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  1. #61
    Founder Drakos's Avatar
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    Ok, now for my choices. Unlike many people on these forums I am not a fan of Druids so they are not in my list of suggestions. With that being said, I do agree that the Druid should be first, and Turbin has said the Druid would be the the next new class (no ETA however).

    Scout - This is a Gish class meshing aspects of Rogue and Ranger. I really like the class and their precision damage was always easier to acheive than Sneek attack. All they needed to do was move 10' before attacking each round. They got less d6 than rogue but also gained bonuses to AC. Admittedly the "move 10' feet" mechanic would be unlikely to work in a real-time game like DDO so likely it would translate to Sneak Attack and an untyped (or dodge) bonus to AC .

    Warlock - There has been alot of discussion about them so I'll not expand too much here. Unlike opthers I do not see them as watered down Sorcs. I do think they are unique enough to differentiate them in DDO.

    Factotum - The true Jack of all trades. They get a specific number of inspirations a day spent to mimic other classes abilities. This would be a group of abilities borrowed for other classes that all have a common cool-down timer and draw from the same number of uses/rest. Problem here ballancing them against the other classes to make them usefull without being over powered. In PnP they used the Inspirations/day a limiting factor (like 8 at level 20 or so) but I think they over did it. I could imagine that instead of getting their own PcE's they would draw from the other classes PrE's.

    A note on Artificers. I would have had them as my third choice because this is Eberron after all, but I didn't include them for several reasons; 1) They would have to implement a true crafting system to make this class viable (I am in favor of this but I believe many wouldn't be because it would require them to have the crafting feats and required spells to craft), 2) The class is heavily devoted to buff's but generally their buffs are done out of combat just befor you attack (this is due to the time required for many of their Infusions, so no refreshing buffs in combat on recently rezed alies), and 3) They also have an affinity to created Homunclus friends which none of the classes with friend like abilities have them (Familiars, Special Mounts, Animal Companions, etc...). Artificer would require some fairly heavy modifications to the gave to ba able to implement.

  2. #62
    Community Member Quarterling's Avatar
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    Quote Originally Posted by Aashrym View Post
    Artificer
    /signed
    Have you ever wanted to create your own customized user interface skins for DDO?
    Click this sentence for a tutorial learning how, an easy-to-follow video guide.

  3. #63
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    Quote Originally Posted by der_kluge View Post
    Blackguard would never be there, because it's an evil class.
    I see what you mean, but I'm not certain that's entirely valid. The assassin, in it's PnP iteration, requires Evil Alignment. Pale Masters and Acolytes of the Skin (whenever they're finally released) are probably pretty borderline too.
    Edit: Also, I'd rather have current PREs finished than new material released. Let's see them Dragonmark Heirs! THEEEN we can play around with Warlocks.
    Last edited by Dematto; 03-10-2011 at 03:23 PM.

  4. #64
    Community Member Archmage49's Avatar
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    Quote Originally Posted by Dematto View Post
    I see what you mean, but I'm not certain that's entirely valid. The assassin, in it's PnP iteration, requires Evil Alignment. Pale Masters and Acolytes of the Skin (whenever they're finally released) are probably pretty borderline too.
    Edit: Also, I'd rather have current PREs finished than new material released. Let's see them Dragonmark Heirs! THEEEN we can play around with Warlocks.
    Don't quite remember which edition, but one of the old DM guides in PnP made a very good point about introducing new classes, is it essentially already available? Assassin, for example, isn't so much a class so much as it is a profession. ANYONE can be an assassin, it simply involves killing for profit. Warlock, sounds pretty much like what, a fighter/wizard type? So be that.

    Druid is something new, psionics would be new, I don't know much about Ebberon setting, was always an FR person, so not clear on how the world specific classes would fit in.

  5. #65
    Community Member Bodic's Avatar
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    Quote Originally Posted by Aashrym View Post
    Artificer
    Quote Originally Posted by Nightsun33 View Post
    /signed
    What they said.

