Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Alecz The HealGimp Level 20 Chaotic Good Drow Male (20 Favored Soul) Hit Points: 322 Spell Points: 2049 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 12 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 10 10 Constitution 14 16 Intelligence 10 10 Wisdom 10 12 Charisma 16 22 Tomes Used +3 Tome of Strength used at level 20 +2 Tome of Constitution used at level 20 +1 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0 10 Bluff 3 6 Concentration 6 19 Diplomacy 7 18 Disable Device n/a n/a Haggle 3 6 Heal 0 3 Hide 0 0 Intimidate 3 6 Jump 3 7 Listen 0 3 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot 0 3 Swim 3 7 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Favored Soul) Skill: Concentration (+4) Skill: Diplomacy (+4) Feat: (Diety) Favored by the Sovereign Host Feat: (Selected) Martial Weapon Proficiency: Greataxe Spell (1): Cure Light Wounds Spell (1): Shield of Faith Level 2 (Favored Soul) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (1): Divine Favor Level 3 (Favored Soul) Skill: Concentration (+1) Skill: Diplomacy (+1) Feat: (Selected) Toughness Spell (1): Remove Fear Level 4 (Favored Soul) Ability Raise: STR Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (2): Cure Moderate Wounds Level 5 (Favored Soul) Skill: Concentration (+1) Skill: Diplomacy (+1) Feat: (Favored Soul Bonus) Energy Resistance: Fire Spell (2): Lesser Restoration Level 6 (Favored Soul) Skill: Concentration (+1) Skill: Diplomacy (+1) Feat: (Selected) Power Attack Spell (3): Cure Serious Wounds Level 7 (Favored Soul) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (2): Resist Energy Spell (3): Mass Aid Level 8 (Favored Soul) Ability Raise: STR Skill: Balance (+1) Spell (4): Cure Critical Wounds Level 9 (Favored Soul) Skill: Balance (+1) Feat: (Selected) Quicken Spell Spell (2): Remove Paralysis Level 10 (Favored Soul) Skill: Balance (+1) Feat: (Favored Soul Bonus) Energy Resistance: Cold Spell (5): Mass Cure Light Wounds Level 11 (Favored Soul) Skill: Balance (+1) Spell (3): Remove Curse Spell (4): Divine Power Spell (5): Raise Dead Level 12 (Favored Soul) Ability Raise: STR Skill: Balance (+1) Feat: (Selected) Two Handed Fighting Spell (6): Blade Barrier Level 13 (Favored Soul) Skill: Balance (+1) Spell (4): Freedom of Movement Spell (6): Heal Spell (5): True Seeing Level 14 (Favored Soul) Skill: Balance (+1) Spell (7): Mass Cure Serious Wounds Level 15 (Favored Soul) Skill: Balance (+1) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Feat: (Selected) Improved Two Handed Fighting Spell (6): Mass Cure Moderate Wounds Spell (7): Mass Spell Resistance Level 16 (Favored Soul) Ability Raise: STR Skill: Balance (+1) Spell (8): Mass Death Ward Level 17 (Favored Soul) Skill: Balance (+1) Spell (7): Mass Protection From Elements Spell (8): Mass Cure Critical Wounds Level 18 (Favored Soul) Skill: Concentration (+2) Feat: (Selected) Greater Two Handed Fighting Spell (9): Mass Heal Level 19 (Favored Soul) Skill: Concentration (+2) Spell (8): Holy Aura Spell (9): Implosion Level 20 (Favored Soul) Ability Raise: STR Skill: Concentration (+2) Spell (9): True Resurrection Enhancement: Favored Soul Attack Boost I Enhancement: Favored Soul Damage Boost I Enhancement: Favored Soul Damage Boost II Enhancement: Favored Soul Damage Boost III Enhancement: Favored Soul Saves Boost I Enhancement: Favored Soul Ascendency: Sovereign Host Enhancement: Unyielding Sovereignty Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Prayer of Life III Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Prayer of Incredible Life II Enhancement: Favored Soul Prayer of Incredible Life III Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Life Magic IV Enhancement: Favored Soul Spell Penetration I Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Energy of the Scion IV Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Charisma II Enhancement: Favored Soul Charisma III Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Wisdom II Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Toughness III Enhancement: Favored Soul Toughness IV Enhancement: Favored Soul Wand and Scroll Mastery I
Thanks for any feedback! I know will need Teir 3 Mineral Axe for improved critical. =]