I was thinking of replacing Icy Raiments with Dragon Touched Armor for my build which should be very similar.
-Resistance +5
-Efficient Metamagic - Empower Healing II
-Dodge bonus +3
I was thinking of replacing Icy Raiments with Dragon Touched Armor for my build which should be very similar.
-Resistance +5
-Efficient Metamagic - Empower Healing II
-Dodge bonus +3
V[/QUOTE]
awsume :-)
yes ever since i read about ur build , i ve worked hard to learn how to use it better and get all the gear etc .
i am very much close to tr from 32 build to higher point build . some gear is little different for me as i get what i can get and work on getting what you have mentioned . one ting was to get a skivers instead of bluedragon scale robe. but im now going back to robe since it is much harder to come by getting the tomes for a skivers .
i use a tira from necro for combustion and other things it has . sacrificing the hps the minos brings . the loss of heavy fort no biggy since when yo finish the goggles from the first build gearing you have gives heavy fort and hps so not a big loss to switch when casting for more. im almost done all gear . other than having two sets of weapons . ie the short sword and rapier . im short some from adding the servants so my saves little less right now . and my umd is peeking to 44 . it like 37 38 or something like that . i think i will drop some concentration as with quicken on all the time i really dont need concentration ? it working out with a pure half elf cleric im bringing up that weilds greatswords hehe . also gonna add for more rog skills withthe drop of concentration i can do that and maybe add just a little more umd to square it off . i will see if i can tweek it all then tr . ill take snap shots of it before tr either all tweeked before tr or as is then tr and fix it with ahigher build . i wont have any past life i think becasue theonly character i really play is clerics . not sure if this is totaly true or if i do get to pick any past life. really new to tring . do i really need to tr into something else with same character then back to your build?
dang the completionist doesnt say have to tr with one charater to allthe other classes . if it is true i t not fair. it should e for over entire account . ie if i bring a character to level 20 then make another one get it to level 20 etc. not tr one character like 15 times or what ever . else wise i will just make another valaince while i have to play a tr in another class i made this build with . just go to level 20 done then tr again
what you think adding \ half - elf valance build with fighter dillante feat to weild something two handed weapon and having monk two weapon too hehe ? im not sure if having minos will grandfather toughness so you can add the toughness enhancements . might still have to take toughness as feat . im currently with half elf pure cleric at level 19 . can i tr and take the cleric past life along with making another valance type build ? wil it be worth it ?
im in game more than reading forums and posting . im on ghallanda server guild the victors leader name is falcores the 17 cl /2 monk / 1 rog copy cat valance pretty much hehe . only becasue its a tight build and doesnt need too much improvement but some tweeking . heh ill send pictures soon once it all done gear . my other is ahalf-elf level 19 pure cleric with two handed feat added . acheiron god of healing knowledge wisdom and kindness :-) this is the one im thinking might be viable for a tr and valance build . i already have some of the gear v mentions like the chronoscope set . in game replies are welcome in game mail be sweet as i can keep as reference on hand in game .
Not him but I would hazard a guess that its:
10
1 centered
7 dex (if not higher)
8 wis (I have 9 on my clonk - but am heavy wis focused and human.)
5 armor
4 protection (can always use your own shield of faith for 1 pt less)
3 natural (barkskin pot)
5 combat expertise
That adds up to 43.
I could be wrong, but thats using a breakdown of what is available (iirc) at that level.
A couple of comments and questions.
Reflex will be -4 when drinking a Yugo pot, so reflex of 33 (still pretty good). You also gain +4 natural AC from the Yugo pot, so no need to slot that.
Likewise, the Yugo cha pot will reduce your fort save by 4, netting you 34.
Where is your superior potency 6 coming from? It may be that you swap that in (along with the Regalia?) every time you cast BBs, but I didn't see it listed. Which are you using when you cast BBs, Regalia for +2 evocation focus, or blue dragon scale robe for the crit chance? Perhaps you just use Rahkir's set? If so, are you swaping that in as well (with your con op) or mostly use it full time?
Do you find what you have to give up to fit in the Epic Abashi set worth the benefit? The str and ac are nice, but how much does the +3 to evocation levels really add, specifically in time? I am assuming it adds no additional damage?
