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  1. #1
    Community Member Alexkawasaki7's Avatar
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    Default Drow Battle Soul

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Alecz The HealGimp
    Level 20 Chaotic Good Drow Male
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 2049 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 12
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom               10                    12
    Charisma             16                    22
    
    Tomes Used
    +3 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +1 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    10
    Bluff                 3                     6
    Concentration         6                    19
    Diplomacy             7                    18
    Disable Device        n/a                   n/a
    Haggle                3                     6
    Heal                  0                     3
    Hide                  0                     0
    Intimidate            3                     6
    Jump                  3                     7
    Listen                0                     3
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  0                     3
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Martial Weapon Proficiency: Greataxe
    Spell (1): Cure Light Wounds
    Spell (1): Shield of Faith
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (1): Divine Favor
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Feat: (Selected) Toughness
    Spell (1): Remove Fear
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (2): Cure Moderate Wounds
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Lesser Restoration
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Feat: (Selected) Power Attack
    Spell (3): Cure Serious Wounds
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (2): Resist Energy
    Spell (3): Mass Aid
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Spell (4): Cure Critical Wounds
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+1)
    Feat: (Selected) Quicken Spell
    Spell (2): Remove Paralysis
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Mass Cure Light Wounds
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+1)
    Spell (3): Remove Curse
    Spell (4): Divine Power
    Spell (5): Raise Dead
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Selected) Two Handed Fighting
    Spell (6): Blade Barrier
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+1)
    Spell (4): Freedom of Movement
    Spell (6): Heal
    Spell (5): True Seeing
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+1)
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Improved Two Handed Fighting
    Spell (6): Mass Cure Moderate Wounds
    Spell (7): Mass Spell Resistance
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Spell (8): Mass Death Ward
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+1)
    Spell (7): Mass Protection From Elements
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+2)
    Feat: (Selected) Greater Two Handed Fighting
    Spell (9): Mass Heal
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+2)
    Spell (8): Holy Aura
    Spell (9): Implosion
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+2)
    Spell (9): True Resurrection
    Enhancement: Favored Soul Attack Boost I
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Damage Boost III
    Enhancement: Favored Soul Saves Boost I
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Unyielding Sovereignty
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I

    Thanks for any feedback! I know will need Teir 3 Mineral Axe for improved critical. =]

  2. #2
    Community Member Alexkawasaki7's Avatar
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    Ah, forgot +2 wisdom tome on that too. Pretty easy to get from ddo store.

  3. #3
    Community Member Ashbinder's Avatar
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    I'm having a hard time understanding why you chose drow. You're going sovereign host but using a greataxe? It doesn't make much sense sorry. Drow don't get much in the way of bonuses to your chosen weapon type.

    You've taken quicken as your only metamagic, meaning no heighten on DCs or maximize/empower on your mass cures. I get you're a melee so you only have quicken for mass heal. So why'd you bother spending an action point on spell penetration?

    Lots of boost clickies. Saves is a waste. Damage boost is also a waste on this character. You're gonna need more to-hit, not damage. You can't do much damage if you can't hit the broad side of a barn.

    Way too much charisma. Start with 12, even 10 on a melee type.

    Put more points into concentration. Either max diplomacy or don't bother with it.

    Honestly this build doesn't make a lot of sense to me. Could you explain what you're trying to do?
    Moved to Guild Wars 2

  4. #4
    Community Member Jakarr's Avatar
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    Drow is a bad choice but its yours so....

    Drop the THF line its worthless go with Max/Extend and Icrit. Max and Extend for a good BB(even with ****** wis its worth it. Ditch the 2 points into Wisdom drop 4 points out of Cha, Bring Str up to 18.

    Now you have a workable Battlesoul not min/maxed as I would go either WF or HO(and spec into GA) but its your choice.
    Quote Originally Posted by Lorien_the_First_One View Post
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    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  5. #5
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    If you're not going with the Drow faith, why choose drow? Everything out there is better than a Drow for a THF Battlesoul...

