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  1. #1
    Community Member ormsbygore's Avatar
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    Default Petition: Call Lightning Storm

    *EDIT* - Ok, sorry this is a lvl5 Divine Druid spell. I've realized this in a later post, and suggested something different.

    I beleive we should have the Call Lightning Storm spell as an arcane spell available to Wizards/Sorcerers. It's part of the Half-Elf Dragonmark and available through the addictive Stormreaver Coockies. This spell reminds me of the Thunder Storm spell from Diablo 2. The only thing I think they should change about the spell is the addition of a graphic, a staticly charged halo above the casters head.

    Here's what the cookie says:
    Call Lightning Storm
    Target: Self
    Durration: 1 minute 9 seconds
    Spell Resistance: No
    Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 5 to 50 electrical damage. A successful Reflex save reduces the damage by half.
    D&D Dice: Deals 5d10 electrical damage.
    Caster Level: 15


    I'm pretty sure it discharges a lightning bolt every 5-10 seconds, although I haven't tested it to be sure.
    *Edit* - Just tested the cookie in Kobold Assault, waited for a big mob of kobolds, the spell procs every 2-5 seconds.

    I think this can be easily translated into a useable spell. Make it a lvl7 spell, it does 1d10/3 caster levels(max 6d10 at lvl18), and the duration is 5sec/caster level(able to be extended). So at lvl13 when you get the spell it lasts 65 seconds(2min10sec extended), and does 4d10 electric damage per hit.


    New spell version:
    Call Lightning Storm
    School: Evocation
    Level: Sorcerer/Wizard 7
    Components: V, S, M (Powdered Ruby)
    Metamagic: Empower, Eschew Materials, Extend, Heighten, Maximize, Quicken
    Range: 30 ft.
    Target: Self
    Durration: 5 seconds/caster level
    Saving Throw: Reflex save takes half damage
    Spell Resistance: No
    Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage per 3 caster levels. A successful Reflex save reduces the damage by half.
    D&D Dice: Deals 1d10 electrical damage every 3 caster levels (max 6d10 at level18).



    With Empower/Maximize/Extend on at level 20 it has the potential of becoming 15-150 damage per hit over 3 minutes and 20 seconds. That's not including enhancements or item/potion boosts to damage or crit chance. (I'm hoping I got the math right there...hehe)

    I personally think this could be very viable as an electric alternative to Wall of Fire. Its not as easy to control as Wall of Fire as far as how/when its going to deal damage, which is a downside, but think about it you're calling forth a lightning storm to strike at you enemies. Lightning isn't very predictable, although it should be more attracted to monsters wearing heavy armor. It has similar damage output, but more random, and because of its random nature it lasts longer.


    Let me know what you think.

    ~Nim
    Last edited by ormsbygore; 12-22-2010 at 04:00 PM.
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
    My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper

  2. #2
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    Could it be that the dragonmark and cookies are a test of this spell for a new class(druid)? We can only hope. I see this spell as fitting in perfectly with the druid. Being that the druid is more nature aligned this could possibly be their version of wall of fire and blade barrier. Guess we will just have to wait and see.

  3. #3
    Community Member r3dl4nce's Avatar
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    Default

    A call lightning storm spell could be very interesting....

  4. #4
    Community Member donfilibuster's Avatar
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    No matter the many house rules of ddo, it is still based on d&d and Call Lightning is and is meant to be a divine spell.

  5. #5
    Community Member ormsbygore's Avatar
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    Default

    Ok, that sucks I didn't know that. Just looked it up and it's a lvl5 Druid spell. So nevermind....

    But I found a spell in the Spell Compendium that might fit the spot I was trying to fill.

    I think this spell should be like a combination of Fire Shield and Call Lightning Storm. With either resistance 20 like the spell suggests or 50% absorption like fire shield, and random(instead of directed) lightning bolts(horizontal instead of vertical). And the effect can be a re-skined Radiant Servant Aura with a ring of electricity at your feet instead of radiating light. Have the range of the aura be very close(within 2ft maybe) and act like the Death Aura spell(affecting those within the aure every tick...2-5sec).

