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  1. #1
    Founder stazer's Avatar
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    Default Greater bane vs Greensteel

    +3 Ice burst, axiomatic greataxe of Greater Dragon Bane

    or

    Min 2 Greataxe...


    or Lit 2 Great axe.


    against epic velah?
    Lost Legion

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  2. #2
    Community Member ConnorMacLoad's Avatar
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    min II is not even close. I think the LitII and the mutt mix are probably pretty close. with the kit on it though, it might pull ahead.

  3. #3
    Hero QuantumFX's Avatar
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    Since we’re dealing with similar weapon types (Only base damage is different) we can keep this simple. No need to factor in STR bonuses, class bonuses, seeker, etc. because we can assume they will scale the same with both weapons.

    Edit: Answered my own question on the bane stacking last night. The +4 gets added to base damage and to hit. Also edited Risian Special to factor in Fire Shield/Ice Vulnerability combo.


    Risian Special:
    To Hit: (+7) +3 Base, +4 Bane
    Damage: (34.5) 13.5 (1d12+7 Base*), +3.5 (1d6 Frost), +7 (2d6 Axiomatic), +10.5 (3d6 Greater Bane)
    Crits: (71.5) 40.5 (1d12+7*3 Base*), +3.5 (1d6 Frost), +10 (2d10 Icy Burst), +7 (2d6 Axiomatic), +10.5 (3d6 Greater Bane)
    Vorpal: (71.5) 40.5 (1d12+7*3 Base*), +3.5 (1d6 Frost), +10 (2d10 Icy Burst), +7 (2d6 Axiomatic), +10.5 (3d6 Greater Bane)

    Average over 20 swings (1 swing = miss; 17 swings = Damage, 1 swing = Crit, 1 swing = Vorpal)
    (729.5) 0+586.5+71.5+71.5

    Supreme Commander Greensteel Greataxe of Lightning II (Holy, Shocking Burst, Shocking Blast)

    To Hit: (+5) +5 Base
    Damage: (32 [38*]) 15.5 (3d6+5 Base), +7 (2d6 Holy), +3.5 (1d6 Shock), +6 [+12*] (Lightning Bolt*)
    Crits: (83 [89*]) 46.5 (3d6+5*3 Base), +7 (2d6 Holy), +3.5 (1d6 Shock), +10 (2d10 Shocking Burst), +10 (2d10 Shocking Blast), +6 [+12*] (Lightning Bolt*)
    Vorpal: (97 [103*]) 46.5 (3d6+5*3 Base), +7 (2d6 Holy), +3.5 (1d6 Shock), +10 (2d10 Shocking Burst), +10 (2d10 Shocking Blast), +14 (4d6 Shocking Blast), +6 [+12*] (Lightning Bolt*)

    Average over 20 swings (1 swing = miss; 17 swings = Damage, 1 swing = Crit, 1 swing = Vorpal)
    (724) 0+544+83+97
    (838*) 0+646**+89+103

    * Depending on who you talk to Lightning procs 1-2%. Personally, I’m in the 1% camp. But, for comparison’s sake I’m including a 2% average proc rate.


    There *may* be other factors that come onto play. DDOwiki doesn’t have DR and Fortification information.
    Last edited by QuantumFX; 12-22-2010 at 05:58 PM.
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  4. #4
    Hatchery Founder Glenalth's Avatar
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    There's even an easier way to figure this one out...

    Vs Epic Velah (I believe regular Velah has frost vulnerability so that will play out a little differently)

    Assuming the format of Holy + Burst + Blast and Improved Critical:
    Each have a burst that affects her the same, cancel Icy, acid, and Shocking Burst as factors. Each have an alignment effect that affect her the same, cancel Holy and Axiomatic as a factor. Each has a threat range that is the same, cancel that out as a factor.

    That leaves us with...

    Risian
    13.5 base (1d12+7)
    10.5 per hit (bane damage)

    vs

    Lit II
    15.5 base (3d6+5)
    ~12 per hit (lightning strike)
    1.89 per hit (blast crit and vorp)

    vs

    Min II
    15.5 base (3d6+5)
    2.5 per hit (slicing)
    1.89 per hit (blast crit and vorp)


    The Lightning II is higher before you even start to consider the extra on-crit and vorp effects.
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  5. #5
    Hero QuantumFX's Avatar
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    Only problem with that is icy gets double damage. (While you can cancel out the Icy burst crit vs. Shocking Acid Burst + Blast crit the basic damage for frost is double.)
    Last edited by QuantumFX; 12-22-2010 at 02:48 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
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    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
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  6. #6
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Only problem with that is icy gets double damage.
    I thought that too until I built a fancy +4 Axiomatic Burst, Icy Burst, Greater Dragon Bane Greataxe. Lots of numbers, but all red numbers.
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  7. #7
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Only problem with that is icy gets double damage. (While you can cancel out the Icy burst crit vs. Shocking Acid Burst + Blast crit the basic damage for frost is double.)
    Not on Epic it doesn't.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #8
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Only problem with that is icy gets double damage. (While you can cancel out the Icy burst crit vs. Shocking Acid Burst + Blast crit the basic damage for frost is double.)
    Quote Originally Posted by Glenalth View Post
    I thought that too until I built a fancy +4 Axiomatic Burst, Icy Burst, Greater Dragon Bane Greataxe. Lots of numbers, but all red numbers.
    I concur with Glenalth's statement.

    I've used melees with Icy Burst weapons, and I've played arcanes with Polar Ray. Velah, N/H/Elite/Epic, has never shown a vulnerability. No purple numbers, nor was damage any higher than I should expect for my various damage types.

    The only time I *have* seen purple numbers for cold on Velah was if a monk cursed her for cold damage.

    This could be due to two factors:
    Velah has no Cold Vulnerability
    Velah has Cold Vulnerability, but also has a constant, persistent effect, the ability of which exactly counteracts said vulnerability. (such as Double-Damage Vulnerability, but damage halved by a persistent Fire Shield).

    Seems like the Lit II would win.

  9. #9
    Hero QuantumFX's Avatar
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    Quote Originally Posted by sirgog View Post
    Not on Epic it doesn't.
    Got something to back that up? (Not that I don't think it's possible it's just the 2 purple numbers my khopesh says different.)

    Edit:
    Quote Originally Posted by TheDearLeader View Post
    The only time I *have* seen purple numbers for cold on Velah was if a monk cursed her for cold damage.
    Now that could be what I saw.
    Last edited by QuantumFX; 12-22-2010 at 03:25 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  10. #10
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Got something to back that up? (Not that I don't think it's possible it's just the 2 purple numbers my khopesh says different.)
    As stated above, very possible you have monks cursing her for cold.

  11. #11
    Hero QuantumFX's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    As stated above, very possible you have monks cursing her for cold.
    Stop that! (Responded to the "ninja" post above. )
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #12
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Stop that! (Responded to the "ninja" post above. )
    I also throw stars, and occasionally flip out.

  13. #13
    Community Member ChaosEmperorDragon's Avatar
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    Epic dragon has no DR?
    Katavina Leagond - Cannith

  14. #14
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by ChaosEmperorDragon View Post
    Epic dragon has no DR?
    Correct.

    The only DR that would make sense from a pen and paper perspective would be DR 10-15/epic, but she doesn't have that.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  15. #15
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by ChaosEmperorDragon View Post
    Epic dragon has no DR?
    Quote Originally Posted by sirgog View Post
    Correct.

    The only DR that would make sense from a pen and paper perspective would be DR 10-15/epic, but she doesn't have that.
    I can second this. To test, I used a level 20 Fighter, and a Falchion. Not even Masterwork, no metal types. Bought it from Harbor. Base damage numbers were completely regular. A level 1 Barb has more DR.

  16. #16
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Glenalth View Post
    Each has a threat range that is the same, cancel that out as a factor.
    I think this statement might be misleading to some, so if you will permit me to expound a bit:

    If you have a different base damage, critical hits won't cancel. The lit II's 15.5 will generate 2 * 3 * 15.5 = 93 damage on critical hits while the Risia special's 13.5 will generate 2 * 3 * 13.5 = 81, for a total difference of 12 over the two rolls. On any non-crit roll the difference is only 2, so the difference due to base damage is (17 * 2 + 2 * 6) / 19 = 2 * 23 / 19, rather than the 2 that comparing only base damage would suggest.

  17. #17
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Kinerd View Post
    I think this statement might be misleading to some, so if you will permit me to expound a bit:

    If you have a different base damage, critical hits won't cancel. The lit II's 15.5 will generate 2 * 3 * 15.5 = 93 damage on critical hits while the Risia special's 13.5 will generate 2 * 3 * 13.5 = 81, for a total difference of 12 over the two rolls. On any non-crit roll the difference is only 2, so the difference due to base damage is (17 * 2 + 2 * 6) / 19 = 2 * 23 / 19, rather than the 2 that comparing only base damage would suggest.
    While true, this still favors the Lit II, doesn't it? So the basic point remains the same?

  18. #18
    Community Member Kinerd's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    While true, this still favors the Lit II, doesn't it? So the basic point remains the same?
    Oh yes, certainly. I was expounding, not disagreeing.

  19. #19
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Kinerd View Post
    I think this statement might be misleading to some, so if you will permit me to expound a bit:

    If you have a different base damage, critical hits won't cancel. The lit II's 15.5 will generate 2 * 3 * 15.5 = 93 damage on critical hits while the Risia special's 13.5 will generate 2 * 3 * 13.5 = 81, for a total difference of 12 over the two rolls. On any non-crit roll the difference is only 2, so the difference due to base damage is (17 * 2 + 2 * 6) / 19 = 2 * 23 / 19, rather than the 2 that comparing only base damage would suggest.
    Didn't say to forget about the multiplier.
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  20. #20
    Hero QuantumFX's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    I also throw stars, and occasionally flip out.
    I was going for something more subtle about Winters Wrath. Anyway. Updated the numbers above. The Risian Special is better if you’re pessimistic about the lightning proc rate. If you’re an optimist with a decent to hit go for the Lightning II.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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