I like the specificity of this list. Some things I don't worry about, but much of it would be a hoot to have. +1I've seen a fair few UIs in my time playing MMOs including watching how EQ 1 developed and expanded on since its release.
many of the OPs suggestions are not UI based but he holds a valid point - the existing UI is just not user friendly enough. if it was we wouldnt have the "some like, some hate" threads like this.
A UI needs to be self explanitary and pleasing to the eye. update 7 did some eye candy work with a few minor tweeks to show hidden features (such as the helm toggle) but the UI still needs alot more work.
some suggestions I have stem from my old games...
Chat Windows...
- ability to set font type and font size per window.
- ability to set message filters and "Hit Modes". (Hit modes is a feature of EQ 1 where you can specify if combat data displays full combat message, number only, number and target only, hit/miss only etc.
- use traditional window layout. The visible, removed border, invisible button is next to useless. I personally would prefer a minimize, maximise, closed window. this would allow you to stack all windows in a line. currently when you make a window invisible its still there and can block mouse clicks.
Mouse Pointer...
sizable, customisable. the standard mouse pointer on a large full res monitor can become lost too easliy.
Hotbars...
small and large versions please. I like to prioritise my hotbars and some i like to operate through mouse click instead of keyboard shortcut. larger buttons would help with the mouseclick. The larger buttons would also help with personallized keyboard shortcuts. I use a logitech G11 keyboard and have set the memory keys (G1 to 18) to unusual key combinations like Ctrl+alt+2 unfortunately on screen the button displays the Ctrl+alt+2 which obscures the icon in the hotbar almost completely. a simple clean solution would be to set personal display to match the key.
layout adjustment per hotbar. 1x10 is fine but I use the numeric keypad for my quick cast and a 3x3 hotbar onscreen would be ideal. im sure some people would like to have 2x5 or 4x2 as well.
Health/Spell Points/Ki...
Bigger, Bolder, More versatile! Theres lots of changes that can be done here, I would like to see a diablo style split on hp and sp into draining orbs. I would like to see numbers and percentages also. color changing bars would also be a great boon as the change often draws your eye (a mod on EQ1 i use to use had a flashing skull that would appear below 25% health) Hotkey binding within these for potions and spells would be a nice touch too. On size I have seen UIs that have your health run the length of the screen, some people like that so the option would be nice.
Party Window...
make it sizeable. this is the only improvement i can think of - clerics often like a larger party window to track health levels. fighters often prefer not to see it clutter there window. two extremes that people often cannot come to a compromise on - i think the party window is ideal size atm.
Dedicated Spell Hotbar...
Without a doubt this is the most useful addition for a caster. it would be nice to see casting timers and other info like DCs and SP costs at a quick glance.
Inventory...
More glamorous. the inventory is functional but very old. this is the 21st Century and im sure adding 3d paper dolls, 3d rendered equipment, and the like is not beyond the realms of possibility.
The Rest...
get them to work 100%. Many of the menus have niggling glitches such as the feat and spell pane not scrolling properly however they currently all serve the purpose they are required too so need little tinkering beyond the cosmetic.
General UI additions...
Save/Export. I have a general layout but when i create a new character i often have to spend 30 minutes rebuilding the UI as I like it. if i could save my UI layout and export it into a new character that would be wonderful. It would also help with saves on a different scale. I occationally play at work and my work PC uses a different resolution often forcing the hotbars to overlap. if i could load a preset UI layout this would save alot of irritation.
location store. many of the windows open in default locations such as the ingredients bags. It would be nice if they remembered where they where last so the next time you open them you dont have to move windows already open to see them.
relativity. finally many of the windows have fixed sizes such as the bank/character/inventory/store windows. however when all are open there just isnt enough room onscreen to see them all - a general overhaul would see the windows resized so they didnt impede on the screen so greatly. a better result would be if they docked into each other creating a unified UI window.