Hello guys,
Heres another weird build. Looking at this for my next TR.
Will have amazing saves from GH and Nightshield. Will focus on self buffs gh, fuzzy, super fuzzy, stoneskin, haste, rage, stand in firewalls and other cloud spells to fight.
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Female (8 Monk \ 12 Wizard) Hit Points: 214 Spell Points: 658 BAB: 12\12\17\22 Fortitude: 12 Reflex: 15 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 20) (Level 20) Strength 16 22 22 Dexterity 15 18 21 Constitution 12 14 14 Intelligence 12 14 16 Wisdom 16 18 20 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Monk) Feat: (Monk Bonus) Dodge Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Unarmed Strike Enhancement: Improved Jump I Enhancement: Improved Tumble I Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Feat: (Automatic) Defensive Fighting Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Way of the Faithful Hound I Enhancement: Monk Wisdom I Level 3 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Toughness Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Enhancement: Elven Dexterity I Enhancement: Human Improved Recovery I Enhancement: Half-Elf Improved Trap Sense I Level 4 (Monk) Ability Raise: STR Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Enhancement: Static Charge Enhancement: Improved Jump II Enhancement: Improved Tumble II Level 5 (Monk) Feat: (Automatic) AC Bonus Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Enhancement: Way of the Faithful Hound II Enhancement: Racial Toughness I Level 6 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Bonus) Power Attack Enhancement: Improved Rogue Dilettante I Enhancement: Monk Ninja Spy I Enhancement: Adept of Flame Level 7 (Monk) Feat: (Automatic) Wholeness of Body Enhancement: Monk Wisdom II Level 8 (Monk) Ability Raise: STR Enhancement: Half-Elf Improved Trap Sense II Level 9 (Wizard) Feat: (Selected) Extend Spell Feat: (Wizard Bonus) Spell Focus: Necromancy Feat: (Automatic) Dismiss Charm Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Enhancement: Elven Dexterity II Enhancement: Half-Elf Rogue Dexterity I Level 10 (Wizard) Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Intelligence I Level 11 (Wizard) Enhancement: Monk Improved Recovery I Enhancement: Wizard Lineage of Elements I Level 12 (Wizard) Ability Raise: DEX Feat: (Selected) Improved Two Weapon Fighting Enhancement: Wizard Elemental Manipulation II Level 13 (Wizard) Feat: (Wizard Bonus) Maximize Spell Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Lineage of Deadly Elements I Level 14 (Wizard) Enhancement: Wizard Improved Maximizing II Enhancement: Wizard Intelligence II Level 15 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Energy of the Scholar I Level 16 (Wizard) Ability Raise: STR Enhancement: Wizard Pale Master I Level 17 (Wizard) Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Energy of the Scholar II Level 18 (Wizard) Feat: (Wizard Bonus) Empower Spell Feat: (Selected) Greater Two Weapon Fighting Enhancement: Improved Rogue Dilettante II Level 19 (Wizard) Enhancement: Wizard Elemental Manipulation IV Level 20 (Wizard) Ability Raise: STR Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master II