Results 1 to 8 of 8

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Alexkawasaki7's Avatar
    Join Date
    Sep 2009
    Posts
    87

    Default Drow Battle Soul

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Alecz The HealGimp
    Level 20 Chaotic Good Drow Male
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 2049 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 12
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom               10                    12
    Charisma             16                    22
    
    Tomes Used
    +3 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +1 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    10
    Bluff                 3                     6
    Concentration         6                    19
    Diplomacy             7                    18
    Disable Device        n/a                   n/a
    Haggle                3                     6
    Heal                  0                     3
    Hide                  0                     0
    Intimidate            3                     6
    Jump                  3                     7
    Listen                0                     3
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  0                     3
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Selected) Martial Weapon Proficiency: Greataxe
    Spell (1): Cure Light Wounds
    Spell (1): Shield of Faith
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (1): Divine Favor
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Feat: (Selected) Toughness
    Spell (1): Remove Fear
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (2): Cure Moderate Wounds
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Lesser Restoration
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Feat: (Selected) Power Attack
    Spell (3): Cure Serious Wounds
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (2): Resist Energy
    Spell (3): Mass Aid
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Spell (4): Cure Critical Wounds
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+1)
    Feat: (Selected) Quicken Spell
    Spell (2): Remove Paralysis
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Mass Cure Light Wounds
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+1)
    Spell (3): Remove Curse
    Spell (4): Divine Power
    Spell (5): Raise Dead
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Selected) Two Handed Fighting
    Spell (6): Blade Barrier
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+1)
    Spell (4): Freedom of Movement
    Spell (6): Heal
    Spell (5): True Seeing
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+1)
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Improved Two Handed Fighting
    Spell (6): Mass Cure Moderate Wounds
    Spell (7): Mass Spell Resistance
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+1)
    Spell (8): Mass Death Ward
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+1)
    Spell (7): Mass Protection From Elements
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+2)
    Feat: (Selected) Greater Two Handed Fighting
    Spell (9): Mass Heal
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+2)
    Spell (8): Holy Aura
    Spell (9): Implosion
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+2)
    Spell (9): True Resurrection
    Enhancement: Favored Soul Attack Boost I
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Damage Boost III
    Enhancement: Favored Soul Saves Boost I
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Unyielding Sovereignty
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I

    Thanks for any feedback! I know will need Teir 3 Mineral Axe for improved critical. =]

  2. #2
    Community Member Alexkawasaki7's Avatar
    Join Date
    Sep 2009
    Posts
    87

    Default

    Ah, forgot +2 wisdom tome on that too. Pretty easy to get from ddo store.

  3. #3
    Community Member Ashbinder's Avatar
    Join Date
    Nov 2009
    Posts
    354

    Default

    I'm having a hard time understanding why you chose drow. You're going sovereign host but using a greataxe? It doesn't make much sense sorry. Drow don't get much in the way of bonuses to your chosen weapon type.

    You've taken quicken as your only metamagic, meaning no heighten on DCs or maximize/empower on your mass cures. I get you're a melee so you only have quicken for mass heal. So why'd you bother spending an action point on spell penetration?

    Lots of boost clickies. Saves is a waste. Damage boost is also a waste on this character. You're gonna need more to-hit, not damage. You can't do much damage if you can't hit the broad side of a barn.

    Way too much charisma. Start with 12, even 10 on a melee type.

    Put more points into concentration. Either max diplomacy or don't bother with it.

    Honestly this build doesn't make a lot of sense to me. Could you explain what you're trying to do?
    Moved to Guild Wars 2

  4. #4
    Community Member Jakarr's Avatar
    Join Date
    Mar 2006
    Posts
    539

    Default

    Drow is a bad choice but its yours so....

    Drop the THF line its worthless go with Max/Extend and Icrit. Max and Extend for a good BB(even with ****** wis its worth it. Ditch the 2 points into Wisdom drop 4 points out of Cha, Bring Str up to 18.

    Now you have a workable Battlesoul not min/maxed as I would go either WF or HO(and spec into GA) but its your choice.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    51

    Default

    If you're not going with the Drow faith, why choose drow? Everything out there is better than a Drow for a THF Battlesoul...

    -Human; bonus feat (to take your 2-hander feat), 2 skills even with dumped int, Human Versatility (since you chose so many boosts), laundry list of helpful racial enhancements
    -Dwarf; racial boost to axes, extra CON which is important if you're up front getting wailed on by the mobs.
    -Elf; racial boost to Falcs, not your indicated choice of a two-hander, but at least it's a two-hander.
    -Half-Elf; can take Fighter Dilettante and use ALL two-handers, can draw from human racial enhancements.
    -WF; blanket immunities to most stuff and gets Greatsword as a favoured weapon
    -Half-Orc; huge bonuses to any two-handed weapon
    -Halfling; gets optional sneak attack at least (you're using up a lot of AP for strange things) and at least doesn't take a CON penalty.

    No metas except quicken is... not good to say the least. Your masses are going to be lacking without at least one meta to back them up. Also, no extend on a Battlesoul who will likely be using DF, DP, and Recitation?

    THFing feats are pretty terrible, apparently even on main melee (I would not know). If you drop them you suddenly have a lot more feat room for Metas and IC.

    DCs will be terrible, so dump WIS down to 8, and don't bother taking WIS enhancements. Those points could be better used elsewhere. Also, Cha is really high and doesn't need to be, although I suppose a benefit is being Disjunction-proof O.o

    Skill wise you want to max Concentration and likely Balance too (being on your back means you can't heal yourself). Diplomacy really comes out of left field, and I'd take UMD as a 3rd skill if you manage to scrounge up points.

    The build itself does not seem very... focused... Perhaps it would be best to state what you're trying to do?

  6. #6
    Community Member Alexkawasaki7's Avatar
    Join Date
    Sep 2009
    Posts
    87

    Default

    Thanks for the feedback, helps a lot. I did the drow for the charisma. Figured i would be able to jack up the spell points a little. The point of this build was to make a healer that's a little more fun to play. I've done a cleric before but got very tired of watching health bars without much else to do. I will look into other races for sure... Also he is level 9 at the moment so I havent taken the THF line yet, toughness is a must for sure, power attack, and proficiency with a weapon.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload