Air Elementals make quests a joke, discuss.
Air Elementals make quests a joke, discuss.
Last edited by FastTaco; 07-31-2011 at 02:11 AM.
Then dont use Air ele's
If you think its to easy dont use it, dont ask the devs for a nerf control yourself instead of trying to make everyone else lose out on what they may enjoy.
riiiight, well if it is overpowered, it should be nerfed. Just because you enjoy it doesnt mean its balanced, and its a good point if it is making many quests easy mode that it should be nerfed because otherwise it OP's one class over another. Not that I dislike how good they are, but they do trip everything from what ive seen.
Still im not sure if they are over powered or not but if they are its okay to call for a nerf on them
How would you judge overpowered, in a pve type game?
When it is better to add a autofollowing player, with the ability to the group or Raid, then it is to add a strong player without said ability. After the more major roles/jobs are filled. By thier very nature, some jobs/roles are more powerfull in team play then others.
I know autofollow is not in DDO, neverless, it is done every day in pugs.
Occasionally playing on Cannith
Llyren, Kelda and some others.
people cry about everything
woundweaver 20 cl woundcleaver 20 barb woundbleeder 17 barb woundreaver 20 ftr woundheal 18 cl
woundedsoul 20 fvs woundedfist 20 monk woundshadow 20 fvs woundtoaster 20 wiz woundtusk 15 monk
I apologize, now quit crying about my crying.people cry about everything
Last edited by FastTaco; 07-31-2011 at 02:15 AM.
you know, what matuse said is spot on. turnabout IS fair play. you havent been here long enough i suppose to know what they used to do to us. and one persons fun factor may not be the same as yours. if theres a nerf bat in its future, itll come soon enough. no need to go running screaming nerf for something that isnt gamebreaking. its exactly why the game is getting as dumbed down as it is. dont like it, dont use it. people will cry when it gets changed, as people are crying now, and as they were before u6. itll always be the same. some people like their toys enough to know when not to scream nerf
woundweaver 20 cl woundcleaver 20 barb woundbleeder 17 barb woundreaver 20 ftr woundheal 18 cl
woundedsoul 20 fvs woundedfist 20 monk woundshadow 20 fvs woundtoaster 20 wiz woundtusk 15 monk
u8 actually weakened them a bit by giving them more abilities.
Pre-u8, they would slow someone with a Gust of Wind maybe once per quest, if that. Now, they spam Gust of Wind rather than just cast it once in a rare occasion.
Gust also now blows out Otto's Sphere of Dancing. If a group is dependent on arcane based CC, like the aforementioned Disco ball, using Firewall to gain aggro to keep things from beating on the melees as much, and using clouds to provide concealment; an Air Elemental is a bad thing to summon.
It's only "overpowered" in straight out melee beatdowns against a pile of trash mobs. And even this type of thing can be done via other means of crowd control.
While it's decent knockdown ability is nice in some occassions in my experiance they are more of an anoyance that any help to a real group, blow out our firewalls and dancing spheres slow us to remove haste and lets not forget knock things down so we cant use blade barriers. It's cons far outwiegh its Pro's imho
Sarlona-
Grimbite Goblin Muncher, King of Storm Cleave.
Lets see... crowd control for divine casters consists of:
Command (1st level)
Soundburst, Hold Person (2nd)
Alignment Spells (Chaos Hammer, etc.) 4th
Greater Command (5th)
Blade Barrier, Cometfall, Symbol of Persuasion (6th)
Destruction, Symbol of Stunning (7th)
Summon Monster VIII (Air Elemental), Holy Aura (8th)
Implosion (9th)
In terms of crowd control we really don't have that much. Even less if you narrow it down to effective crowd control. And boy oh boy does it please my FvS to actually have something worth casting in the 8th level spells that will affect more than one single spawn of mobs.
Wind elemental is not all that powerful. It's a CC summon (And not a good one, cause it does one monster at a time.), does nearly zero damage, and destroys the caster's CC and Firewalls . How about we nerf "Stunning abilities?" A stunning monk is MUCH better than the Air elemental.
Air elemental is nice, but it's not that great when you compare it to all other CC's. Otto's ball stops everything in it's tracks, Web stops nearly everything, Mass Hold... yeah probably the best spell after FW, charm works wonders.
I'm not trying to criticize anyone, but if you need the Air Elemental to complete a dungeon, then someone is lacking serious DDO skills, because there are many things better than summoning the elemental.
Don't be so shortsighted, learn how summons are supposed to work.
If you leave the air ele or any summon to fight on its own the result is that it dies, no surprise here.
It won't fight your fights. If you have an easy time is because you are killing the monsters as they fall prone.
In ddo, taking the monsters out as they appear is the way to go.
Whenever you walk past them and draw more monsters that you can handle is when you get in trouble.
Many of those new people in harbor quests that complain and ask what are they doing wrong is because of this.
Furthermore, the reason fw is so effective is because you must indeed wait until the monsters die, not because of the fire itself.
As opposed for example to the death aura spell that moves with you, so nothing stops you from drawing more monsters and aggro.
p.s. Let the air ele be, it is a fearless ally, who dun cower like players at the monsters no matter how big they are.
It will try to knock them all be spiders, big rock eles, devils or golems. Players could learn a thing or two from them.
Last edited by donfilibuster; 12-25-2010 at 04:27 AM.
Yes, the Air Elemental is so overpowered that I can't really believe the devs have left it working for as long as they have. Maybe the idea is that it interferes with your own Wall of Fire, so that's supposed to balance it out? But that doesn't work, especially since a lot of monsters are immune to fire.
This kind of thing just does not make any sense.
Oh noes! A pet that isn't a waste of spellpoints. Must be overpowered!
Of course, it will get nerfed. Everything fun does.
You had 2 arcanes and a divine in a quest and summoning air elementals was your "a" game strategy?
Perhaps your strategy maximizing your casters' is underpowered and this is what makes an 8th level spell seem relatively strong.
Seriously, no need to give anyone ideas for a nerf... Wow. Like they can't think up enough on their own...
Hopefully while there nerfing this they will forget to nerf something else. Because its what they do, they nerf and nerf until times up and when times up we get buggy releases, you can thank me later.
Last edited by FastTaco; 12-24-2010 at 02:41 PM.