While this would be a better indication of how effective somebody is at killing mobs, it still does nothing to indicate how well clerics and other support players actually do.
Personally I don't really understand why they include the kill count on the xp report.
It serves nothing except for giving the epeen lovers something to fap over after a quest is done.
I want an XP bonus for putting up with cr** and n00b5, say about 150% bonus.......
Yep that seems about right
/Not signed
DDO should be about group play. Though there's nothing wrong with looking at the kill count and thinking to yourself, "I rock!"
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
/signed
But only if it is implemented as a bonus effect on capstone enhancements.
Nice, been a while since I handed out neg rep. Thanks for helping me spread the hate.
Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk
How about 50% xp bonus for the person who did the least stupid things.
Every 3 seconds you are more than 30 feet from a party member who has a Cle/FvS/Brd class icon (if any are in the party at all) and you lose 1% of the bonus.
You lose 10% of the bonus if you go below 25% health during any level of dungeon alert.
Killing a melee monster with a caster monster alive and within 10 feet reduces the bonus by 5%.
3% reduction every time you are hit by a trap whose existence was known from it already activating.
All bonus is lost if you cast firewall on a fire elemental, or hit an ooze with a vorpal weapon, or cast mass inflict critical wounds on an undead, or blow up a trap box when you rolled above a 5 to disarm, or cast stoneskin on a level 20 FvS/Monk...lots of options in this category.
Final awarded bonus for all members is visible in the XP window when the adventure ends. If a party member's bonus hits 0, a message is flashed in party chat notifying everyone of this.
Kobold sentient jewel still hate you.
Ahahahahaahahahahahahahahahahahahaha... *breathes* ahahahahahahahahahahahahahahahahahahahahaahahahaha HAHAHAHAHAHAHAHAHAHhahahahahahaHAHAHAH!
no.
It sounds like you are doing something wrong. I don't mean to sound all uber (I am not) or to pick a fight but as a capped assassin with decent gear you should be leading the kill count in most content. Oh, and leading by a large margin.
As an assassin I will normally lead the kill count in any quest that features mostly fleshies. There is no luck as to who lands the final blow. My character will usually kill multiple mobs on an assassinate and then kill individual mobs in 1 - 3 swings. Others don't get to swing at mobs I have targeted as they die too quickly. I mean give me a quest with tons of trash that can be vorpaled and I am in heaven!!!
Dang, I sound all bad a$$. I am not but I find that when I play my assassins I usually lead the kill counts in most quests and raids. I am talking about a lvl 20 assassin in the vale, amrath and IQ. I am not talking about epics or quests that feature mostly undead or constructs. I might lead in epics but it isn't usually by a super large margin. The tier 3 assassin PrE, radiance rapiers (2x), and improved crit piercing really is all that and a bag of chips!
Oh and to the OP, NOT SIGNED. Bad idea.
Last edited by cupajoe; 12-16-2010 at 03:51 PM.
Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk
How about "Completionist" bonus? 30% xp boost?
You have obatined all the possible bonuses at the end of the quest. (Non Zerg)
Conquest/Insidious Cunning, Ransack, Ingeious Debilitation, etc.
Forces players to finish every possible thing in a quest if they want the extra xp's... (cuts down on zerg, but rewards with xp bonus too)
Just chucking ideas out there...
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
Wait....
So now on my clonk I can purposely zerg ahead (depriving everyone else of their bonus) activate the traps (evasion FTW!) increasing the likelihood of them being hit by a trap (and losing the bonus), raising the dungeon alert by making all the mobs follow me (making it likely that those low reflex and low hp toons will suffer an additional penalty to their exp when hit by the traps due to DA) AND lead the kill count by dropping BBs on all the mobs that followed me!
I like where this is going...