #9
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    You make very valid and pertinent rebuttals that I cannot refute.
    Last edited by FastTaco; 07-31-2011 at 02:14 AM.

  10. #10
    Community Member Geodude07's Avatar
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    Quote Originally Posted by silvertrit View Post
    Then dont use Air ele's


    If you think its to easy dont use it, dont ask the devs for a nerf control yourself instead of trying to make everyone else lose out on what they may enjoy.
    riiiight, well if it is overpowered, it should be nerfed. Just because you enjoy it doesnt mean its balanced, and its a good point if it is making many quests easy mode that it should be nerfed because otherwise it OP's one class over another. Not that I dislike how good they are, but they do trip everything from what ive seen.

    Still im not sure if they are over powered or not but if they are its okay to call for a nerf on them

  11. #11
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    How would you judge overpowered, in a pve type game?

  12. #12
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    people cry about everything
    woundweaver 20 cl woundcleaver 20 barb woundbleeder 17 barb woundreaver 20 ftr woundheal 18 cl
    woundedsoul 20 fvs woundedfist 20 monk woundshadow 20 fvs woundtoaster 20 wiz woundtusk 15 monk

  13. #13
    Community Member Admiral_Otto's Avatar
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    I slightly disagree. The Air Elemental is a quite handy minion in many quests but it comes with a cost: all of those very handy spells mentioned above are often "blown out" by the mighty Air Elemental.

    I've personally seen Wall of Fire, Otto's Dancing Sphere, Stinking Cloud, Incendiary Cloud, Solid Fog, Cloudkill and Acid Fog blown away several seconds if not minutes early thanks to an angry Air Elemental. Those are some of the overall handiest spells that many casters use and rely upon....well, except maybe Stinking Cloud (nothing against it...just outleveled quickly).

    I have not personally noticed Web being ruined with Air Gusts, but I don't doubt it. I would like a confirmation on that if true please.

    Don't forget about our other level 8 Summon Monster that can knock stuff on its butt: Bezekira. Toss GH on the large kitty and it'll knock some bad guys down for you while not blowing out your handy Area of Effect spells.

    I personally feel the Air Elemental is balanced enough. I wouldn't change it.

  14. #14
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    people cry about everything
    I apologize, now quit crying about my crying.
    Last edited by FastTaco; 07-31-2011 at 02:15 AM.

  15. #15
    Community Member Talon_Moonshadow's Avatar
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    Yep they're great.

    Now if only I didn't get headaches trying to see through them and melee something.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  16. #16
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    Quote Originally Posted by Talon_Moonshadow View Post
    Yep they're great.

    Now if only I didn't get headaches trying to see through them and melee something.



    Fog Spell+Hypnotic pattern

  17. #17
    Community Member wolflordnexus's Avatar
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    Seriously OP no need to tell them to take our toys away they'll get to it soon enough.

  18. #18
    Community Member Sarisa's Avatar
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    u8 actually weakened them a bit by giving them more abilities.

    Pre-u8, they would slow someone with a Gust of Wind maybe once per quest, if that. Now, they spam Gust of Wind rather than just cast it once in a rare occasion.

    Gust also now blows out Otto's Sphere of Dancing. If a group is dependent on arcane based CC, like the aforementioned Disco ball, using Firewall to gain aggro to keep things from beating on the melees as much, and using clouds to provide concealment; an Air Elemental is a bad thing to summon.

    It's only "overpowered" in straight out melee beatdowns against a pile of trash mobs. And even this type of thing can be done via other means of crowd control.

  19. #19
    Community Member RATRACE931's Avatar
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    While it's decent knockdown ability is nice in some occassions in my experiance they are more of an anoyance that any help to a real group, blow out our firewalls and dancing spheres slow us to remove haste and lets not forget knock things down so we cant use blade barriers. It's cons far outwiegh its Pro's imho
    Sarlona-
    Grimbite Goblin Muncher, King of Storm Cleave.

  20. #20
    Community Member LunaCee's Avatar
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    Lets see... crowd control for divine casters consists of:

    Command (1st level)
    Soundburst, Hold Person (2nd)
    Alignment Spells (Chaos Hammer, etc.) 4th
    Greater Command (5th)
    Blade Barrier, Cometfall, Symbol of Persuasion (6th)
    Destruction, Symbol of Stunning (7th)
    Summon Monster VIII (Air Elemental), Holy Aura (8th)
    Implosion (9th)

    In terms of crowd control we really don't have that much. Even less if you narrow it down to effective crowd control. And boy oh boy does it please my FvS to actually have something worth casting in the 8th level spells that will affect more than one single spawn of mobs.

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