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  1. #21
    Community Member mindlessdrone1991's Avatar
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    Quote Originally Posted by david_p_hagan View Post
    Won't somebody please think of the bards....
    QFT.

    But in all seriousness, I see no good reason to tie killing blows or damage output to experience gains. You kill faster, you get done the quest faster, you get xp faster.
    Quote Originally Posted by grodon9999 View Post
    a ‘tank’ build that can’t hurt anything is about as useful as a blow-up doll with no holes.
    Quote Originally Posted by WirelessJoe View Post
    Play the character the way you like and don't worry about what the math gamers say; you won't be in the top cell of the DPS spreadsheet, but you probably don't play DDO in Excel.

  2. #22
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    Quote Originally Posted by kinggartk View Post
    How about Replace kill count with total HP damage dealt.

    While this would be a better indication of how effective somebody is at killing mobs, it still does nothing to indicate how well clerics and other support players actually do.

    Personally I don't really understand why they include the kill count on the xp report.
    It serves nothing except for giving the epeen lovers something to fap over after a quest is done.

  3. #23
    Community Member Theolin's Avatar
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    I want an XP bonus for putting up with cr** and n00b5, say about 150% bonus.......

    Yep that seems about right

  4. #24
    Community Member Ralmeth's Avatar
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    /Not signed

    DDO should be about group play. Though there's nothing wrong with looking at the kill count and thinking to yourself, "I rock!"
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  5. #25
    Community Member Pikeman's Avatar
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    Smile

    /signed

    But only if it is implemented as a bonus effect on capstone enhancements.

  6. #26
    Founder Bracosius's Avatar
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    Nice, been a while since I handed out neg rep. Thanks for helping me spread the hate.

  7. #27
    Community Member Elaril's Avatar
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    Quote Originally Posted by Bracosius View Post
    Nice, been a while since I handed out neg rep. Thanks for helping me spread the hate.
    +1 to offset somewhat. And, if I could, - 1 for you not being able to see that the OP was being somewhat facetious.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  8. #28
    Community Member Gorbadoc's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    While I agree in sentiment, I find your lack of faith in rogue killing power disturbing. There is almost no reason for a rogue to not only be leading the count, but be doing so by a huge margin.
    If he doesn't know how to play rogue. When's the last time you pugged with a rogue? I swear, they're like 50:50 "Knows what the hell he's doing" and "thought stealth was an acceptable substitute for hit points".

  9. #29
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    Quote Originally Posted by sephiroth1084 View Post
    I already play that game.
    Me too, at least with my guild. We're constantly trying to KS each other and as most of us are running TR's with Lightning II weapons it can get pretty hilarious at times.
    Last edited by Darkrok; 12-16-2010 at 03:48 PM.

  10. #30
    Founder Matuse's Avatar
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    How about 50% xp bonus for the person who did the least stupid things.

    Every 3 seconds you are more than 30 feet from a party member who has a Cle/FvS/Brd class icon (if any are in the party at all) and you lose 1% of the bonus.

    You lose 10% of the bonus if you go below 25% health during any level of dungeon alert.

    Killing a melee monster with a caster monster alive and within 10 feet reduces the bonus by 5%.

    3% reduction every time you are hit by a trap whose existence was known from it already activating.

    All bonus is lost if you cast firewall on a fire elemental, or hit an ooze with a vorpal weapon, or cast mass inflict critical wounds on an undead, or blow up a trap box when you rolled above a 5 to disarm, or cast stoneskin on a level 20 FvS/Monk...lots of options in this category.

    Final awarded bonus for all members is visible in the XP window when the adventure ends. If a party member's bonus hits 0, a message is flashed in party chat notifying everyone of this.
    Kobold sentient jewel still hate you.

  11. #31
    Hopeless Romantic dunklezhan's Avatar
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    Ahahahahaahahahahahahahahahahahahaha... *breathes* ahahahahahahahahahahahahahahahahahahahahaahahahaha HAHAHAHAHAHAHAHAHAHhahahahahahaHAHAHAH!






    no.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  12. #32
    Community Member cupajoe's Avatar
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    Cool umm no.

    Quote Originally Posted by david_p_hagan View Post
    I don't have a lack of faith regarding rogues. My main is a rogue assassin, and my kill counts vary. Sometimes I'll get lucky and get the killing blow. Other times, I'll go a whole quest with a half dozen kills. Not because I'm not trying, and not because my damage output is low. Its all about who gets lucky and hits the killing blow.

