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  1. #1
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    Default 18fvs 2fgt human, 36 point build sketch

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    reck's fvs life
    Level 20 True Neutral Human Male
    (2 Fighter \ 18 Favored Soul) 
    Hit Points: 356
    Spell Points: 1604 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 14
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity            15                    17
    Constitution         16                    19
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    11
    Bluff                 0                     2
    Concentration         3                     4
    Diplomacy             0                     2
    Disable Device       n/a                    n/a
    Haggle                0                     2
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            4                    26
    Jump                  5                     9
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  7                    11
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Favored Soul)
    Feat: (Diety) Favored by the Silver Flame
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Shield Mastery
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Fighter Haste Boost I
    Enhancement: Favored Soul Longbow Specialization I
    Enhancement: Favored Soul Longbow Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    Enhancement: Favored Soul Wand and Scroll Mastery III
    Enhancement: Favored Soul Wand and Scroll Mastery IV
    also very viable to do as a WF. gain the immunities and some HP, be harder to work intim with such a low int though, most likely dps would suffer a bit with that added to minus one feat. APs are pretty lose, so getting last tier of wand/scroll mastery wasn't too much of a stretch. Took human adap +con to unlock extra toughness tier as well.

    Rough (maybe inaccurate) breakdowns
    HP breakdown: planner total (includes enhancements and base + tome con modifiers and toughness enhancements) 356 + 30 gfl + 20 toughness + 60 con item + 40 exc con items + 45 shroud item + 10 agro favor = 561 w/o any pots, ship buffs or rage. So lazy standing HP of ship buff and rage = 601

    Str breakdown: planner total = 27 (includes base, tome, enhancements) +7 (mror belt) + 3 exc (tod ring) + 2 rage + 2 ship buff +1 profane (litany situational) = 42 standing, +2 pot +6 glove = 50 self buffed but rarely done.

    Intim breakdown (aim to be able to control trash/not raid bosses): +23 base +5 base cha mod +3 cha item + 1 exc mod +5 conc op GS +1 enhanc +15 item +4 GH = 57 intim. So viable intim number without taking into account ship buffs, pots or bard songs.

    Unfamiliar with exact heal amp math, but the list would be: 3x10% human enhancements, 10/20% runes on DT, 30% claw gloves (still need scroll, contact me ASAP ).

    Heal output overview: Heals would get full devotion enhancements, and full load of healing crit enhancements (should probably drop those). Empower healing, maximize and quicken would round out the healing output. CLWM is a current favorite with the right combo of metas burning. Costly, but quick and effective. Heal masses and full scroll enhancements for times when Sp management is needed. Which isn't often really.

    Melee damage overview: Fighter haste boost, +8 seeker weap offhanded, epic claw set +4 dam(still short glove scroll, contact me reminder), Litany combat bonus, 38 standing gear only str, 42 strength with rage/ship buff only. Divine favor and divine power supported by extend. Full TWF line and fighter proficiencies. Im leaning towards heavy picks/rapiers. Decided to go with shield mastery for intim tanking instead of imp crit, so DPS against non stunned mobs will be sacrificed significantly. When using heavy picks with this much dam roll on top on stunned targets in epic seems like a worthwhile contribution. my current pure wf fvs does steady and solid damage against most anything with a really high to-hit. I think this build would be considerably more amped up compared to the pure wf fvs. I havent gotten a single SoS epic item to really spark my wf to life though. That sword might shame this build, unsure of math

    Current thoughts on good pick choices.
    Deathnip opening up use of litany is pretty cool. 3 pages short of a turn in. in DR situations is could be offhanded. Do have a unbound +4 holy silver heavy pick of righteousness I can use as a ghetto DR bypasser in raids. The new stonesplitter needs to be looked at closer, they sell decently cheap as well. Plan on using heavy picks through my barb lives and his bard life, so crafting a lit II isnt out of the question. (0r even more reasonably an earthgrab pick)

    Build goals: I am concerned with ability to help dish out DPS in epics while functioning as the healer. Also want this to be a fairly swift toon to level, this is going to be but one stop in reckter's life But I don't want to sacrifice endgame playability. As I usually poke around at 20 and try to fill out some new gear wishlist or stock up on some epic tokens.

    Charisma: 10 + 2 tome + 2 enhance + 6 item = 20. Ship buff 22. should be plenty
    Last edited by jeremyt; 12-30-2010 at 05:31 AM. Reason: more info breakdowns

  2. #2
    Community Member Morlen's Avatar
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    I don't think I'm allowed to type what the abbreviation "fgt" made me think of...
    I play this game. It is fun.
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  3. #3
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    fergetmugen?

  4. #4
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    Thinking out loud before editing orig post, deleted
    Last edited by jeremyt; 12-30-2010 at 04:58 AM. Reason: updated orig post instead

  5. #5
    Founder Matuse's Avatar
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    I don't really understand your deity choice. You aren't taking Khopesh, so why not Sovereign Host and boost longswords a bit?

    Or Elf, go with scimitars, and drop GTWF or Maximize off the feat list. Alternately, since you're not planning on main tanking, Shield Mastery is an easy one to check off.
    Kobold sentient jewel still hate you.

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    Quote Originally Posted by Matuse View Post
    I don't really understand your deity choice. You aren't taking Khopesh, so why not Sovereign Host and boost longswords a bit?

    Or Elf, go with scimitars, and drop GTWF or Maximize off the feat list. Alternately, since you're not planning on main tanking, Shield Mastery is an easy one to check off.
    1A: Good questions both, here are my thoughts: Between the two deity choices for human: longswords for the capstone are overall the best choice. But this fella wont get capstone, so nix that angle. Outside of capstone longswords are extremely sup par, even with enhancement points spent to beef their damage a bit. So I figure I might as well get a little extra ranged punch for nothing if I am going to chose a deity. Longswords with deity enhancement will still be far far far behind other options W/O. So Longbows for the blue moon when I need to range something (between comet falls in DQ I guess?)

    1B: Elf with scims = 20 less skill points (no intim) and alot less HPs (neg 30-50hp= unacceptable to me) and a loss of one feat (it would be shield mastery due to no intim or HP to support it) and an overall girly look. While using rapiers or scims damage would get a healthy boost of course. In epics while using heavy picks obviously no boost would be gained. With 2 fighter levels I can use the weapon choice that will be the best martial weap to fit the situation to maximize DPS

    Shield mastery is there to support intim tanking of trash and norm dif bosses. As well as turtle up for regenerative purposes while soloing epics. If I was to drop it, I wouldnt go elf, id pick up imp crit pierce, empower or a second toughness while dropping the intim angle all together ..Shield mastery supports the decent blocking DR fvs get due to divine power, with the right shield and supportive guard/regenerative gear its extremely effective.
    Last edited by jeremyt; 12-30-2010 at 02:17 PM.

  7. #7
    Founder Matuse's Avatar
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    Obviously I wasn't factoring in the capstone on a multiclass build.

    +4 base damage is actually a hard act to follow for other weapons. Even just comparing longsword to khopesh, you need something like +20 base damage for the khopesh to begin to compensate for the fvs longsword boosts.

    As for the added bow damage...that's really never going to amount to much. Silver Flame doesn't give bow strength. You'd be better off with a returning throwing axe/hammer/dagger for ranged stuff (especially since returners can be icy bursted now).
    Kobold sentient jewel still hate you.

  8. #8
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    longswords might be used briefly while leveling, but probably not as this guy will be using better weapons. Weap list looks something like this: lev 1-3 anything handy, prob use ML 2 bound to acct +1 holy GA mostly/lev 4-6 carnifex in tangleroot/harbor Qs/mostly blunts for skels from lev 6 to lev 10 /GS/deathnips from then on out.

    He will have over 20 base damage, by a large margin, starting at a lower lev than he would be able to take the later longsword enhancements. Wouldnt be too hard to double check this, they are just enhancements, and i have loads of longswords to fiddle with.

    Hell if i do find my various tossing weaps to be more effective I might switch to longsword deity just in off chance I feel like wielding a longsword. But highly doubt ill spend the extra AP for the last +2 damage as they are so inferior.

    On ranged, have a +3 holy of greater chaotic outsider bane bow. Should outpace any thrower unless i go full stupid and craft a min II thrower?

    BTW he does have a levik's shield already to support the shield mastery angle.
    Last edited by jeremyt; 12-30-2010 at 03:18 PM.

