But it's not so simple. Turbine wants people to be able to buy temporary access to a quest for their friends. They don't want this to be a business transaction, though. The line between business relation and social acquaintance is not always clear. In this case,
- You *can* run a quest with your friend who doesn't want to buy the adventure pack.
- You *can* sell DDO Store-bought guest passes for plat.
- You *may* do the first but not the second, in the sense that the second violates the rules.
Where's the line? If I buy a guest pass for a friend so he can try a quest that I'm recommending, but I don't actually run the quest with him, I think that's okay.
If I buy a guest pass for a "friend" so he can "try a quest", and he's my "friend" in the sense that he just gave me 150k plat, that's probably not okay, though if both parties are discreet, I doubt anyone in a position to care would find out about it.
If I buy a guest pass for someone I just met but who seems nice, and that person, feeling a debt of gratitude (NOT an explicit business debt) chooses to pass a coveted piece of end chest loot to me, even though others in the party want it-- Well, I THINK that's okay? I'm sure we wouldn't get in trouble for it; however, if we use a generous understanding of 'equivalence':
- I gave the guest pass in exchange for a debt of gratitude.
- The debt of gratitude was repaid with an in-game item.
- Therefore, I gave the guest pass in exchange for an in-game item.
I suspect Turbine may be avoiding making a clearer ruling, because any rule they make would be hard to enforce anyway. They'll watch for cases where someone is intentionally getting in-game currency or items in exchange for TP-bought guest passes, but they will try not to spook the people who give guest passes as a friendly gesture (even if the friendly gesture is ultimately rewarded with in-game loot). After all, those friendly gesture guest passes are a money maker, both up front and later if the recipient chooses to buy the adventure pack.