This is not a Thread about flagging for raids.
Lots of great guides exist to tell you how to get "Raid Ready". However, getting raid ready is more than running VON 1-4 or Collecting 20 relics and getting blooded. Surely that is a part of the process, but just because you have run the 5 vale quests and collected the 5 pieces of pie does not mean you are ready for Shroud. You might be allowed in by Aesemah, but unless you are truely ready your experience will not be a positive one.
So, this thread is here to describe the gear and spells you should have at your disposal prior to entering raids. If you come equipped with these things, the chances of a fun experience, success, and your contribution to the party go up dramatically.
Please note that you can get Raid completions and have successful runs without all the things on this list. Player skill, luck, the quality of the other party members, and all other factors will come into play. However, if you want to ensure that the rest of the party will be pleased with your presence and preparedness and contribute to success, come in with all the things you need to be successful.
The following are my suggestions to players who are not familiar with some of the raids and what you will need to bring to be successful. Please feel free to add additional suggestions or comments. My suggestions are based solely on my experiences and observations. The list is made with an eye on self sufficiency. Team buffs can replace some gear needs.
These are some general gear requirements that apply to most all raids. You should really focus on acquiring these before doing much raiding (Particularly any Raid over level 12). All items are not raid loot. Raid loot helps a lot, but is not necessary to be capable of completing any raid in the game.
For those who would complain about elitism or the cost of acquiring these items, if you grind regular quests or explorer area chests, you can obtain loot that can be sold easily for enough plat to purchase the items you need. The Desert chests have great named loot, the Orchard and Gianthold collectables sell well, the Tor Scales and named items as well, if you can get into the vale, the Coal Chamber is a gold mine. Spend 2-3 hours hopping around like Mario and end up with 3-4 funk or twigs. That's 400k plat. It's not that hard. If you are going to spend 20-40-60 shrouds grinding large ingredients and shards etc. then you can invest a couple of runs before hand to get the gear to make it smooth.
So here are the recommended standard gear for every raid:
*Excluding Chronoscope at level. If running at level, scale down to the appropriate ML item (Moderate fort instead of heavy for at level 7. Imp. False Life instead of Gtr. False Life, etc.)
*Excluding Tempest Spine as it is not really a raid. Just a big (and very fun) quest.
Gear Requirements for Everyone:
Minos Legens (Taps in Orchard) for Heavy Fort and +20 HP - Can use other Heavy Fort item (if you don't have the Orchard pack for Minos or are using your helm slot for something else)(Exclude WF. Only Mod Fort needed for WF)
Feather Falling Item (except over level 17 FvS. You can wing it.)
Proof against Poison item in a swappable slot (Excude WF Race)
Deathblock Item in a swappable slot
Blindness Immunity Item in a swappable slot
Remove Curse, Blindness, Disease, Poison Potions (Carry at least 20 of each for yourself or a teammate who is less prepared than you)
Disease Immunity Item in a swappable slot (Excude WF Race)
Underwater Action Item in a swappable slot (only Titan raid and DQ pre-raid really has a long underwater segment. But still. Have one.) (Excude WF Race)
Visor of the Flesh Render Guards (Death Ward Clickie) - Tangleroot end reward
Mantle of the Worldshaper (Spell absorption) - Threnal Series End reward.
Silver Flame Amulet - Tier II minimum (Neg level absorption) - Necro 1 thru 3 series end alter upgrade. (Excude WF Race)
Greater False Life Item (Improved False LIfe if below level 11/13)
Toughness Feat. You CAN squeeze it in. You don't contribute when dead.
Melee:
Planar Gird (Xorian Cipher or AH)
Cure/Repair Serious Potions (A stack of at least 50-100 should be on you at all times)
Haste Potions (Would you leave the house without your needle and spoon? I didn't think so.)
HP (for DPS melees) of at least the following: Current Level x 20. (Example: 200hp at 10th level. 300 at 15th. 400 at cap.) Exception: Rogues. Rogues can make do with Current Level x 18. (180 hp at 10th. 360 at cap.)
HP (for tanking melees) of at least the following: 230 at 10th level. 425 at 16th level. 550 at cap.
(Please note that HP Numbers are MINIMUMS. More is always better)
Fire Resist 30 Item in a swappable slot.
Electric Resist 30 Item in a swappable slot
Fire, Cold, Electric, Acid, Sonic Resist Potions
Optional Items that you should quickly work to Have as quickly as possible:
Firestorm Greaves
Bluefire Necklace
Cloak of Ice
Bloodstone
Healer:
Cure/Repair Critical Wands (2-3 for emergencies)
HP of at least the following: Current Level x 18. (180 hp at 10th. 360 at cap.)
SP of at least the following: 800 at 10th, 1250 at 15th level, 1750 at cap. (REVISED. Thx for all the feedback)
Heal Scrolls (Stack of 100. You may not use them, but have them)
Major Mana Potions (Stack of 20. You may not use them, but have them.)
Ressurrection Scrolls (Stack of 20. Preferrable to Raise Dead. Coming back with less than 40 hp can be challenging)
Mass Cure Moderate Wounds Scrolls (Stack of 100. You may not use them, but have them).
Archivist's Necklace (Spell Points Regen)
Ring of Spell Storing (Optional, but nice to have more SP. Try to get one.)
Mysterious Bauble (For Level 18 and up. Lots of SP.)
Best Potency or Devotion Item you can find for your level.
