This is my first ever build I tried to do on my own. Could anyone please advise if this would work (or if it can be done in a better way), or give reasons why it would not.
I just love the idea of a big healing Orc with a 2-hander, and hope this will have a decent amount of healing and some OK melee skills. I always play with my partner, so it will never do missions alone.
Thanks
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Level 20 Neutral Good Half-Orc Female
(1 Fighter / 19 Cleric)
Hit Points: 314
Spell Points: 1561
BAB: 15/15/20/2525
Fortitude: 17
Reflex: 7
Will: 18
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 19 20
Dexterity 10 12 12
Constitution 16 18 18
Intelligence 8 10 10
Wisdom 16 22 24
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 1 1
Bluff -1 0 0
Concentration 3 26 26
Diplomacy -1 7 7
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 3 9 13
Hide 0 1 1
Intimidate -1 0 0
Jump 7 9 9
Listen 3 7 7
Move Silently 0 1 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 3 7 7
Swim 3 5 5
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Fighter)
Skill: Jump (+4)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Half-Orc Orc Blood
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Haste Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Fighter Toughness I
Level 2 (Cleric)
Skill: Concentration (+1)
Feat:: (Automatic) Magical Training
Feat: (Automatic) Turn Undead
Enhancement: Follower of the Sovereign Host
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Improved Heal I
Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Wisdom I
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Enhancement: Orcish Strength I
Enhancement: Racial Toughness I
Level 5 (Cleric)
Skill: Concentration (+1)
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Enhancement: Cleric Improved Empower Healing I
Enhancement: Racial Toughness II
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Level 9 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Wisdom II
Level 10 (Cleric)
Skill: Concentration (+2)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Wand and Scroll Mastery I
Level 11 (Cleric)
Skill: Concentration (+2)
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Spell Penetration I
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+2)
Feat: (Selected) Power Attack
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Extra Turning I
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Energy of the Zealot II
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Orcish Melee Damage II
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Improved Heal III
Enhancement: Improved Heal IV
Enhancement: Cleric Wand and Scroll Mastery II
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Improved Empower Healing II
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Divine Cleansing I
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Divine Cleansing II
Level 19 (Cleric)
Skilll: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Cleric Improved Spell Penetration II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Heal (+2)
Enhancement: Fighter Critical Accuracy I
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Power Attack I
Enhancement: Cleric Wand and Scroll Mastery III