    How about instead of kill counts, they list how much damage each character dealt.

    Either way it doesn't matter, giving a bonus based on kill count is a terrible idea and this thread should be locked and forgotten.
    It sounds like you are doing something wrong. I don't mean to sound all uber (I am not) or to pick a fight but as a capped assassin with decent gear you should be leading the kill count in most content. Oh, and leading by a large margin.

    As an assassin I will normally lead the kill count in any quest that features mostly fleshies. There is no luck as to who lands the final blow. My character will usually kill multiple mobs on an assassinate and then kill individual mobs in 1 - 3 swings. Others don't get to swing at mobs I have targeted as they die too quickly. I mean give me a quest with tons of trash that can be vorpaled and I am in heaven!!!

    Dang, I sound all bad a$$. I am not but I find that when I play my assassins I usually lead the kill counts in most quests and raids. I am talking about a lvl 20 assassin in the vale, amrath and IQ. I am not talking about epics or quests that feature mostly undead or constructs. I might lead in epics but it isn't usually by a super large margin. The tier 3 assassin PrE, radiance rapiers (2x), and improved crit piercing really is all that and a bag of chips!

    Oh and to the OP, NOT SIGNED. Bad idea.
    Last edited by cupajoe; 12-16-2010 at 03:51 PM.

  13. #33
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    Cool

    Quote Originally Posted by david_p_hagan View Post
    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....
    why indeed... (thinks no heals or raises until cleric is comfortable ahead in the kill count) I dunno, i kinda like the idea

  14. #34
    Community Member TitoJ's Avatar
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    Quote Originally Posted by Matuse View Post
    Every 3 seconds you are more than 30 feet from a party member who has a Cle/FvS/Brd class icon (if any are in the party at all) and you lose 1% of the bonus.
    Stop it...you're making me lose all my theoretical bonuses.

  15. #35
    Founder Bracosius's Avatar
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    Quote Originally Posted by Elaril View Post
    +1 to offset somewhat. And, if I could, - 1 for you not being able to see that the OP was being somewhat facetious.
    Rude, you should apologize to the OP. He is after neg rep, he posts something worthy and you try to offset, just rude...
    Last edited by Bracosius; 12-16-2010 at 04:59 PM.

  16. #36
    Community Member Elaril's Avatar
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    Quote Originally Posted by bracosius View Post
    rude, You Should Apologize To The Op. He Is After Neg Rep, He Posts Something Worthy And You Try To Offset, Just Rude...
    It's not technically negative rep worthy if you go by the letter of the law. :-)
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  17. #37
    Community Member bendover's Avatar
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    Quote Originally Posted by david_p_hagan View Post
    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....

    I don't know what rogues you play with, but they are the ones that lead the kill count.

  18. #38
    Community Member J1NG's Avatar
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    How about "Completionist" bonus? 30% xp boost?

    You have obatined all the possible bonuses at the end of the quest. (Non Zerg)

    Conquest/Insidious Cunning, Ransack, Ingeious Debilitation, etc.

    Forces players to finish every possible thing in a quest if they want the extra xp's... (cuts down on zerg, but rewards with xp bonus too)

    Just chucking ideas out there...

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  19. #39
    Founder Paragon's Avatar
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    Quote Originally Posted by t0r012 View Post
    here Is A Better Idea, Remove The Kill Count # From The Xp Report
    Qft
    Unofficial Dark Wizard of The Hand of the Black Tower

  20. #40
    Community Member Talltale-Storyteller's Avatar
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    Quote Originally Posted by Matuse View Post
    How about 50% xp bonus for the person who did the least stupid things.

    Every 3 seconds you are more than 30 feet from a party member who has a Cle/FvS/Brd class icon (if any are in the party at all) and you lose 1% of the bonus.
    Wait....

    So now on my clonk I can purposely zerg ahead (depriving everyone else of their bonus) activate the traps (evasion FTW!) increasing the likelihood of them being hit by a trap (and losing the bonus), raising the dungeon alert by making all the mobs follow me (making it likely that those low reflex and low hp toons will suffer an additional penalty to their exp when hit by the traps due to DA) AND lead the kill count by dropping BBs on all the mobs that followed me!

    I like where this is going...


    Member of The Sublime Permadeath Guild on Thelanis.
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