Originally Posted by
Memnir
We just picked up the new Gamma World box - and I like it a lot. It uses the 4E rules, with some cool twists to it. For some reason, taking the 4E rules out of D&D makes them much more palatable - and the game's random elements make for a really unique and fun setting.
Right now, we have a Giant Hawkperson (12 feet tall with a 25 foot wingspan), a ground-controlling sentient Plant, a living conduit for both Radiation and Electricity, and an Empathic tactical genius running around in an ancient minivan... and it totally rocks.
I have to recommend the newest version of Gamma World very highly.