  6. #66
    Dual-Wielder of Halflings DevHead's Avatar
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    Druids could be pretty boss, but Rangers can too....if they actually got decent animal companions. -_- Though I can just picture a Call Lightning wreaking havoc.

    Warlocks...oh dear sweet DDO gods please. I stopped playing casters, but I would play a Warlock immediately. They're a big ole slice of pwnage pie. Mmmmm....pie....

    As much as I'd like to see these classes, it always worries me how they'd translate to DDO. D:

  7. #67
    Community Member Mister_Peace's Avatar
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    Sha'ir. The only ability they get is summoning a Birthday Djinn at will.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  8. #68
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    I'd like to see Knights, Duskblades, (no more melee casters chugging DP clickies, just roll one of these) and maybe Scout (yes skirmish works on melee and ranged attacks)

  9. #69
    Community Member PresentTense's Avatar
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    I don't really like psionics, to be honest. I realize psychic abilities have some basis in DnD and specifically Eberron with mindflayers, kalashtar, etc., but in too many campaign settings, they end up feeling like the target of a "which of these things is not like the others, which of these things just doesn't belong." That being said, my top three new classes would be:

    1. Druids
    2. Warlocks
    3. Scouts

  10. #70
    Community Member Doxmaster's Avatar
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    [QUOTE=Drakos;3640157]First they QUOTE]

    Quote Originally Posted by Drakos View Post
    First they don't hafe Eldritch Burst.
    Sorry, I was comparing it directly to the Wizard PrE abilities, Necrotic blast and Arcane blast. I should have written that better.
    Secondly, you ignored several Essense invocations including the most popular, Vitrolic Blast. This makes your Eldritch blast Acid damage and ignores SR (thats the important one) as well as making it a DoT continuing damage for 2 rounds. Many of the Essense Invocations are just minor debuffs, but still important.
    You missed my next post, didn’t ya? 3 posts down from the one you quoted.

    ---
    At any rate, warlocks would be odd: although you can tank, nuke, CC and melee other characters can do the same things you do, but better.

    Your CC is fairly slow, since you only have a few ‘spells’ you could cycle (assuming they have different timers), but it typically targets reflex saves so you can get melee and caster enemies both with the same spell. This is actually pretty cool.

    Your nuking is infinite and pretty weak, but people really only care about maximized numbers in short bursts. A capped warlock’s eldritch blast does 9d6 damage (of course there will be enhancements and such adding to it, but let’s work up from the base damage). That’s a maximum of 54 damage in an unmodified blast. Assuming max potency and enhancements (going off current standards) we now have a a little over a hundred damage. Add in 30 (ish) damage for the blast essence then round up and we can ballpark this to be 150 damage.

    At level 20, even twice that amount of damage every six seconds wouldn’t impress anyone, especially if there is a chance for it being less than that. Even worst, a wizard could use Arcane blast, Necrotic blast, Chain magic missile or even Fireball/Delayed blast fireball/Acid blast and do similar, if not higher, damage. Thus, you’ll probably end up as a battle-warlock which actually works well until we analyze your DPS.

    You can intimitank, have a small self healing ability and some DR; you aren’t the king of the hill in these departments, but something is better than nothing, right? Furthermore, you’ll be 40 to 80 hp behind an equally geared ‘melee’. You are technically a caster, so you’ll be fighting uphill to prove to others that you aren’t one of those gimped 8con, 0 fort guys wandering around in epics. You’ll notice rogues also get intimidate as a class skill, but few rogues are capable of tanking and even fewer are geared towards it since it requires the exact opposite of what their DPS comes from.

    Among other DPS characters, you’ll be looked down upon. Fighters, barbarians, rangers and even monks have more health than you. Bards bring DPS, buffs, healing and utility abilities. Rogues had massive sneak attack numbers, trap skills and improved evasion. Other battle-arcane and battle-divines can typically fill their normal roles completely AND add decent DPS.

    Of course, my numbers are lazy and my approximations for their SLAs are poor. If anyone can show how a warlock would be an 'acceptable' replacement for a wizard or sorc when you want nuking and CC, a barb, fighter, ranger or monk or rogue when you want DPS and a bard or rogue when you want a whole host of things, please show me how I'm wrong.
    Last edited by Doxmaster; 03-14-2011 at 04:36 AM.

