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    Default Zamithra the DPS Evasion Tank (12 Fighter 6 Paladin 2 Monk)

    Hi guys, I'm posting here the final build for Zamithra, my tank from server Cannith.
    I hope you enjoy it and give me advices to improve it.

    I made intimitanks during my previous lifes:
    18 paladin (DoS) 1 fighter 1 rogue where I learned that sword and board contributes so few to dps that I needed to build a more aggressive tank.
    18 fighter (StD) 2 paladin where I learned that even higher AC than before doesn't matter in epic, the one important stat while tanking is damage reduction and high healing amplification, as you're going to be hit with no regard to your AC.
    Meanwhile I started to love my evasion toons, evasion really increases one's survivability, but needs very high saving throws to work reliably in epic content.
    Assumed that AC doesn't need to be high for epic content, I wondered how to make a toon that could provide high values for every other important aspect of a tank: Damage Reduction, Intimidate, Hate Generation, Hit Points, Healing Amplification, DPS.
    Especially DPS, since I see too often tanks that go sword & board and provide little contribution to DPS, a waste of a spot where a half orc barbarian hate tank would have been more useful.
    During my last life as a StD, I noticed that DPS could have been increased a lot if I went Kensai, at the expense of AC (which doesn't really matter in endgame), DR (problem to be taken care of), HP (half of which are regained via rage spell) and Intimidate (math will demonstrate that it will be enough anyway).

    With no further ado, here's the build.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Zamithra the Valkyr III
    Level 20 Lawful Good Half-Elf Female
    (12 Fighter \ 6 Paladin \ 2 Monk) 
    Hit Points: 363
    Spell Points: 40 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 20
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    31
    Dexterity            14                    18
    Constitution         14                    18
    Intelligence         10                    14
    Wisdom                8                    12
    Charisma             14                    21
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +4 Tome of Strength used at level 20
    +4 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +4 Tome of Intelligence used at level 20
    +4 Tome of Wisdom used at level 20
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 2                     7
    Concentration         2                     7
    Diplomacy             2                     7
    Disable Device        n/a                   n/a
    Haggle                2                     5
    Heal                 -1                     1
    Hide                  2                     4
    Intimidate            2                    37
    Jump                  8                    14
    Listen               -1                     1
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     1
    Swim                  4                    10
    Tumble                6                     8
    Use Magic Device      4                    16
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+2)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Skill Focus: Intimidate
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Paladin)
    Skill: Intimidate (+2)
    
    
    Level 3 (Paladin)
    Skill: Intimidate (+2)
    Feat: (Selected) Past Life: Student of the Sword
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 5 (Monk)
    Skill: Balance (+4)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Shield Mastery
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 19 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Hunter of the Dead I
    I put many +4 tomes to be uses at 20th level (since this will be my last life), but the build actually only specifically needs a +3 dex tome to grab 2wf feats by 12th level. With a +4 INT tome, I might lesser reincarnate to grab those 5 extra skill points to put in jump (1 at level 16, class skill for fighter level) and balance (2 cross class at 17+, cross class skill for paladin).
    A more starter friendly 32 point / no +3 tomes build would start with 16 str and 15 dex instead, but will still need to purchase +2 tomes. Tanks ARE expensive. In addition, the lack of a fighter past life means you'll need Bullheaded and/or put some more points into Improved Intimidate and/or swap way of the patient tortoise with way of the tenacious badger. I'll temporary put some ranks there myself until I get the Epic Gloves of the Claw in order to be able to tank Elite HoX nofail with a bard in party.

    Equipment:
    Belt: Colethenis's Belt [CON +6, Seeker +2]
    Boots: Epic Golden Greaves [DR 4/-, Disease Immunity, Striding +20%, DEX +6*] / Madstone Boots
    Bracers: Epic Bracers of the Claw [E.CON +2, Heavy Fort., GWM Set Bonus]
    Cloak: Greensteel 3xPOS +6 cha skills
    Gloves: Epic Gloves of the Claw [STR +6, HealAmp +30%, Intim +5, GWM Set Bonus]
    Goggles: Greensteel 3xAIR +45 hp
    Helm: Epic Spiked Turban [+5 Protection, +5 Resistance, E.CON +1*, Greater False Life*]
    Necklace: Epic Hyena Claw Necklace [Intim +15, CON +7, Toughness, Proof against Poison*]
    Ring1: Ring of the Ravager [STR +6, E.STR +1, Ravager's Cut, E.STR +2*]
    Ring2: Amara's Band or Radiant Ring [WIS +6, E.CHA +1, E.CHA +2*]
    Trinket: Epic Bloodstone [Seeker +8]
    Armor: Epic Vulkoorim Fighting Leathers [Greater Fire Resistance, Attack Bonus +4, Hide + 15, Sneak Attack +3, CHA +6*, Good Luck*]
    Main Hand: [DPS] LI2 Khopesh / [Block] Epic Dynastic Falcata [+7 CHA] / [Block] Pos/Pos/XXX Khopesh (HA 10%, HA 20%, either 20% of one elemental absorption or exceptional +2 to DEX or WIS)
    Off Hand: [DPS] LI2 Khopesh / [DPS] Stunning +10 Warhammer / [Block] Levik's Defender [Block DR 15, Sonic Guard, Healer's Bounty]

