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  1. #1
    Community Member Graaxx's Avatar
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    Default Half-Orc Barbarian Build

    Based upon input below, I have adjusted the previous build and no editted first one to reflect this

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Drakkar 
    Level 20 Chaotic Good Half-Orc Male
    (20 Barbarian) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 8
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             20                    29
    Dexterity            14                    14
    Constitution         16                    16
    Intelligence          6                     6
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     2
    Bluff                -2                    -2
    Concentration         3                     3
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  2                     2
    Intimidate            2                    21
    Jump                  9                    19
    Listen               -1                    12
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -2                    -2
    Search               -2                    -2
    Spot                 -1                    -1
    Swim                  5                     9
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Orcish Melee Damage I
    
    
    Level 2 (Barbarian)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Orcish Strength I
    
    
    Level 4 (Barbarian)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Orcish Power Attack I
    
    
    Level 5 (Barbarian)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 7 (Barbarian)
    Enhancement: Barbarian Damage Boost III
    
    
    Level 8 (Barbarian)
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage II
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Hardy Rage II
    
    
    Level 10 (Barbarian)
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage III
    
    
    Level 11 (Barbarian)
    Enhancement: Orcish Strength II
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Orcish Power Attack II
    
    
    Level 13 (Barbarian)
    Enhancement: Barbarian Damage Boost IV
    
    
    Level 14 (Barbarian)
    Enhancement: Barbarian Extend Rage IV
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Orcish Melee Damage II
    
    
    Level 16 (Barbarian)
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Toughness I
    
    
    Level 17 (Barbarian)
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage III
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Power Rage IV
    
    
    Level 19 (Barbarian)
    Enhancement: Orcish Power Attack III
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Barbarian Might
    Enhancement: Orcish Extra Action Boost I
    Last edited by Graaxx; 12-23-2010 at 07:24 PM.

  2. #2
    Community Member quityourjobs's Avatar
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    Intimidate only functions when you hit the intim key, so you can take the skill and smash the intim in a few situations where it's useful (which isn't very often).

    Don't take Brute Fighting, it's a stance and you can't use it while raging.

    Don't take Great Cleave, terrible feat, take Imp Crit: Slashing instead.

    Don't max Jump, but put around 10 points into it, when raged at level 20 you'll hit the jump cap of 40.

    Don't take Orcish Fury, it doesn't stack with the Rage spell. Invest zero points into it.

    Don't take Great Weapon Aptitude, it adds about 1.5% dps (while standing still) at max levels.

    Lower Wis by 2 and add to dex for reflex saves or int for skills.

    I don't think you're maxing Orcish Power Attack, that DOES add a lot of damage, take it.

    Take Barb Power Rage IV. You're going for DPS, after all.

    You're better off taking Hardy Rage III (3 AP) than Barb Con II (4 AP) if you only need to make your Con score an even number.

    Might be more, but that's what I'm seeing now.

  3. #3
    Community Member Graaxx's Avatar
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    Took advice ... adjusted build (reflected changes in first post)

  4. #4
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    Orcish Fury stacks with your normal rage. Just went to Lobster to try it out.

    I only took 1 level of it though, just to meet the prereq.

  5. #5
    Community Member articwarrior's Avatar
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    personally, I only believe you need 3 types of skills on a barb, seeing as you're horc, you'll have even LESS than an alternative race, my skill suggestions for you would be to take int to 8 and dump skill points into jump/intimidate

    jump is useful for when you're not raging, ex. the ice festivult (currently on now)

    as said by quityourjobs I agreed with all of his points except the 10 jump, there are not any other skills needed

    intimidate - for it's obvious reasos

    and lastly a less important skill, but good for other things is swim, helps in quests need to power swim through
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  6. #6
    Community Member Quikster's Avatar
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    Quote Originally Posted by Mr.Tripod View Post
    Orcish Fury stacks with your normal rage. Just went to Lobster to try it out.

    I only took 1 level of it though, just to meet the prereq.
    try it with the rage spell.
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  7. #7
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    Quote Originally Posted by Quikster View Post
    try it with the rage spell.
    Why would I only be using the spell? It doesn't work nearly as good as regular rage, plus I can't cast it myself. I use my regular rage all the time, and hit a shrine if I get low on Rages.

    EDIT=== tried it again. If you've got the spell/pot cast on you, it does gain 0, so you're correct.
    Last edited by Mr.Tripod; 12-24-2010 at 10:09 AM.

  8. #8
    Community Member Quikster's Avatar
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    Quote Originally Posted by Mr.Tripod View Post
    Why would I only be using the spell? It doesn't work nearly as good as regular rage, plus I can't cast it myself. I use my regular rage all the time, and hit a shrine if I get low on Rages.

    EDIT=== tried it again. If you've got the spell/pot cast on you, it does gain 0, so you're correct.
    Correct which is why its not worth any ap.

    You would be using the rage spell because it stacks with barb rage and madstone rage. When you get to end game its almost as common of a buff as haste, and many vets chug rage pots every min and a half along with their haste pots. All that and you can be at full health to get the benefits
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  9. #9
    Community Member P3tunion's Avatar
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    Quote Originally Posted by Mr.Tripod View Post
    Why would I only be using the spell? It doesn't work nearly as good as regular rage, plus I can't cast it myself. I use my regular rage all the time, and hit a shrine if I get low on Rages.

    EDIT=== tried it again. If you've got the spell/pot cast on you, it does gain 0, so you're correct.
    Since your rage duration is dependant on your con score you should always drink a rage pot before raging. And if you have a caster to cast it, it's another +1 to-hit and +1 damage and orc fury goes away after you get over 50% healing which makes it, IMO, a useless enhancement since it's only gonna be useful when you solo, and most people don't solo on a barb.

    If you're raiding and you get below 50% HP and you don't get a heal consider new healers :P.

    Intimidate is IMO also useless...you actually don't want aggro on a barb since you don't have any kind of protections on your own and with a single digit AC you're gonna get hit...always...no matter what. So intimidating and grabbing aggro from people more specced for tanking is a bad idea in my opinion. That's up to style of play I suppose, though.

    My personal feeling about intimidate is that it's useless on a barb since you're not gonna have your Cha score high enough for it to matter anyway. And you definitely can't fit an Intimi-item on a barb unless you remove something DPS altering like Epic helm of the red dragon, ToD rings etc. Better to put points in balance and (some points in) jump and something else...like...haggle.

    That's my 5 cents anyway.

    /Ali


    Aliann (Fighter12/Barbarian6/Rogue2) - Alavann (Rogue20) - Alaminum (Sorcerer18) - Alidrone (Barbarian/Fighter18/2)

  10. #10
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    Quote Originally Posted by P3tunion View Post

    If you're raiding and you get below 50% HP and you don't get a heal consider new healers :P.



    /Ali
    This was my exact thought when I saw the original enchantment. Most healers I run with rarely let you get that low, and even if you do, that little STR boost isn't going to help you out THAT much.

    I do drink rage pots all the time. Unless of course there's a friendly caster in the group. I love their spells that last 3x as long as the pots.

  11. #11
    Community Member quityourjobs's Avatar
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    Intimidate is IMO also useless...you actually don't want aggro on a barb since you don't have any kind of protections on your own and with a single digit AC you're gonna get hit...always...no matter what.
    There's a few places (like VOD) where having a middling intim skill will let you gather up mobs. It's hardly a crucial ability to have, but it's a nice plus. Intim lets you get through a few quest areas (Partycrashers) and Barb Intimidation reduces mob saves by 2, effectively granting casters +2 to their spell DCs. Again, situationally useful.

    So intimidating and grabbing aggro from people more specced for tanking is a bad idea in my opinion. That's up to style of play I suppose, though.
    If you have an intim tank in your group, and yet you use the intim skill, then I'd say you're doing it wrong.

  12. #12
    Community Member P3tunion's Avatar
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    Quote Originally Posted by quityourjobs View Post
    There's a few places (like VOD) where having a middling intim skill will let you gather up mobs. It's hardly a crucial ability to have, but it's a nice plus. Intim lets you get through a few quest areas (Partycrashers) and Barb Intimidation reduces mob saves by 2, effectively granting casters +2 to their spell DCs. Again, situationally useful.
    Totally agree on this but then again that's almost what I said . There's always gonna be places where almost all skills are useful. Bluff is useful on some lowbie quests to avoid paying 1000gp to get past or something...I would never Bluff specc though :P.