  11. #71
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    Quote Originally Posted by ProdigalGuru View Post
    I have it on good authority that the Devs have solved the polymorph problem, and Druids will be coming sooner than you might think.

    ANOTHER class?

    I do not really think there is much more room or need for one.

    Plenty of room for more races though.
    I agree on the Races thing - I think there are plenty of classes to choose from, but the racial differentiation would really make the game more fun. half-elf and Half-orc were decent, but i'd like to see possibly some of the following:

    - Shifter
    - Gnome
    - Changeling

    Especially seeing as they are in the adventurer's guide for Eberron.

  12. #72
    Community Member Zachski's Avatar
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    Quote Originally Posted by Sartax View Post
    I agree on the Races thing - I think there are plenty of classes to choose from, but the racial differentiation would really make the game more fun. half-elf and Half-orc were decent, but i'd like to see possibly some of the following:

    - Shifter
    - Gnome
    - Changeling

    Especially seeing as they are in the adventurer's guide for Eberron.
    - Kobold (Just needs to add some animations and armor designs, Update 13 would be reasonable for those)
    - Dragonborn (Because Eberron lore has changed regarding dragons and half-dragons, and it'd be nice to actually have a half-dragon race for once. DDO would be the first and currently only MMO to have them as a playable race.)
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  13. #73
    Dual-Wielder of Halflings DevHead's Avatar
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    Quote Originally Posted by PresentTense View Post
    I don't really like psionics, to be honest. I realize psychic abilities have some basis in DnD and specifically Eberron with mindflayers, kalashtar, etc., but in too many campaign settings, they end up feeling like the target of a "which of these things is not like the others, which of these things just doesn't belong." That being said, my top three new classes would be:

    1. Druids
    2. Warlocks
    3. Scouts
    Scouts as a class would make me play something ranged. Those things are straight up SICK in PnP.

  14. #74
    Community Member chrisgina39's Avatar
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    Quote Originally Posted by Ullysses View Post
    2: Warlock - Not familiar with this class from PnP, from what I've seen is similar to the 'Archmage' wizard prestige, I'm sur there are differences, but enough for a totally new class, or maybe another wiz/sorc prestige?
    its a darker magi speced wizard basicly think demonotic

  15. #75
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by dozkal-mo View Post
    Scouts as a class would make me play something ranged. Those things are straight up SICK in PnP.
    I wouldn't mind Seeker either
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  16. #76
    Community Member Nytemeir's Avatar
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    Default Psionics

    I liked psionics in PnP, but putting them into DDO would essentially require a re-write of everything wouldn't it? I'm just concerned about how they would translate, and if they could unbalance the game.

  17. #77
    Community Member donfilibuster's Avatar
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    I believe the engine is prepared to have warlock, with eldritch blasts being similar to arcane bolt and SLAs.
    It would be a kind of a specialist class, just like bard. The crafting mimicry should be handy for u9 crafting too.

  18. #78
    Community Member galei's Avatar
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    Going to reach into the books of Pathfinder just for a specific class called the summoner. atleast after the druid and artificer would love a class that could actually do something with a summon.

  19. #79
    Community Member salmag's Avatar
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    Why do people keep refering to psionics as a "class?" Psionics are "abilities;" especially useful abilities that races/monsters use, specifically Kalashtar, Mind Flayers, etc.

    That being said I would like to see:

    Druids and
    Artificers.

    As for Races:

    GNOMES (first and foremost)
    Kalashtar,
    Shifters,
    Changelings,
    WF Scouts (which I believe are Halfling WF)

    jm2cps

  20. #80
    Sketchy Adventurer Monroid's Avatar
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    Quote Originally Posted by Aashrym View Post
    Artificer
    It's only a matter of time, to be honest, can't imagine a MMO about Eberron without them

    ... and I got neg repped because of this comment, now that was weird!
    Last edited by Monroid; 03-18-2011 at 05:04 PM.

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