Not your typical Horc....
Code:
Character Plan by DDO Character Planner Version 3.7.1
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duh
Level 20 Lawful Good Half-Orc Male
(13 Paladin \ 7 Sorcerer)
Hit Points: 260
Spell Points: 727
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 9
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 20 30
Dexterity 10 10
Constitution 12 12
Intelligence 6 6
Wisdom 8 8
Charisma 12 14
Tomes Used
+3 Tome of Strength used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 0
Bluff 1 2
Concentration 5 16
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal -1 -1
Hide 0 0
Intimidate 1 17
Jump 5 10
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -2 -2
Search -2 -2
Spot -1 -1
Swim 5 10
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Sorcerer)
Feat: (Selected) Spell Penetration
Enhancement: Orcish Fury I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Enhancement: Orcish Melee Damage I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Charisma I
Level 3 (Sorcerer)
Feat: (Selected) Augment Summoning
Enhancement: Orcish Strength I
Enhancement: Sorcerer Lineage of Elements I
Level 4 (Sorcerer)
Enhancement: Sorcerer Elemental Manipulation II
Level 5 (Sorcerer)
Level 6 (Sorcerer)
Feat: (Selected) Greater Spell Penetration
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Brute Fighting II
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Fury II
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Charisma II
Level 7 (Paladin)
Enhancement: Orcish Melee Damage II
Level 8 (Paladin)
Enhancement: Orcish Strength II
Level 9 (Paladin)
Feat: (Selected) Two Handed Fighting
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Improved Intimidate I
Enhancement: Sorcerer Lineage of Deadly Elements I
Level 10 (Paladin)
Enhancement: Orcish Fury III
Enhancement: Paladin Extra Turning I
Level 11 (Paladin)
Enhancement: Improved Intimidate II
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Paladin Improved Turning I
Level 12 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Orcish Great Weapon Aptitude II
Enhancement: Paladin Divine Light I
Level 13 (Paladin)
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Hunter of the Dead I
Level 14 (Paladin)
Enhancement: Paladin Attack Boost I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Remove Disease I
Level 15 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Paladin Attack Boost II
Enhancement: Paladin Improved Turning II
Level 16 (Paladin)
Enhancement: Orcish Great Weapon Aptitude III
Level 17 (Paladin)
Enhancement: Paladin Extra Remove Disease II
Enhancement: Improved Intimidate III
Enhancement: Paladin Divine Light II
Level 18 (Paladin)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate IV
Level 19 (Paladin)
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Level 20 (Sorcerer)
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Devotion I
Now that I look at it...I should have gone to level 8 as Sorc to get firewall before going Paladin for levels 9 thru 20 (can even juggle enhancements to get Paladin Hunter of the Dead II at level 20)