Pls devs can you take a look at xp penalty and how is affecting players and play styles. Redo xp penalty for dying. At this point the xp system doesn't encourage group play it actually discourages it. People would prefer to play solo or in small group of friends because they are afraid they will lose the 10% xp bonus for no deaths. Even people would prefer bringing a hireling along because the penalty from them dying is less then a real player dying. We should be encouraged to group together. This is what makes this game so special the people and interacting with each other, this is what keeps us around and makes people come back. The xp penalty for anyone death is supposed to make the group work together and trying to achieve something together but you have to take a look at the issues here nobody can really tell anyone what to do in the quest, if they simply don't listen , run ahead and grab the whole dungeon and drag it back, get a red alert......... if people don't really know how to keep them self alive and be self sufficient if needed everybody suffers. Not 1 but the whole group loses 10% xp!
1st death on character effects them and gives them 5% loss and the party gets a 2% xp loss(which doesn't go up with any additional deaths), 2nd death -7% and 3+ is 10%. This will actually make people play more careful and not be afraid that they have to pug and they will lose that precious xp bonus, i am so tired of using xp potions to make up for somebody else dyingNewer people cap way 2 fast riding on tail of others and don't really get to learn much this will be a way to slow them down and make them adjust their play style so they don't lose so much xp and also they won't ruin other peoples xp...... pls take a look at this issue.
Would be nice if we can take a look also of reenter once again let only the person reentering be effected by this.
And last how about a xp bonus for not breaking boxes? Maybe a 5 or 7%?