    -Human; bonus feat (to take your 2-hander feat), 2 skills even with dumped int, Human Versatility (since you chose so many boosts), laundry list of helpful racial enhancements
    -Dwarf; racial boost to axes, extra CON which is important if you're up front getting wailed on by the mobs.
    -Elf; racial boost to Falcs, not your indicated choice of a two-hander, but at least it's a two-hander.
    -Half-Elf; can take Fighter Dilettante and use ALL two-handers, can draw from human racial enhancements.
    -WF; blanket immunities to most stuff and gets Greatsword as a favoured weapon
    -Half-Orc; huge bonuses to any two-handed weapon
    -Halfling; gets optional sneak attack at least (you're using up a lot of AP for strange things) and at least doesn't take a CON penalty.

    No metas except quicken is... not good to say the least. Your masses are going to be lacking without at least one meta to back them up. Also, no extend on a Battlesoul who will likely be using DF, DP, and Recitation?

    THFing feats are pretty terrible, apparently even on main melee (I would not know). If you drop them you suddenly have a lot more feat room for Metas and IC.

    DCs will be terrible, so dump WIS down to 8, and don't bother taking WIS enhancements. Those points could be better used elsewhere. Also, Cha is really high and doesn't need to be, although I suppose a benefit is being Disjunction-proof O.o

    Skill wise you want to max Concentration and likely Balance too (being on your back means you can't heal yourself). Diplomacy really comes out of left field, and I'd take UMD as a 3rd skill if you manage to scrounge up points.

    The build itself does not seem very... focused... Perhaps it would be best to state what you're trying to do?

  6. #6
    Community Member Alexkawasaki7's Avatar
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    Thanks for the feedback, helps a lot. I did the drow for the charisma. Figured i would be able to jack up the spell points a little. The point of this build was to make a healer that's a little more fun to play. I've done a cleric before but got very tired of watching health bars without much else to do. I will look into other races for sure... Also he is level 9 at the moment so I havent taken the THF line yet, toughness is a must for sure, power attack, and proficiency with a weapon.

  7. #7
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    If you want a healer that can contribute in melee then try this:

    Half-Elf with Fighter Dilettante
    True Neutral alignment
    Start with 18 STR, 16 CON, 10 INT and dump the rest if you're 28-point. If you're 32-point then bump INT up to 12 and CHA to 10.

    These feats in order: Toughness, Extend, Maximise, Quicken, Improved Critical Slashing, Power Attack, THF/Empower/Empower Healing (your choice)

    Your faith should be Sovereign Host (free Cure Light Wounds at level 20 - with metas it heals about 70 HP and more on a crit). Your energy resistances should be Acid then Fire then Sonic. This will make you immune to all the small ticks of acid damage in the early and mid game and the sonic repeating crossbows of Orthons in the end game. Fire is common everywhere so an extra 10 points of resistance is always useful.

    Get yourself a Carnifex from the Delera's Tomb end-of-chain reward list. This is a +2 Greataxe with a natural crit range of 19-20/x3 and it also has Keen so you crit on 17-20/x3. You'll use it until you get Greensteel. Get as much of the Might of the Abishai set as you can too, especially the gloves. At level 11 you should aim to get the Wrath of Sora set from the f2p quest chain released in Update 7. This will allow you to keep swinging a two-handed weapon and have Greater Potency VI as well. You'll miss out on Minos Legens as this set includes a helm but you can get the heavy fort necklace from the f2p quest 'Relic of a Sovereign Past' (you don't have to complete quest, just run in and collect 10 pieces of ore and trade them to the npc in the quest for the item).

    Once you get in to the late game you can build up two sets of gear, one for healing and one for melee. If you plan it well then you should be able to overlap these gear sets so you can do both roles at the same time with a minimum of item swapping.

    Have fun

  8. #8
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    Don't start your charisma at 8. Thats just folly, you wont even be able to cast spells at level.
    Also 16 is far too much. The impact of +2 charisma on a FVS is about 30 spell points - basically entirely worthless. I prefer to start at 12.

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