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  1. #1
    Community Member TitoJ's Avatar
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    Default Add in a new XP bonus at quest completion

    Give out a 20% XP bonus if you led the kill count. I could use the extra xp.

  2. #2
    Community Member Hokiewa's Avatar
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    LMAO! good one...
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  3. #3
    Community Member david_p_hagan's Avatar
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    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....

  4. #4
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by david_p_hagan View Post
    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....
    Um, Casters lead kills too... just look at Reaver's =D
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  5. #5
    Community Member t0r012's Avatar
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    here is a better idea, remove the kill count # from the xp report
    Move along , Nothing to see here

  6. #6
    Community Member Loromir's Avatar
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    Quote Originally Posted by t0r012 View Post
    here is a better idea, remove the kill count # from the xp report

    How about Replace kill count with total HP damage dealt. Maybe to throw a bone to healers, show total amout of HP's Healed.

  7. #7
    Community Member ArloOne's Avatar
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    Cool How about...

    ...we give a 20% XP bonus to the person with the least amount of kills. That will make our clerics happier to keep the killing machines going, get a boon from it..and would probably slow the game down quite a bit!

    Oh yeah, /NOT SIGNED
    Last edited by ArloOne; 12-16-2010 at 04:12 PM.
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  8. #8
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    Quote Originally Posted by kinggartk View Post
    How about Replace kill count with total HP damage dealt.

    While this would be a better indication of how effective somebody is at killing mobs, it still does nothing to indicate how well clerics and other support players actually do.

    Personally I don't really understand why they include the kill count on the xp report.
    It serves nothing except for giving the epeen lovers something to fap over after a quest is done.

  9. #9
    Community Member Ralmeth's Avatar
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    /Not signed

    DDO should be about group play. Though there's nothing wrong with looking at the kill count and thinking to yourself, "I rock!"
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  10. #10
    Hopeless Romantic dunklezhan's Avatar
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  11. #11
    Community Member J1NG's Avatar
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    How about "Completionist" bonus? 30% xp boost?

    You have obatined all the possible bonuses at the end of the quest. (Non Zerg)

    Conquest/Insidious Cunning, Ransack, Ingeious Debilitation, etc.

    Forces players to finish every possible thing in a quest if they want the extra xp's... (cuts down on zerg, but rewards with xp bonus too)

    Just chucking ideas out there...

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  12. #12
    Founder Paragon's Avatar
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    Quote Originally Posted by t0r012 View Post
    here Is A Better Idea, Remove The Kill Count # From The Xp Report
    Qft
    Unofficial Dark Wizard of The Hand of the Black Tower

  13. #13
    Hall of Famer
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    Impaqt's Avatar
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    Only if you also iclude 20% bonus's for

    Most backstab Damage.
    Most Stunned Mobs
    Most CC'd Mobs
    Most Tripped Mobs
    Most songs played
    Most Heals provided
    Most Pots drank
    most curses removed
    Most stat damage cured
    most ranged damage
    Most melee damage
    Most damage from spells
    Most boxes broken
    and most pikeing

    oh, and you can only qualify for one catagory and the the reward rolls to the next person in group that qualifies.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  14. #14
    Community Member david_p_hagan's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    Um, Casters lead kills too... just look at Reaver's =D
    OK, replace casters with Ranged weapon using Rangers.

    Casters do well in kill counts, but for the majority of quests/raids its melee leading the kill count.

  15. #15
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by david_p_hagan View Post
    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....
    While I agree in sentiment, I find your lack of faith in rogue killing power disturbing. There is almost no reason for a rogue to not only be leading the count, but be doing so by a huge margin.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  16. #16
    Community Member david_p_hagan's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    While I agree in sentiment, I find your lack of faith in rogue killing power disturbing. There is almost no reason for a rogue to not only be leading the count, but be doing so by a huge margin.
    I don't have a lack of faith regarding rogues. My main is a rogue assassin, and my kill counts vary. Sometimes I'll get lucky and get the killing blow. Other times, I'll go a whole quest with a half dozen kills. Not because I'm not trying, and not because my damage output is low. Its all about who gets lucky and hits the killing blow.

    How about instead of kill counts, they list how much damage each character dealt.

    Either way it doesn't matter, giving a bonus based on kill count is a terrible idea and this thread should be locked and forgotten.

  17. #17
    Community Member TitoJ's Avatar
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    Quote Originally Posted by david_p_hagan View Post

    How about instead of kill counts, they list how much damage each character dealt.
    No, I would actually need the kills for this to work the way I'm thinking.

  18. #18
    Community Member Lorien_the_First_One's Avatar
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    Oh good, lets move to a Kill Steal game.

    Bad idea...very bad. In fact I can't think of anything redeeming about it.

  19. #19
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Oh good, lets move to a Kill Steal game.

    .
    I already play that game.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  20. #20
    Community Member cupajoe's Avatar
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    Cool umm no.

    Quote Originally Posted by david_p_hagan View Post
    I don't have a lack of faith regarding rogues. My main is a rogue assassin, and my kill counts vary. Sometimes I'll get lucky and get the killing blow. Other times, I'll go a whole quest with a half dozen kills. Not because I'm not trying, and not because my damage output is low. Its all about who gets lucky and hits the killing blow.

    How about instead of kill counts, they list how much damage each character dealt.

    Either way it doesn't matter, giving a bonus based on kill count is a terrible idea and this thread should be locked and forgotten.
    It sounds like you are doing something wrong. I don't mean to sound all uber (I am not) or to pick a fight but as a capped assassin with decent gear you should be leading the kill count in most content. Oh, and leading by a large margin.

    As an assassin I will normally lead the kill count in any quest that features mostly fleshies. There is no luck as to who lands the final blow. My character will usually kill multiple mobs on an assassinate and then kill individual mobs in 1 - 3 swings. Others don't get to swing at mobs I have targeted as they die too quickly. I mean give me a quest with tons of trash that can be vorpaled and I am in heaven!!!

    Dang, I sound all bad a$$. I am not but I find that when I play my assassins I usually lead the kill counts in most quests and raids. I am talking about a lvl 20 assassin in the vale, amrath and IQ. I am not talking about epics or quests that feature mostly undead or constructs. I might lead in epics but it isn't usually by a super large margin. The tier 3 assassin PrE, radiance rapiers (2x), and improved crit piercing really is all that and a bag of chips!

    Oh and to the OP, NOT SIGNED. Bad idea.
    Last edited by cupajoe; 12-16-2010 at 03:51 PM.

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