Results 1 to 8 of 8
  1. #1
    Community Member
    Join Date
    Apr 2010
    Posts
    3

    Default 28pt 12/8 WF Barbarian/Cleric: Looking for Advice

    First off I would like to say this is my first posted build, as well as my first here post at all. That is not to say I am COMPLETELY noobish at DDO, but most of my expertise is in early game content. WF and Greatswords seem to go hand in hand so I want to specialize in those, plus the Blade of Fury seems awesome. I know I have 1 ability point missing but I am not sure where to put it. I would also like to avoid tomes or 32 point build unless I absolutely HAVE to. TP are not free and and the sales on those have passed. Anyway on the build.

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Warforged Male
    (12 Barbarian \ 8 Cleric) 
    Hit Points: 400
    Spell Points: 524 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 5
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity             8                     8
    Constitution         18                    20
    Intelligence          8                     8
    Wisdom               13                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                -2                    -2
    Concentration         8                    28
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  1                     2
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  3                    17
    Listen                1                     2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     2
    Swim                  3                     5
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    Enhancement: Follower of the Lord of Blades
    Enhancement: Racial Toughness I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 4 (Cleric)
    Enhancement: Cleric Life Magic II
    Enhancement: Warforged Constitution I
    
    
    Level 5 (Cleric)
    Enhancement: Cleric Divine Vitality II
    Enhancement: Warforged Healer's Friend II
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 7 (Cleric)
    Enhancement: Bladesworn Transformation
    Enhancement: Racial Toughness II
    
    
    Level 8 (Barbarian)
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Toughness I
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    
    
    Level 10 (Barbarian)
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 11 (Barbarian)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Toughness II
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Extend Rage II
    
    
    Level 13 (Barbarian)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 14 (Barbarian)
    Enhancement: Barbarian Improved Damage Reduction II
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Damage Reduction Boost II
    Enhancement: Barbarian Power Rage II
    
    
    Level 16 (Barbarian)
    Enhancement: Racial Toughness III
    
    
    Level 17 (Barbarian)
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Power Attack II
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Barbarian Extend Rage III
    
    
    Level 19 (Barbarian)
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Frenzied Berserker II
    
    
    Level 20 (Cleric)
    Enhancement: Barbarian Extend Rage IV
    The main goal of this build is a self-buffing DPS machine. At early levels, I go straight to level 7 to get level 4 spells. Then its Barbarian till i get to level 20, where as far as I can tell, I would get more from another cleric level.

    Useful Spells include:
    All healing spells
    Protection from Evil
    Resist Energy
    +4 Animal Buffs
    Protection from Energy
    Divine Power
    Death Ward
    Summon Monster I-IV
    Bladesworn Transformation

    I kind of want to fit in Some other Enhancements but I can't find the room.

    Anyway help would be appreciated. Feel free to rate, comment, flame, whatever. Thank you in advance for all but the 3rd one.
    Last edited by Nistua358; 12-23-2010 at 10:37 AM. Reason: Forgot a feat in the build and some explanations

  2. #2
    Community Member Spoonman457's Avatar
    Join Date
    Mar 2008
    Posts
    118

    Unhappy I'm not an expert BUT....

    It's a bad idea to do less than 17 or 18 lvls of cleric, or any caster class really.
    That being said this is a really bad class/race mix. WF are only partly healed by devine (cleric) spells, it starts at 50%.
    a lvl 8 cleric is way below subpar on healing
    a lvl 12 barb will be sub par at melee at end game
    A Barb can not heal or use spells when rageing, and will only get 3 2.5 minute rages with 12 barb lvls
    WF get a penalty to wis, which needs to be 10+spell lvl for the cleric to cast, meaning you need at least 14 wis to cast the highest spells you will get
    healing spells get stronger for every lvl of cleric you have and 8 lvls of cleric will give sub par healing past lvl 8
    If you want to play a barb, splash fighter monk rogue or pally, or stay pure
    If you want to play a cleric, stay pure, or if you want a cleric to melee, go with a 18/2 cleric/fighter or monk, there is a lot more synergy in those combos