    Final Stats with the above equipment, no buffs and all +4 tomes should be like this
    STR 40 +15 [31+6+1+2]
    DEX 24 +7 [18+6]
    CON 28 +9 [18+7+1+2]
    INT 14 +2
    WIS 18 +4 [12+6]
    CHA 30 +10 [21+6+1+2]

    Intimidate
    23 Ranks
    15 Competence item (Epic Hyena Claw Necklace)
    5 Enhancement item (Epic Gloves of Vulkoor)
    10 CHA mod
    2 Feat Student of the Sword
    3 Feat Skill Focus: Intimidate
    2 Kensai prestige enhanchement
    6 Exceptional Shroud Item
    3 Improved Intimidate enhanchement
    2 Luck (Armor)
    2 Coin Lord Favor
    4 Greater Heroism
    _______________
    77 (+1 Yugoloth Potion, +2 Bardic Skill Song = 80)

    Blocking Damage Reduction
    4/- passive DR (Boots)
    9 BAB/2
    2 bonus while blocking with a shield
    15 shield DR (Levik's Defender)
    3 Shield Mastery
    3 Improved Shield Mastery
    _______________
    36/- (37/- with warchanter song, 42/adamantine with stoneskin)

    Hit Points
    16 Monk
    60 Paladin
    120 Fighter
    20 Heroic Durability
    180 CON mod
    5 Way of the Patient Tortoise I
    22 Toughness Feat
    20 Fighter Toughness Enhancement I-II
    20 Racial Toughness Enhancement I-II
    20 Toughness from item (Hyena Claw Necklace)
    30 Greater False Life (Spiked Turban)
    10 Draconic Vitality
    45 Exceptional Shroud Item
    ________________
    568 (+20 rage, +40 yugoloth, +40/+80 madstone boots proc = 668/708)

    Healing Amplification
    100% Base
    5% Passive Paladin Past Life
    10% Human Improved Recovery I
    10% Paladin Hunter of the Dead I
    10% Pos/Pos/XXX Khopesh
    20% Pos/Pos/XXX Khopesh
    30% Epic Gloves of the Claw
    ________________
    218%

    Saves (Fort Refl Will)
    3 3 3 Monk
    8 4 4 Fighter
    5 2 2 Paladin
    9 7 4 Con 28, Dex 24, Wis 18
    10 10 10 Cha 30
    1 1 1 Aura of Good
    1 1 1 Resistance of Good
    5 5 5 Resistance (Epic Spiked Turban)
    2 2 2 Luck (Epic Vulkoorin Fighting Leathers)
    1 1 1 Alchemical
    4 4 4 Greater Heroism
    ________________
    49 40 37 (more with rage, haste, CHA and CON yugo pots)

    Use Magic Device
    11 Ranks
    10 Charisma
    6 Exceptional Shroud Item
    2 Luck
    4 Greater Heroism
    _____________
    33 (+3 Golden Cartouche, +1 yugoloth, +2 skill song = 39 nofail Heal Scroll)

    To Hit
    19 BAB
    1 Passive Fighter Past Life
    15 STR mod
    5 Weapon
    2 Kensai II
    2 Greater Weapon Focus
    4 Epic Vulkoorim Fighting Leathers
    -4 Two Weapon Fighting
    -5 Power Attack
    4 Greater Heroism
    __________
    43 (+2 Divine Favor, +4 Power Surge, +5 Active Fighter Past Life, +1 Haste, +1 Rage = +56)

    Stun DC
    10 Base
    1 Passive Fighter Past Life
    15 STR mod
    10 Stunning +10 Warhammer
    2 Kensai II
    2 Fighter Strategy (Stunning Blow) II
    __________________
    40 (+4 Power Surge +1 rage = 45)

    Spell Points (to use Divine Sacrifice and cast Divine Favor / Virtue)
    22 Base
    60 WIS 18
    150 Shroud tier I (Wizardry VI)
    50 Shroud tier II
    100 Shroud tier III
    _____________
    382

    Armor Class in DPS mode (turtle AC is meaningless, DR is much more important)
    10 Base
    8 Armor
    1 Alchemical Armor
    7 DEX mod
    4 Insight (Min2 Khopesh in off-hand)
    5 Protection (Epic Spiked Turban)
    4 Shield clickie
    1 Aura of Good
    3 Barkskin Potion
    _____________
    43 (+1 haste, +2 ranger barkskin, -2 rage, +2 recitation, +2 fight defensively, +1 air guard proc, +4 bard AC song = 53)

    Notable Clickies
    Intimidate (regular, 6 secs cooldown)
    Half-Elf Intimidate (half-elf, 15 secs cooldown)
    Stun (15 secs cooldown)
    7 Kensai Power Surge
    7 Fighter Haste Boost IV
    16 Divine Might I / Divine Righteousness (Turn Undead)
    2 Lay on Hands for 160 hp (348 hp with 218% healing amplification)
    3 Remove Disease / Lesser Restoration
    2 Smite Evil
    38 Divine Favor / Virtue (382 sp, 10 each)

    EDIT
    Build fixed to add stunning blow and reasonable stunning DC for epic content.
    Last edited by Krinn83; 12-25-2010 at 03:09 PM.

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