I am most interested in your experiences/plans in soloing epics. Reading of your accomplishments, there is no question that you are a very skilled player, so I think you are the right person to ask.
Let's take epic Chrono as an example, and say you are scroll farming. How will you deal with the high reflex archers and assasins? Is a 38 DC BB high enough to land that reliably? If not, will you stand toe to toe meleeing with two holy shocking burst kamas and +28 to damage? Is a 41 to hit high enough in your experience? Again in your experience, is a 79 ac high enough to mitigate most damage in epics when standing toe to toe?
I appreciate your input, as I am working on refining one of my divines.
Guilds: Prophets of the New Republic & Revenents Khyber
Active: Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel
10
7 dex
8 wis
1 centered
1 size
3 bark
1 dodge
5 armor
3 protection
2 recitation
-----------
41 with the staff of nat gann.
Without the staff in hand 39
w/haste 42 or 40.
Yugo pots are pretty situational. In all honesty I rarely use them since they're not often needed. However the saves are pretty dang high and still quite good even when taking the -4 hit. I was aware of the yugo pot/natural armor but hadn't really decided which way I'll go.
Really these answers are pointing to a problem I have in answering your questions in that I don't have this character right now. When I last had my halfling version AC was pointless in epics but she still was my favorite due 100% to a decent DC blade barrier.
Oh as far as superior potency 6 I often switch out to either a superior potency 6 kama I have or use superior efficacy clickies (like on archmage belt). For healing I ALWAYS have the ardor clickies running so you can keep both kama's in your hands for healing situations. For solo blade barriering situations I use the clickie.
To be 100% honest for epic solo'ing purposes it's a heck of a tough call between putting in all this work for AC gear or just going FvS and using wings as your defense. Cast BB, wing away, run around and let em die. The above build is really just a "what I would do now if I was rebuilding my original build" type of set up.
As far as your question about solo farming epic my main theory is to just skip mobs that are too hard lol. I mean you want kills/min right? When I get her up to level it will be focus on killing devils, get to much agro hit invis clickie then go find some more devils to kill.
I'll let you know more information as I figure it out once I start leveling her up again.
V
Finally reached level 14 on the 1.0 (BB,Heal!)
Decided to try my hand at getting to the Skellie king for the raiment farming - no dice AT ALL.
Using a jump pot I can't FF jump to the right and make it
Spells are seeing through invis
Spells kill me WELL before the CR18 spells can spank me. I haven't tried to BB kite them and doubt that would help
Any tips?
* I already have all the tomes as spec'dCode:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Rockridge Valiance 2.0 Level 20 Lawful Neutral Human Male (2 Monk \ 1 Rogue \ 17 Cleric) Hit Points: 260 Spell Points: 1204 BAB: 13\13\18\23 Fortitude: 15 Reflex: 14 Will: 22 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 15 18 Constitution 12 15 Intelligence 12 15 Wisdom 15 28 Charisma 12 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +4 Tome of Wisdom used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 4 Bluff 1 3 Concentration 1 2 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 3 Heal 2 11 Hide 2 4 Intimidate 1 3 Jump 2 3 Listen 2 9 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot 2 9 Swim 2 3 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Human Bonus) Extend Spell Feat: (Past Life) Past Life: Cleric Feat: (Selected) Two Weapon Fighting Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Maximize Spell Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Empower Healing Spell Level 7 (Cleric) Level 8 (Rogue) Level 9 (Cleric) Feat: (Selected) Empower Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Improved Two Weapon Fighting Level 13 (Monk) Feat: (Monk Bonus) Toughness Level 14 (Monk) Feat: (Monk Bonus) Power Attack Level 15 (Cleric) Feat: (Selected) Quicken Spell Level 16 (Cleric) Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Heighten Spell Level 19 (Cleric) Level 20 (Cleric) Enhancement: Rogue Haste Boost I Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Human Adaptability Dexterity I Enhancement: Human Greater Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Charisma I Enhancement: Cleric Charisma II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Cleric Divine Might I Enhancement: Cleric Extra Turning I Enhancement: Cleric Improved Turning I Enhancement: Cleric Improved Turning II Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II Enhancement: Cleric Wand and Scroll Mastery III Enhancement: Cleric Wand and Scroll Mastery IV
Final stats with gear:
Str 28 (2 tome, 6 item, 3 abishai, 3 excep ToD)
Dex 26 (2 tome, 6 item, 1 human enhance, 2 excep ToD)
Con 22 (3 tome, 6 belt, 1 excep ToD)
Int 22 (3 tome, 6 ToD ring, 1 excep ToD)
Wis 40 (4 tome, 5 level ups, 3 cleric enh, 1 human enh, 7 item, 3 excep GS kama, 2 stance)
Chr 22 (2 tome, 6 ToD ring, 2 cleric enh)
My gear list (most of which I have except epic stuff):
Helm: Epic Helm of the Mroranon (Wiz 7, Intim 15, Fear immune, Yellow Slot: +4 resist)
Googles: Con-Opp (+6 Wis, 150 sp, +5 chr skills, blind & disease wards, etc)
Trinket: Arrowhead / Head of Good Fortune (+2 luck)
Necklace: Torc / Torin's Choker (Superior Pot 6, +150 sp)
Cloak: GS (Smoke, 45 hp) / Epic Cloak of Night (Dodge +2, 5 DR, Deathward, Ghostly)
Belt: Rahkir’s belt / Vorne's Belt (+6 Con, Greater False Life) / 2x Amrath Sup Ardor belts
Bracers: Epic Scorched Bracers (+8 AB, Greater Fire Resistance, Green Slot: Heavy Fort)
Gloves: Epic Charged Gauntlets (+6 Str, Shocking Blow, Yellow Slot: Greater False Life)
Boots: Epic Boots of Corrosion (Greater Acid Resistance, Colorless Slot: +6 Dex, Green Slot: Natural Armor Bonus 4)
Ring 1: Warchanter's Ring (+1 Exc Str, +2 Exc Str)
Ring 2: Rhakir’s Ring (+6 Int, +1 Exc int, exceptional dex 2) / Gnawed Ring (+1 Con, Holy Burst)
Armour: Icy Raiments (plus 4 dodge, 4 protect, 3 resistance) / Blue Dragon robe (crit chance)
Kama 1: Mineral II (Holy, +1 Exc Wis, +2 Exc Wis)
Kama 2: Mineral II (Holy, Acid, +4 Insight) / Greater Spell Pen 7
My thoughts are that when I melee, I use the Arrowhead, Torc, Vorne's Belt and Gnawed Ring. When I cast offensively, I'll go with Torin's and Rahkir's set however, I think the most glaring problem with my set up is I'll loose +7 Con and Greater False life when I do so.
I'm open to feedback which is why I'm posting here.
I already PMd Valiance about this but thought I would post it to get advice.
I was planning on useing quarterstaff for a weapon at least after lvl 13 so I can keep stance also by dropping TWF I can open up other races without having to sacrifice feats. Altough I haven't played too much in the generator to see how that plays out. Had thought about going Horc to get the bonus to TH weapons but not sure I want the hit on INT.
Open to suggestions and advice is always welcome.
Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Monk \ 1 Rogue \ 17 Cleric) Hit Points: 265 Spell Points: 1343 BAB: 13\13\18\23 Fortitude: 15 Reflex: 13 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 18 Dexterity 10 12 Constitution 12 14 Intelligence 10 12 Wisdom 15 26 Charisma 14 18 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Cleric) Feat: (Selected) Empower Healing Spell Feat: (Human Bonus) Extend Spell Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Empower Spell Level 4 (Rogue) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Maximize Spell Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Quicken Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Heighten Spell Level 13 (Monk) Feat: (Monk Bonus) Toughness Level 14 (Monk) Feat: (Monk Bonus) Power Attack Level 15 (Cleric) Feat: (Selected) Mental Toughness Level 16 (Cleric) Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Lightning Reflexes Level 19 (Cleric) Level 20 (Cleric)
I recently decided to give a modified version of this build a try as I've been soloing quite a lot more lately.
After playing for a few years and capping a slew of characters I definitely think this is a powerhouse build.