    Note with only 8 cleric lvls your heals wont be as good as the pots you can buy, and you will find there will be no groups that will play with this build

    For WF you want to go arcane for self healing, a WF Wiz is one of the most powerful builds out there
    Hope this helps, the only other thing I can say is this is a bad bad build, no mass cures/heals, no Blade Barrier, the most powerful damage spell in game, and sub par buffs, topped off with terrible melee, please don't build this!
    "Clerics Can't Cure Stupidity"---Djarin

  3. #3
    Community Member r3dl4nce's Avatar
    Join Date
    Aug 2009
    Posts
    492

    Default

    OR you go 12 cleric/xxx as a self sufficiente melee with radiant servant II or you go at least 17 cleric

  4. #4
    Community Member
    Join Date
    Apr 2010
    Posts
    3

    Default

    I think you are mistaken about the build some what. It is not a cleric in the traditional sense, and healing isn't the main goal. It is a Barbarian with the ability to buff himself, and maybe the party, then rage for the killing. Divine power gives full BAB and +6 enchantment strength, Bladesworn gives a +4 to Strength and another +4 to damage, and raging would add +4 and then +6 lvl 18. I also get 6 rages not 3 thanks to Extra rage III. My other enhancements help the rage further. For you last statements, I don't want an arcane, I'm not a cleric, and I would like to see a pure Barbarian buff himself this much.

    Edit: My comment was more directed at Spoonman, but I think this is helpful to anyone who posts.
    Last edited by Nistua358; 12-23-2010 at 11:25 AM. Reason: My slow typing and proff reading

  5. #5
    Community Member
    Join Date
    Jan 2010
    Posts
    395

    Default

    I've grouped with a similiar barb/fvs build, and its so bad its funny.
    What exactly do you need to buff yourself to full BAB for, why not just go pure barbarian, youll get the full bab, and +2 str from capstone and frenzy berserker 3, which means not only will your str be higher raged than some silly cleric enhancment will get. Plus you can still get heals, which you cant in bladesworn. Which means you die and kill the groups exp, good luck getting groups after doing that a few times.
    Healing completely wasted on this build, and overall yes I wouldnt group with a toon like this again, because it was so stupid of an idea, and so bad to play alongside its not worth the spot a hireling can fill.

    Your basically giving up barbarian goodies for what exactly here? ****** low lvl buffs divine power for +2 bab and +6 str, you do realize a +6 str item negages the str, and the 2 bab is highly meaningless with barbarian str raged.
    and divine favor for +2 bab, which again is negated by having a better rage anyways.

    A pure barbarian can very easily buff himself with every buff you have here, via clickies.

    And again, you cant cast in rage, so *** are you really getting here? FoM and deathward at lvl 20? trust me if you made it that far without being able to cast the, they sure as hell aren't gonna help you out now.

    If your dead set on adding something to a WF barbarian in regards to buffs, a 12/8 barB/barD combo would be helluva lot better. Warchanter 1, haste, displace, and blur and song attack and dmg are alot better than what 2 bab from a cleric buff is gonna give you. Plus youll actually add something to the group, instead of having to explain why you wasted 8 lvls on cleric to be able to toss some buffs you can get from clickies, and that when you have little wings on your back that you can't be healed and your strength is lower than a pure barbarians rage, who can still get healed.

    In regards to your feats. Mental toughness, and improved mental toughness? Is this a joke build? Really ?
    Really, you list all the advantages/spells a cleric gives you and I just laugh.

    Take a look at "the bear shaman" if you want to be a barbarian/cleric combo.
    At least that one doesn't completely suck ass, but I personally don't see any synergy with barbarian and cleric at all as 1 class completely eliminates the other.