    If you have an intim tank in your group, and yet you use the intim skill, then I'd say you're doing it wrong.
    I didn't necessarily mean intim specced tanks, might be a monk with 123409823 AC, but yeah, bottom line don't tank trash on a barb unless you really, really need to. You take unnecessary damage when you could just make use of the small flanking bonus/sneak attacks. Trash die faster if you don't have aggro especially if you have like rogue levels or at least something like Tharne's Goggles. Even if it's only 8 damage it's gonna add up quick.

    I like sneak attacks on all melee, gonna TR my rogue to a 12/6/2 build and will take the past life for the extra DPS. I just love it .

    /Ali
    Last edited by P3tunion; 12-26-2010 at 02:23 PM.


    Aliann (Fighter12/Barbarian6/Rogue2) - Alavann (Rogue20) - Alaminum (Sorcerer18) - Alidrone (Barbarian/Fighter18/2)

  13. #13
    Community Member RATRACE931's Avatar
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    All the advice here is great so only have 1 piece of advice to add... CHUG RAGE POTS! They are cheap and it does make a difference..

    As for the intim I have a guard barb I've worked for for many years if you want to DDO Oldbusted and my 36 pnt horc version of him actually started with 20 str 16 con 14 cha just for high intim. I am able to not only handle a massive amount of aggro with my high HP and temp HP guards but am able to do a rediculous amount of splash damage. It's not something you will be able to do right off the bat but perhaps something to aspire too if you are into that sort of play style.
    Sarlona-
    Grimbite Goblin Muncher, King of Storm Cleave.

  14. #14
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    +20 str rest into Con


    Say Zug Zug evertime you rage

  15. #15
    Community Member RATRACE931's Avatar
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    Quote Originally Posted by silvertrit View Post
    +20 Str Rest Into Con


    Say Zug Zug Evertime You Rage
    Loktar!
    Sarlona-
    Grimbite Goblin Muncher, King of Storm Cleave.

  16. #16
    Community Member Burradin's Avatar
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    Quote Originally Posted by RATRACE931 View Post
    All the advice here is great so only have 1 piece of advice to add... CHUG RAGE POTS! They are cheap and it does make a difference..

    As for the intim I have a guard barb I've worked for for many years if you want to DDO Oldbusted and my 36 pnt horc version of him actually started with 20 str 16 con 14 cha just for high intim. I am able to not only handle a massive amount of aggro with my high HP and temp HP guards but am able to do a rediculous amount of splash damage. It's not something you will be able to do right off the bat but perhaps something to aspire too if you are into that sort of play style.
    Pofo is a guard build Horc Barb and I want them beating on me for the damage it will do to them. Intimidating, getting them beating on you and the guards start popping like pop corn. But then, I solo a lot too and keeping them off my pocket cleric is a good idea as well.
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  17. #17
    Community Member Nezichiend's Avatar
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    No stunning blow?

  18. #18
    Community Member Jakarr's Avatar
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    Quote Originally Posted by RATRACE931 View Post
    Loktar!
    Stop poking Me!!!
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
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  19. #19
    Community Member RATRACE931's Avatar
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    Quote Originally Posted by Jakarr View Post
    Stop poking Me!!!
    me do dat
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    Grimbite Goblin Muncher, King of Storm Cleave.

  20. #20
    Community Member ddobard1's Avatar
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    Regarding the Skills I would overlook Jump-Intimidate and invest mostly in Balance-Listen.
    Concerning the enhancements I should grab both the Class & Racial Toughness since I went for the Feat Toughness, otherwise go for Stunning Blow. Barbarian Improved Damage Reduction is worthy too. Orcish Great Weapon Aptitude isn't to throw away. A rational selection is required, but with practice small adjustments will flow naturally.
    16 Constitution is clearly enough in a Toughness-Barbarian, so IMO go for better Reflex/Will saves.
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    Rage be with the Hero!

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