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  1. #1
    Community Member TitoJ's Avatar
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    Default Add in a new XP bonus at quest completion

    Give out a 20% XP bonus if you led the kill count. I could use the extra xp.

  2. #2
    Community Member Hokiewa's Avatar
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    LMAO! good one...
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  3. #3
    Community Member david_p_hagan's Avatar
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    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....

  4. #4
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    Thumbs down

    Not no but hell no


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  5. #5
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by david_p_hagan View Post
    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....
    Um, Casters lead kills too... just look at Reaver's =D
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  6. #6
    Community Member t0r012's Avatar
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    here is a better idea, remove the kill count # from the xp report
    Move along , Nothing to see here

  7. #7
    Community Member david_p_hagan's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    Um, Casters lead kills too... just look at Reaver's =D
    OK, replace casters with Ranged weapon using Rangers.

    Casters do well in kill counts, but for the majority of quests/raids its melee leading the kill count.

  8. #8
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by david_p_hagan View Post
    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....
    While I agree in sentiment, I find your lack of faith in rogue killing power disturbing. There is almost no reason for a rogue to not only be leading the count, but be doing so by a huge margin.
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  9. #9
    Community Member TitoJ's Avatar
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    Quote Originally Posted by david_p_hagan View Post
    /notsigned

    Why give Barbs, Fighters, and other melee characters a bonus, and punish the healers that keep them alive, the rogues that disarm the traps, the casters that provide crowd control, and the bards who inspire them. Won't somebody please think of the bards....
    You make an excellent point. Maybe pull the xp bonus for raids, and epics, where you might actually be looking for a healer.

  10. #10
    Community Member TitoJ's Avatar
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    Quote Originally Posted by david_p_hagan View Post

    How about instead of kill counts, they list how much damage each character dealt.
    No, I would actually need the kills for this to work the way I'm thinking.

  11. #11

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    Not much in favor of this due to issues like competitive hostility in groups and greatly rewarding solo play over group play. I do find some humor at the thought of when misadventure is at the top of the list.
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  12. #12
    Community Member david_p_hagan's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    While I agree in sentiment, I find your lack of faith in rogue killing power disturbing. There is almost no reason for a rogue to not only be leading the count, but be doing so by a huge margin.
    I don't have a lack of faith regarding rogues. My main is a rogue assassin, and my kill counts vary. Sometimes I'll get lucky and get the killing blow. Other times, I'll go a whole quest with a half dozen kills. Not because I'm not trying, and not because my damage output is low. Its all about who gets lucky and hits the killing blow.

    How about instead of kill counts, they list how much damage each character dealt.

    Either way it doesn't matter, giving a bonus based on kill count is a terrible idea and this thread should be locked and forgotten.

  13. #13
    Community Member TitoJ's Avatar
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    Quote Originally Posted by MrCow View Post
    Not much in favor of this due to issues like competitive hostility in groups and greatly rewarding solo play over group play. I do find some humor at the thought of when misadventure is at the top of the list.
    That would sound humorous, xp bonus or no.....which makes me want to ressurect my ranger Misadventvre

  14. #14
    Community Member Lorien_the_First_One's Avatar
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    Oh good, lets move to a Kill Steal game.

    Bad idea...very bad. In fact I can't think of anything redeeming about it.

  15. #15
    Community Member Llewndyn's Avatar
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    Default If this happened

    Chaos would rule the land. Clerics would stop healing because that would lead to them being the last alive, and therefore, the leader in killcount. Casters would stop using crowd control and just use FoD and single target spells out of stinginess. Rogues would never disable traps because they could use evasion to get a head start while everyone else was picking through their way through. Barbs would die in the beginning and ragequit. Bards would only buff themselves and ignore everyone else. And then DDO will become WOW II. Is that what you want?
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    Nerf Happiness

  16. #16
    Community Member TitoJ's Avatar
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    Quote Originally Posted by Llewndyn View Post
    And then DDO will become WOW II. Is that what you want?
    I thought F2P already did that...

    I rather enjoyed WoW while I played it too....do I need to be in a bomb shelter to say that here?

  17. #17
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Oh good, lets move to a Kill Steal game.

    .
    I already play that game.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  18. #18
    Community Member ArloOne's Avatar
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    Cool How about...

    ...we give a 20% XP bonus to the person with the least amount of kills. That will make our clerics happier to keep the killing machines going, get a boon from it..and would probably slow the game down quite a bit!

    Oh yeah, /NOT SIGNED
    Last edited by ArloOne; 12-16-2010 at 04:12 PM.
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  19. #19
    Community Member TitoJ's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I already play that game.
    Nice...I play a monk too.

  20. #20
    Community Member Loromir's Avatar
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    Quote Originally Posted by t0r012 View Post
    here is a better idea, remove the kill count # from the xp report

    How about Replace kill count with total HP damage dealt. Maybe to throw a bone to healers, show total amout of HP's Healed.

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