    You do realize that 12 fighter has better dps than a 12 barb does right? It also doesn't gimp the hell out of itself by only being able to do one thing at a time.

    Id recommend a 12cleric/2monk/6fighter if you want to self buff, and melee. At least when groups laugh and drop you out of the group, youll at least be able to solo.
    Last edited by Steveohio; 12-23-2010 at 01:40 PM.

  6. #6
    Community Member
    Join Date
    Apr 2010
    Posts
    3

    Default

    Quote Originally Posted by Steveohio View Post
    I've grouped with a similiar barb/fvs build, and its so bad its funny.
    What exactly do you need to buff yourself to full BAB for, why not just go pure barbarian, youll get the full bab, and +2 str from capstone and frenzy berserker 3, which means not only will your str be higher raged than some silly cleric enhancment will get. Plus you can still get heals, which you cant in bladesworn. Which means you die and kill the groups exp, good luck getting groups after doing that a few times.
    Healing completely wasted on this build, and overall yes I wouldnt group with a toon like this again, because it was so stupid of an idea, and so bad to play alongside its not worth the spot a hireling can fill.

    Your basically giving up barbarian goodies for what exactly here? ****** low lvl buffs divine power for +2 bab and +6 str, you do realize a +6 str item negages the str, and the 2 bab is highly meaningless with barbarian str raged.
    and divine favor for +2 bab, which again is negated by having a better rage anyways.

    A pure barbarian can very easily buff himself with every buff you have here, via clickies.

    And again, you cant cast in rage, so *** are you really getting here? FoM and deathward at lvl 20? trust me if you made it that far without being able to cast the, they sure as hell aren't gonna help you out now.

    If your dead set on adding something to a WF barbarian in regards to buffs, a 12/8 barB/barD combo would be helluva lot better. Warchanter 1, haste, displace, and blur and song attack and dmg are alot better than what 2 bab from a cleric buff is gonna give you. Plus youll actually add something to the group, instead of having to explain why you wasted 8 lvls on cleric to be able to toss some buffs you can get from clickies, and that when you have little wings on your back that you can't be healed and your strength is lower than a pure barbarians rage, who can still get healed.

    In regards to your feats. Mental toughness, and improved mental toughness? Is this a joke build? Really ?
    Really, you list all the advantages/spells a cleric gives you and I just laugh.

    Take a look at "the bear shaman" if you want to be a barbarian/cleric combo.
    At least that one doesn't completely suck ass, but I personally don't see any synergy with barbarian and cleric at all as 1 class completely eliminates the other.

    You do realize that 12 fighter has better dps than a 12 barb does right? It also doesn't gimp the hell out of itself by only being able to do one thing at a time.

    Id recommend a 12cleric/2monk/6fighter if you want to self buff, and melee. At least when groups laugh and drop you out of the group, youll at least be able to solo.
    Thanks for the love and support of my <i/First build/i>! It is greatly apriciated

  7. #7
    Community Member
    Join Date
    Jan 2010
    Posts
    395

    Default

    Sorry, but its the truth.

  8. #8
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Basically you're sacrificing melee DPS for subpar spellcasting which you can't use while in full DPS mode (Rage + Bladesworn). Many of the spells you list as "useful" will be gimped with only 8 cleric lvls: e.g., Resist Energy will only provide DR 20 instead of max DR 30, Prot. from Energy will be 80 pts instead of 120 pts max, summons don't scale with char lvl so your Monster IV summon will be useless within a lvl or 2, etc. Oh, and because you're WF you take a healing penalty from your own Cures and because you're a barb you can expect to take a lot of hits; so you are your own mana sponge.

    Honestly, it seems like you'd be better off buying FvS the next time it's on sale and make a pure WF FvS like Mellkor's or sirgog's: you'll get the melee DPS w/greatswords you're after, plus much better spellcasting, plus free energy resist as you lvl, plus capstone DR to help keep you alive in endgame.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload