{Warning : this is the very first build i post, so it might contain errors. Thank you for correcting me if you spot a mistake}
Heya there,
While brainstorming for the future TR of my rogue, i was looking for a solo-able melee build with enough dps to be useful in groups/raids and here is what i found :
Rough sketch
Kensei II khopesh DPS with very decent healing amp
8x Haste boost IV / Power Surge per rest
9x 5m36s 6 dmg/5 atk Inspire Courage per rest {under average here, but well it's not the purpose of the build}
Buffs with Extend:
(16m) Blur, Invisibility, Heroism
(2m48s) Rage, Focusing chant {not sure if rage is 36s+6s/level, no info on ddowiki here}
(1m36s) Haste, Displacement
CSW with Empower Healing for 162 average on self, up to 211 with a 30% healing amp khopesh in offhand
Full ranks in UMD
Teh build
BreakdownsCode:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page The Fighterchanter Level 20 Neutral Good Human Male (12 Fighter \ 8 Bard) Hit Points: 330 Spell Points: 350 BAB: 18\18\23\28\28 Fortitude: 14 Reflex: 13 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 18 28 Dexterity 15 17 Constitution 16 18 Intelligence 8 10 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 18 Bluff -1 2 Concentration 7 19 Diplomacy -1 2 Disable Device n/a n/a Haggle -1 11 Heal -1 0 Hide 2 3 Intimidate -1 2 Jump 8 20 Listen -1 0 Move Silently 2 3 Open Lock n/a n/a Perform 3 4 Repair -1 0 Search -1 0 Spot -1 0 Swim 4 13 Tumble 6 7 Use Magic Device 3 23 Feats Feat (1) : (Past Life) Past Life: Rogue Feat (1) : (Human Bonus) Power Attack Feat (1) : (Selected) Toughness Feat (3) : (Selected) Extend Spell Feat (6) : (Selected) Weapon Focus: Slashing Weapons Feat (9) : (Selected) Empower Healing Spell Feat (9) : (Fighter Bonus) Two Weapon Fighting Feat (10) : (Fighter Bonus) Improved Two Weapon Fighting Feat (12) : (Selected) Exotic Weapon Proficiency: Khopesh Feat (12) : (Fighter Bonus) Improved Critical: Slashing Weapons Feat (14) : (Fighter Bonus) Weapon Specialization: Slashing Weapons Feat (15) : (Selected) Greater Two Weapon Fighting Feat (16) : (Fighter Bonus) Quick Draw Feat (18) : (Selected) Mental Toughness Feat (18) : (Fighter Bonus) Oversized Two Weapon Fighting Feat (20) : (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancements Enhancement: Racial Toughness II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery III Enhancement: Bard Extra Song I Enhancement: Bard Lingering Song II Enhancement: Bard Song Magic III Enhancement: Bard Energy of the Music I Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Damage II Enhancement: Bard Inspired Bravery II Enhancement: Bard Warchanter I Enhancement: Fighter Strength II Enhancement: Fighter Toughness II Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost IV Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Khopesh Specialization I Enhancement: Fighter Kensei II Enhancement: Kensei Khopesh Mastery II Spells Spell (1): Expeditious Retreat Spell (1): Focusing Chant Spell (1): Detect Secret Doors Spell (1): Feather Fall Spell (2): Blur Spell (2): Invisibility Spell (2): Rage Spell (2): Heroism Spell (3): Cure Serious Wounds Spell (3): Haste Spell (3): Displacement
Those are the numbers with correct gear (+2 tomes, +6 items, +2 exceptionnal item bonus for str&con) so it might get higher as better gear comes by.
STR
28 base (incl. +2 tome, might get higher)
06 item bonus
02 exc. item bonus
08 Power surge
02 Rage
02 Yugo pot
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48 STR
CON
18 Base (incl. +2 tome, might get higher)
06 item bonus
02 exc. item bonus
02 Rage
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28 CON
HPs
020 Heroic Durability
120 Fighter levels
048 Bard levels
180 CON
062 Toughness + enhancements
030 GFL
020 Toughness item
045 Shroud HP item
010 Agents of argo favor
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535 hp without pushing it, so probably well over 600 with better gear/yugo pots/madstone love (tedious to manage 1m36s buffs with boots on, so it's either Haste/Disp/CSW or madstone rage i guess)
Healing Amp
3 human enhancements, 10&20% on DT armor -> 1.1*1.2*1.3*1.1*1.2 = 226 %
With 30% amp greensteel in offhand -> 294 %
Cure Superior Wounds on self
24.5 base per cast, 30% enhancements, 50% pot/clickie
Without Empower Healing : 24.5*1.3*1.5*2.26 = ~108 hp per cast
With Empower Healing : 24.5*1.3*1.5*2.26*1.5 = ~162 hp per cast
With Empower Healing and 30% healing amp offhand : 24.5*1.3*1.5*2.94*1.5 = ~211 hp per cast
Noticable gear
Shroud HP item
Shroud Conc opp / 150sp / Disease&blind immunity item
Shroud +6 CHA / +6 CHA skills item to hotswap when UMDing (raise dead ftw)
Torc
ToD rings with +2 exc. STR&CON
DT armor with 2 healing amp runes and... radiance guard maybe, dunno here.
GS khopeshs (Min IIs, Lit IIs)
When solo/short-manning :
Main hand : Rad II khopesh
Off hand : 30% healing amp / Conc opp / Good burst / 15 % neg energy absorption khopesh
That's it for the moment, wayya think of it ? {Yes i know 3 ranks in perform seems weird for a bard splash, but UMD > Fascinate imo}