Caster/Bard:
Cure/Repair Serious Potions (Stack of 50 for emergencies)
Cure/Repair Critical Wands (2-3 for emergencies)
Reconstruct Scrolls (Stack of 100. You may not use them, but have them)
HP of at least the following: Current Level x 15. (150 hp at 10th. 300 at cap.)
SP(non-bard) of at least the following: 800 at 10th, 1250 at 15th level, 1750 at cap. (REVISED. Thx for all the feedback)
Major Mana Potions (Stack of 20. You may not use them, but have them.)
Archivist's Necklace (Spell Points Regen)
Ring of Spell Storing (Optional, but nice to have more SP. Try to get one.)
Mysterious Bauble (For Level 18 and up. Lots of SP.)
Dimension Door Scrolls (For emergency exits or efficiency in a few pre-raids)
Best Potency Item you can find for your level
Bard and UMD Capable Rogues:
Raise Dead Scrolls (Stack of 20.)
Heal Scrolls (Stack of 100. You may not use them, but have them)
Mass Cure Moderate Wounds Scrolls (Stack of 100. You may not use them, but have them).
Raid Specific Equipment/Spells:
These are things you should have at the ready for each raid. Some of these might not be in your inventory/Spell list on a regular basis. Be sure to make adjustments prior to entering the raid.
Melee:
VON Raid: (includes pre-raid)
Greater Contruct Bane/Smiting, Greater Undead Bane/Distruption, Greater Dragon Bane, Everbright(Rustie Proof) Weapons
Demon Queen Raid: (Includes pre-raid)
Spearblock item (Arrows. Annoying.), Greater Undead Bane/Distruption, Vorpals, Greater Outsider Bane Weapons, Cold Iron Deneith Arrows/Bolts. Ranged Weapon.
Titan: (includes pre-raid)
Any Solid DPS weapons. (Greater Giant Bane, Contstruct Bane are nice if you want suggestions.) A pillow and blanket. (Sorry. Titan is a snooze fest, imo).
Reaver's Fate:
Greater Giant Bane, Greater Elemental Bane.(Any DPS weapon really.) A pillow and blanket if you are not the main tank.
Abbott:
Greater Undead Bane, Ethereal Bracers/Spectral Gloves, Disruptors, Blunt + Holy (of PG) for boss beater.
Shroud:
Greater Contstruct Bane or Anarchic/Holy of PG (Portal Beater), Metalline of PG or Silver of PG (Boss Beater), Vorpals (trash)
*Note. On harder difficulties, the DR of the Harry goes up and the Need for a DR breaking weapon becomes more critical.
Hound:
Solid Fog Clickie, NO Vorpals, Greater Outsider Bane, Greater Abberation Bane, Beholder Eye Optics or Kardin's Eye.
VoD:
Improved Destruction, Met of PG or Silver of PG (Boss Beater), Greater Outsider Bane (Orthons), Extra Remove Curse Pots.
*Note. On harder difficulties, the DR of Suulumades goes up and the Need for a DR breaking weapon becomes more critical.
ToD:
Boots of Anchoring(4 item turn in from Amrath quests), Vorpals(Trash) Met of PG or Silver of PG or Min II Shroud Weapon (Boss Beater), Extra Remove Curse Pots (Suulu in the house again)
*Note. On harder difficulties, the DR of the bosses goes up and the Need for a DR breaking weapon becomes more critical.
Healers:
Spell needs(assuming the presence of Heal, Mass Cure Light, Mass Cure Mod as soon as they are available):
VON:
Resists, Protects, FOM, Poison,
DQ:
Resists, Protects
Titan:
Resists, Protects, FOM, Deathward
Reaver's Fate
Resists, Protects, FOM
Abbott
Resists, Protects, Mass Deathward, FOM, Restoration,Atonement
Shroud
Resist, Protect, FOM, Poison, Recitation, Mass Deathward
Hound
Mass Bears Endurance, Mass Bull's Strength, Resists, Protects, Mass DW, Restoration, FOM
VoD
Remove Curse, Resist, Protect, Mass DW, FOM
ToD:
Gear Requirement: Boots of Anchoring, Scarab of Spell Absorption, or Mantle of the Worldshaper. (Heavily prefer boots AND mantle)
Spells: Remove Curse, Resists, Protects, Mass DW, FOM.
Casters:
VON:
Resists, Protects, Haste, GH, Blur, Displace, Stoneskin,Dimension Door.(AKA Standard Package).
DQ:
Standard. Firewall for the queen.
Titan:
Standard
Reaver's Fate
Standard. FW, Dancing Ball
Abbott
Standard. DPS Spells.
Shroud
Standard. Waves of Exhaustion, FW (for crystal), FoD/Wail, Polar Ray, Disintegrate
Hound
Standard. Globe of Invulnerability. Solid Fog. DPS Spells
VoD
Standard. Reconstruct. Solid Fog. Wail, DPS Spells
ToD:
Gear requirement: Boots of Anchoring, Scarab of Spell Absorption, or Mantle of the Worldshaper. (Heavily prefer boots AND mantle)
Spells: Standard. Reconstruct. Fireshield(Kiting). FW (Kiting). Flesh to Stone(Orthons). Polar Ray.
That about does it. Let me know what I missed. Thanks for reading this far. Hope it helps. Please feel free to add suggestions I may have missed. I would appreciate any wisdom you may have picked up from your experiences in raiding. I'm sure this is a work in progress.