Originally Posted by
SardaofChaos
The thing about slow fall is that it doesn't really provide a max anything. You can still(until level 20) reach max velocity if you get a long enough fall. What it does is it slows your acceleration, meaning you hit the ground going slower because you haven't sped up as much, not because you hit a max speed barrier.
For those of you who don't quite understand(it's not as simple of a concept as some of us like to believe) here is an example: Earth's gravitational pull is about 10 meters/second^2, which basically means when in free fall your speed towards the ground is going up by 10 meters/second for every second you are falling(ignoring air resistance, which is negligible for our purposes). Eventually, you will reach what is called terminal velocity, meaning air resistance is balancing out the pull of gravity and you don't speed up anymore. Slow fall would be like having a little button you can press to make Earth's gravitational pull smaller, let's say 5 meters/second^2. If you walk off a cliff without having pressed the button, at the end of one second you will be going at 10m/s. If you hit the ground at this point, it will hurt. But if you press the button before walking off the cliff, you will only be going 5m/s by the time you hit the ground, and it will not hurt as much. This translates in DDO terms to taking half damage.
My personal input on this is I have a Monk 15 with a tumble of... 34? Something like that, and I never take falling damage. Even managed to drop down the Pit and took zero damage, although I may have glanced off a ledge on the way down somewhere.