  9. #9
    Founder Matuse's Avatar
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    I wouldn't waste larges on a MinII thrower. You aren't going to be throwing it at Harry, are you?

    A double pos thrower (preferably a dagger for the better crit range since you obviously wouldn't be taking imp crit) is pretty devastating against most targets. It even does respectable damage to epic Lailat (although I seldomly have time for that, usually I'm keeping all the gnolls and efreeti busy while healing the group...damaging Lailat while she is on a platform is like #7 on my list of priorities). This also gives a raise dead click...yea yea, divine, but sometimes it's convenient (I've been able to raise 3 people after part 4 in the Shroud by doing Raise Dead - True Rez - GS Raise Click).

    As for deathnip. Honestly: Bleh....and uber-bleh with having to get all of those tome pages. I've gotten 2 skivers, so I know this pain intimately. Without Imp Crit: Pierce, it's going to be extremely lackluster. I suppose from the perspective of freeing up your trinket from the Bloodstone it might be nice, but I'd rather have a weapon with a better damage effect (say, Pure Good, or Holy), use a Bloodstone and live with the small loss of Seeker damage. Bloodstone + Holy of Maiming heavy pick will put Deathnip to shame. On auto-crit monsters, the expanded crit range of Deathnip won't even be an advantage. Plus it doesn't break DR at all.
    Kobold sentient jewel still hate you.

  10. #10
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    ah, totally didnt think about the shield + thrower=grabbing gnolls duty.

    my current healer wf fvs doesnt have a torc or conc op yet, so in epic DQ he just swings and cycles masses on himself (thus tossing stuff at queen gets bumped up on his to-do list), having shield mastery would really be solid with that tactic with the extra 20 DR bump. not short any ings by a longshot to make a tier 2 item, ill make one tonight and fling it around

    On deathnip: its +2 seeker bonus over bloodstone since my bloodstone is not epic. +2 damage from litany (litany evens me out). Thats 4 damage before multipliers. so 16 damage per hit on a stunned mob in epic from both hands. Not game breaking but i dare say significant? And it being +5 as well as maiming, i dunno i see epic trash being beat down before me Bit faded right now, but seems your right, and even with heavy pick route i could feasibly find a better random drop +10 seeker pick that would sacrifice offhand DPS for smidge more main hand DPS.
    Last edited by jeremyt; 12-30-2010 at 06:44 PM.

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    So thinking today is the day ill TR my main into this build. with all the monk and WF lives I have oodles of docents or cloth armors avail. Thinking a reg invuln robe at low lev etc will be fine. thoughts? maybe snag a denith heavy chain?

  12. #12
    Bray The Great Whale SEMPER's Avatar
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    Just curious what you plan to do with this build ?? i mean the intim is nice but its not high enough for end game raids on elite or epic from what i can see unless i missed something. So besides being able to melee and heal with a average intimidate the shield mastery seems like a big waste IMHO and you would be better off with a improved crit pierce/slash with either your Picks or Longswords
    Last edited by SEMPER; 01-28-2011 at 02:31 PM.
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    Hey man, the intim is kind of a nice little side perk that I didnt put any resources into to get. Would allow me to control trash in amrath or VoD etc. turtling up in levik's and punchin intim should really reduce the amount of damage in alot of situations.

    took the shield mastery for the ability to turtle up in eDQ and grab archers as well as turtle up for SP while scroll farming if need be. But yes, if i was to drop it, IC: pierce would probably be on the menu

  14. #14
    Bray The Great Whale SEMPER's Avatar
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    Quote Originally Posted by jeremyt View Post
    Hey man, the intim is kind of a nice little side perk that I didnt put any resources into to get. Would allow me to control trash in amrath or VoD etc. turtling up in levik's and punchin intim should really reduce the amount of damage in alot of situations.

    took the shield mastery for the ability to turtle up in eDQ and grab archers as well as turtle up for SP while scroll farming if need be. But yes, if i was to drop it, IC: pierce would probably be on the menu
    the shield master is nice but if its mainly for EDQ id just get the bramble casters besides that I understand while getting SP you want the extra Dr but IMHO you could still utilize the feat for something else , either way good luck ....
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
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  15. #15
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    heh no worries, last minute decision decides id just buckle down and pound out paladin past lives first and be smart about it and get the generally useful PL feats in the bag first

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