But in all seriousness, I see no good reason to tie killing blows or damage output to experience gains. You kill faster, you get done the quest faster, you get xp faster.
Originally Posted by grodon9999
a ‘tank’ build that can’t hurt anything is about as useful as a blow-up doll with no holes.
Originally Posted by WirelessJoe
Play the character the way you like and don't worry about what the math gamers say; you won't be in the top cell of the DPS spreadsheet, but you probably don't play DDO in Excel.