I decided to try a "stripped down" drow version with a focus on balanced stats and using easily accessible gear to get a feeling for how it might be for a newer player to level a build like this (although I did eat a supreme tome at 7).
I went with the following stats:
14 (22 cap)
16 (26 cap / eventually 30)
12 (20 cap)
12 (14 cap) skills concentration & UMD max partial jump
14 (30 cap / eventually 34)
12 (22 cap)
Feats:
TWF (rogue at level 1)
Toughness (monk 1 at level 2)
Extend
Empower healing (for Radiant servant 2)
Power attack (monk 2 at level 8)
Maximize
Quicken
ITWF
GTWF
Drow seemed to have a lot of synergy for this build, and my abilities in melee with rapier / shortsword far exceeded expectations and racial search boosts allowed for disabling of hard and elite traps all the way up to cap with few rare exceptions (cabal for example).
Short enhancement list:
Rogue Haste I
Rogue Skills I
Radiant Servant II
Improved Turning I
Improved Healing II
Life Magic IV
Incredible Prayer I
Drow Attack II
Drow Damage II
Dex II
Vulkoor Follower I
Way of the Tortoise I
Toughness II
Sneak Damage I
Charisma II
Wisdom III
Trap Sense I
Divine Might I
Extra Turn I
Improved Search I
Drow Search IV
and a few others tacked on there.
All in all an exceptional build, one of the most enjoyable I have played in a long while. AC Ended up in the mid 60s but I think I could get it into the 70s with relatively little work.
Last edited by Sydril; 12-29-2010 at 06:59 AM.
- Raja Stormcrow -
http://thesublimeguild.com
Thelanis Permadeath
Long Live Xoriat | East Side | Spiritus Mundi
Oops not using blade barrier and kiting is where you went wrong. Use the terrain in the area right where you first drop down to your advantage. The giant cannot hit you through a stone outcropping.
This is good advice to all players to really think about using terrain to your advantage. Running mobs back and forth through a blade barrier around corners ect is a great way to do a ton of damage with little taken in turn.
V
Looks like another fine build +1
I want to follow this build version but wish to TR into it making it a 3rd life toon, i'm wondering what would be best to TR from, cleric,paladin etc thanks.
Hey, I'm currently playing the 1.0 build at level 11 and loving it, so first of all thanks for it!
I do have a question about the 2.0 though. I'm thinking of TR'ing the 1.0 into it when it reaches 20, but I'm wondering if it's gonna use the same kind of items in the pre-teen levels?
Right now I've gotten abit of stuff that's useful for melee, and benefits from the monk levels, but I'm guessing that with the monk levels not being taken untill the teens, then maybe it's played alot differently in the pre-teen levels? Would you still be meleeing? I'm thinking you'd probably use armor too?
Will it also still be soloable at the pre-teen levels, now that it doesn't have the AC from the monk levels?
I know you haven't actually made the build yet, but maybe you have an idea of how it's gonna be played?
Sorry for all the questions, but I'm still pretty new to the game
Well, your gear is going to slowly phase out into high level raid gear over time. Once you get past level 16+ gear you're getting into raid/shavarath/tod gear territory.
Where I differed the most compared to Valiance's build is that I skipped a few things to add a few things.
I don't have: ITWF, Toughness, Heighten
I do have: Stunning Blow, Stunning Fist, Combat Expertise.
Also started at 16 INT, +2 Tome.
While kiting is nice, I find casters and traps to be a bigger issue. I've reached +71 on traps, 66 to search, +51 to Open Lock, and +43 to UMD. Stunning fist also reaches a decent DC with high WIS. I guess the major difference between Valiance and I is he's more caster and I'm more melee/rogue.
Still, I'll figure out how to add Heightened there and increase the DCs to acceptable range.
You could stick to the R, C, C, M, M, C....C and make use of the Monk melee skills at lower levels. I guess it depends on how you play, mostly solo or as part of a group. If you solo most of the time then taking early monk levels can help. If you group most of the time then having healing at lower levels may make more sense.
As long as you understand the build concept... how you get there is really up to you, change it to suit your play style and have fun.
M.
Okay thanks guys, I think I might choose the monk levels earlier to make it suit my style more