    Quote Originally Posted by Book Version
    Lightning Ring
    School: Evocation
    Level: Sorcerer/Wizard 8
    Components: V, S, M
    Range: Personal
    Effect: Ring of electricity
    Durration: 1 round/2 levels
    Saving Throw: See Text
    Spell Resistance: Yes

    The ring of electricity moves with you and does not interfere with your spellcasting or attacks, or with others attacking you. As long as the lightning ring is in effect, you gain resistance to electricity 20. At the begining of your turn each round, adjacent creatures take 10d6 points of electricity damage, or half that with a successful Reflex save.

    In addition, each round as a free action ot the begining of your turn, you can direct two lightning bolts that deal 5d6 points of electricity damage each, ecactally as the lightning bolt spell(caster level 5th), in any directions you choose. Each bolt can make a Reflex save for half damage. The DC for this save is calculated for an 8th-level spell, even though the bolts mimic a 3rd-level spell.
    Lightning Ring
    School:Evocation
    Level: Sorcerer/Wizard 8
    Components: V, S, M (Powdered Ruby)
    Metamagic: Empower, Eschew Materials, Extend, Heighten, Maximize, Quicken
    Range: Personal(2 foot aura)
    Target: Self
    Durration: 5 seconds/caster level (1 round/2 levels...6 seconds/2 levels)
    Saving Throw: Reflex save takes half damage
    Spell Resistance: Yes

    You surround yourself in a powerfull elecrtic field. You gain exceptional resistance to electricity 20. Creatures that come within the ring take 10d6 electricity damage every 2 seconds(if they remain in the ring). In addition, every 5 seconds the ring creates a burst of electricity, randomly striking a nearby enemy with a lightning bolt dealing 5d6 electricity damage.

    Let me know what you think...

    ~Nim
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
    My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper

  6. #6
    Community Member Draccus's Avatar
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    The last thing DDO needs is another persistent AOE damage spell.

    Basic, universal rogue build advice
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  7. #7
    Community Member Elyanna's Avatar
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    Actually a persistent Lightning spell would be useful to round out the Wall of Fire, Ice Storm, and Acid Rain spells. Not that those are in any way equal to each other but they make available a choice besides just using one spell for damage over time.
    Got a question the answer may be on the wiki! http://ddowiki.com

  8. #8
    Community Member andbr22's Avatar
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    FYI

    Call Lightning
    Evocation [Electricity]
    Level: Drd 3
    Components: V, S
    Casting Time: 1 round
    Range: Medium (100 ft. + 10 ft./level)
    Effect: One or more 30-ft.-long vertical lines of lightning
    Duration: 1 min./level
    Saving Throw: Reflex half
    Spell Resistance: Yes

    Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.

    You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).

    If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.

    This spell functions indoors or underground but not underwater.

    Call Lightning Storm
    Evocation [Electricity]
    Level: Drd 5
    Range: Long (400 ft. + 40 ft./level)

    This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts.


    I would like to point that is Druidic spell, so you will wait a bit for it, to be implemented do "casting class".

  9. #9
    Community Member Lorien_the_First_One's Avatar
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    It's a druid spell. Which means they may be thinking ahead to druids (interesting)

    In any event, if it were to be implimented now it should be put in as a divine spell, not one for wiz/sorcs. Time to give the clerics/fvs their due.

  10. #10
    Community Member brian14's Avatar
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    Quote Originally Posted by Draccus View Post
    The last thing DDO needs is another persistent AOE damage spell.
    As done in Festivult cookies, Call Lightning Storm is persistent, but it is not an AOE damage spell. It only hits one mob at a time.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  11. #11
    Community Member ShadowHand2's Avatar
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    Default call lightning

    I have to say this may seem like a slight waste, but I made a H-E electrical spec wizard and found call lightning VERY useful. Sure it sucks up 3 feats, but in turn you get 3 spell like abilities that cost no Sp.
    Not only that, the loop and call lightning can be max/empowered and from my testing seems that lore works on them too (it can critical too). My wiz is 20th lv now and has 5 uses that each last around 140+ secs per use. Depending on the mobs can do around 400-1400 per hit every few secs. Damage that you do not need to worry about.....fire and forget type deal.
    It also has a very wide coverage. On ledges, underwater, behind doors/walls/gates and so on. Nothing is safe from it unless they are immune of course . I do think beholders can remove it as well as maybe dispel magic/great dispel. Either way....thumbs up from me seeing mobs drop like flies without even knowing they are there nor paying attention to them...


    Just my 2 cp.

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